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Summary: After a few weeks trapped inside a cursed tabletop role-playing game, the players--Eriko the rogue, Morgan the cleric, Tamsin the mage, Cordelia the barbarian, Jack the ranger, and Tobias the bard--have become fixtures in the fictional town of Moderate Expectations, doing things adventures do. Whether it's slaying ogres or saving children from actual bogeymen, the adventurers are learning their roles and becoming weirdly comfortable with the concept of being heroes locked in a game world. But when a terrifying threat bubbles up out of a broken mine shaft and threatens their starting zone and adopted home, the gang will need to go on a real dungeon crawl into the subterranean world below, where they'll learn just how dangerous this imaginary world is to them and how high the stakes can be for the people who live here. It's time for the Dungeon Crawlers to level up, face down their greatest challenge yet, and find out just how big the world they've found themselves trapped in really is... and how long it's been holding players like them prisoners. So grab your gear, check your spell list, and make sure you've got plenty of torches--it's time to go spelunking, RPG-style.
Word Count: 11500
Summary: Jey awakens to find himself in the care of a handsome stranger - a cheff from one of the mouuntain tribes, enemies of his own people. Afraid for his life, Jey has no choice but to let the man take care of him and his broken leg. Avain is on his Aud'ling - his coming-of-age test that requires him to spend a couple months alone, away from his own people. When he finds the steader trapped under his aur with a broken leg, he knows he has to help. But not being allowed to speak during his test makes things... difficult. The two of them will have to come to an understanding if they're not going to kill one another. And Avain has a secret to share with Jey, one that that will change his life forever.

Word Count: 103800
Summary: Second son of an earl and cousin to the Crown Prince, Griffen has worked hard to forge a career in diplomacy for the principality of Tournai, but he never expected his diplomatic skills would be necessary for a problem so personal to him and his family. A delegation from the mysterious kingdom of Ivria has come to Tournai to make sure the secret of their people—the magical Talent allowing them to change into dragons—and therefore their kingdom itself remain safe. The delegation is concerned with Corentin, an Ivrian, and the man Griffen’s older brother is soon to marry. The Ivrians seem to want to drag Corentin back to Ivria for the offense of revealing their secret, but Griffen refuses to let it happen. His determination puts him into contact—and conflict—with Kirill, a negotiator for the king of Ivria who possesses the dragon Talent himself. The two clash and connect, getting closer and pulling away as they try to negotiate the needs of their people and an unwanted attraction between themselves. However, just as trust might be growing between them, a plot is uncovered and a member of the Ivrian delegation murdered. Griffen and Kirill must discover who is behind both for the safety of their countries and the people they love…and for a chance to be together.

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Summary: Fast-paced Action-Adventure for fans of D&D and hopeful dark fantasy. A reckless young thief lands himself in a team of misfit spies. Their mission, to stop an apocalyptic war bearing down on his home. But at what cost? Our hero, Birger, must pull off a reverse heist while confronting a magically enhanced giant and an army of greenskins. He relies on his endurance, wit, charm, and the unwavering support of his friends – both in battle and psychologically – to push through. What better place to find hope than in the darkness? This detailed high fantasy world was created through d&d and narrative tabletop war campaigns with real people.

Word Count: 50,862
Summary: A dying man, a chance for life. A dangerous obsession, an unenviable choice. When the faction’s new recruit takes a misstep on his first solo outing as a vampire, Albert thinks his faction has controlled the fallout. Neil, née Phillip, is thankful for his new lease on life, but will give it all up if that will prevent his ex-boyfriend from having to pay for his mistake. This box set includes both books in Addison Albright’s best-selling M/M vampire duology. Contains the stories: The Recruit: Albert Manlii has walked this earth for many years and leads a faction of highly organized vampires carefully guarding the secret of their existence. Potential recruits are carefully selected and presented with an offer. Phillip Brewer has weeks to live -- if he lets his disease run its course. He doesn’t want to die, but will his desire to live outweigh his concerns about the vampires’ ethics? The Choice: Now that faction-leader Albert has a blood-mate, he finds himself second-guessing his decisions. Neil would be crushed knowing the mistake he’d made as a fledgling vampire led to human deaths, but Albert shouldn’t factor that into the difficult choices he must make. Will Albert’s indecision put the entire vampire establishment in danger? Or is redemption only a flamethrower away? Keywords: gay, bisexual, paranormal, romance, vampire, vampires, fated mates, bloodmates, boxset, ebook

Word Count: 100000
Summary: Award-winning science fiction romance author Christie Meierz presents the newest of her bestselling Tales of Tolari Space. Laura Howard, Earth Fleet widow and exile from human space, found more than safety on Tolar: she captured the love of a Tolari ruler and became a powerful Tolari empath. But in the midst of ancient, bitter rivalries, a serious injury erases Laura's time in Parania--and, perhaps, loses her the love of her Paran, who yearns for the woman she once was. Armed only with the memories of her youth, and empathically bonded to a man she can no longer understand, she struggles to recover and find her place, and herself, before a hidden enemy forces the Paran to do what he had always considered unthinkable: risk his life, and with it Laura's, to fight for the leadership of the ruling caste. The Fall is the story of a world re-opened to the stars after millennia of isolation, and the hazards and opportunities that abound when one's feelings are known to everyone around you.

Word Count: 106779
Summary: Portents of evil. Dreams of destruction, chaos, death. Feelings of terrible foreboding, heavy as the dark skies before a storm hits. Within twenty-four hours, the sudden and nearly universal presentiment of doom experienced by folks in the peaceful beach town of Furness, California is found to be horrifyingly accurate when a handful of people wake up to find that their friends, families, and loved ones—in fact, most of the inhabitants of the Earth—have simultaneously vanished without a trace. Left behind to make sense of a strange and depopulated world are an odd assortment of people. A wry and jaded psychic who knows good and well that her fortunetelling is a sham—until the day it begins to come true. A kind, idealistic registered nurse. A thirteen-year-old science nerd. A church custodian. An outspoken, pragmatic physicist. A volatile and unpredictable bakery owner. A tough-as-nails ex-Army man with a terrible secret, who is determined that he'll survive this, even if it's at the cost of the others. But they soon discover that they're not the only ones trying to find their way through the empty streets of Furness. Because the cataclysm that took 99% of the Earth's inhabitants did one other thing. It released the monsters.

Word Count: 54000
Summary: He was the shameful cause of his sister Elena’s death and he stole state papers from England, yet Adrian Hart is feted by the best of society in Rome, and boldly dubs himself ‘Iago’. Determined to avenge Elena, his unrequited love, Lieutenant Andrew Sullivan asks the advice of poet and Shakespearian John Keats, and his artist friend Severn. Soon Percy and Mary Shelley join them, then Lord Byron and his servant Fletcher. But how can the seven of them work against this man, when they can’t even agree what he is? The atheist Shelley insists that Hart is an ordinary man, while Byron becomes convinced he’s the Devil incarnate, and Keats flirts with the idea that he’s Dionysius… As death and despair follow in Hart’s wake, Sullivan knows he must do something to stop Hart before even Sullivan himself succumbs – but what…?

Word Count: 75000
Summary: A storm is coming ... One year has passed since the unpopular second Diamond Purge began. When the trains in Bridges mysteriously stop running, tensions among the populace rise to the point that the other three Families decide something must be done. Private investigator Jacqueline Spadros gets an unusual request: mediate with Cesare Diamond so that Inventors from all Four Families may meet to find a solution to the crisis. But Jacqui has more pressing problems. Her best friend is dying, she has a missing-persons case that she can't seem to solve, and her teenage sister-in-law is out of control. When her lawyer blackmails her for the enormous amount she owes him, Jacqui does something no one would ever have expected.

Word Count: 86700
Summary: Kyri is a fletcher, following in the footsteps of her father, and his father before him. However, fate is a fickle mistress, and six years after the death of her mother, she's faced with the fact that her father is dying as well. Forced to leave her sheltered little homestead in the woods, Kyri discovers that there is more to life than just hunting and making master quality arrows. During her journey to find a new home and happiness, she struggles with the path that seems to take her away from the quiet life of a fletcher. She learns that sometimes the hardest part of growing up is reconciling who we were, with who we will become.

Word Count: 75000
Summary: Enjoy the next chapter in this dark, psychological, steam-powered future mystery series from New York Times bestselling author Patricia Loofbourrow. Recovering from the tremendous losses she's suffered in our last chapter, private eye and mafia wife Jacqueline Spadros gets a new case from an unlikely source: her mobster husband. But when a mutual friend goes missing, Jacqui and her husband must join forces on a case which quickly turns deadly.

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Summary: The Fright Factory is here to help you as you labor in the control room, on the assembly line, or mixing the chemicals of inspiration and imagination in huge vats that give off dark and eerie vapors. Here you'll find guidance in drawing up the blueprints of your story along with a selection of tools to help you customize your design. The elements of horror include the setting, the tingle of suspense building into genuine fear, and of course the Monster. Those are the basics. From there horror can become ghost stories, tales of suspense, splatter and/or gross-out horror, and what might be called the O. Henry approach (twist endings). Cross-genre writing mixes in police procedurals, P.I. stories, and medical horror. Romance with monsters has become popular. You can also throw in the weird western, the Elder Gods, and Joe R. Lansdale - a category unto himself. Whether you're telling a weird tale in the classic tradition of Clark Ashton Smith or creating cutting edge steampunk frights, the long and venerable history of the horror story has also spawned a set of clichés you'll want to avoid. Now the whistle shrieks, signalling the beginning of a new shift. Time to set the machinery of the factory in motion as we explore the art and craft of building better horror.

Word Count: 51004
Summary: Captured! It didn’t matter that Mercy found a cure for lycanthropy or fended off bloodthirsty werewolves in Crowsmirth. Oscar the hunter still found her. Finding herself in a place she never wanted to return to again, her captor insists she play a twisted game. Oscar wants to be the father she never had, and Mercy his doting daughter. Refusal is not an option. Plotting to escape while playing along is dangerous, but Mercy is determined to get home. She must unravel the mystery of her parents’ past and conceal her growing fury if she hopes to see her friends again. Book 4 of The Wolves of Kanta series

Word Count: 96,000
Summary: A guard and a thief. What could go wrong? Aik has fallen hopelessly in love with his best friend. But Raven's a thief, which makes things … complicated. Oh, and Raven has just been kidnapped by a dragon. Now Aik is off on a quest of his own, to hunt down the foul beast and make them give back his … friend? Lover? Soulmate? The whole not-knowing thing just makes everything harder. Meanwhile, the world of Tharassas is falling apart, besieged by earthquakes, floods, and strange creatures no one has ever seen before. Aik's ex, Silya has gone back to Gullton to try to save her people as the Hencha Queen, and Aik's stuck in a caravan with her mother and a damnable magical gauntlet that won't let him be. He has to find Raven, before it’s too late. Things were messy before … but now they're much, much worse.

- Fantasy
- Fantasy - LGBTQ+
- Fantasy - Young Adult
- Sci Fi
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Artificial Intelligence
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - First Contact
- Sci Fi - Frontier
- Sci Fi - Galactic Empire
- Sci Fi - Hopepunk
- Sci Fi - LGBTQ+
- Sci Fi - Lost Worlds
- Sci Fi - New Adult
- Sci Fi - Science Fantasy
- Sci Fi - Terraforming
- Sci Fi - Young Adult
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Summary: The first rule of adventuring: don't split the party. The Dungeon Crawlers should know better. While they've only been trapped in the cursed role playing game they now call home for a short time, most of the party are well-versed in tabletop gaming. Whether in the real world or trapped in a fantasy one, you just don't split the party. Which is why, when Eriko, the group's rogue, decides to let curiosity get the better of her and run off on her own, everyone knows nothing good will come of it. And "no good will come of it" means a pack of feral cannibalistic undead, led by an ancient evil, who takes a special interest in the group's talented, if ridiculous, bard, Tobias. Joined by a shadowy creature whose goals coincide with their own, the rest of the group--Morgan the cleric, Jack the ranger, Cordelia the barbarian, and Tamsin the mage--find that to survive, and rescue their friends, they're going to have to split the party even further. Are they clever enough to get away from a pack of ravenous ghouls alive, or will this be the Total Party Kill they've dreaded since they first arrived in this game world? The Ghoul Slayer's Guide is the third novella in the The Dungeon Crawlers series. Find their earlier adventures in the Players Guide to Dungeon Crawling and the Dungeoneer's Bestiary.
Word Count: 68538
Summary: The Great Forest and Other Love Stories is a collection of short stories, with various settings, including an alien planet, an imaginary country, and places in Virginia, and the end of the world. These gay love stories explore the growth of relationships, and the negotiations of various complications and challenges.

Word Count: 130,000
Summary: THE AWARD-WINNING SPACE OPERA SERIES NOW AVAILABLE IN ONE VOLUME! A GALACTIC WAR THAT PITS HUMANITY AGAINST ITSELF! Included: A CROWD OF STARS -- Earth Alliance starship captain Jon Hendrik barely escapes death at the hands of the Star Rebellion, and vows to defeat it! Meanwhile, Rachel Adero, a young woman scarred by poverty, joins the Star Rebellion to fight for the destruction of the Alliance! That's as the ruler known only as the Eminence is pulling the strings on both sides of the conflict! WINNER OF THE 2016 IMADJINN AWARD FOR BEST SF NOVEL! THE FALLEN SUN -- Ambassador Jon Hendrik works to keep dueling political factions from re-igniting The Great Human War! When he and his lover Niva Tessler are kidnapped and Niva's family members are placed in danger, the conflict becomes all too personal! THE UNMOVING STARS -- In the midst of The Great Human War, a sneak attack leaves the starship Shen Kuo with half its crew dead and the ship itself crippled and adrift thousands of light-years from home. Now, with Captain Kiernan Taylor facing a return journey that could take decades, he must seek out a "shortcut" home even as he perceives the first glimmerings of a mutiny! WINNER OF THE 2018 IMADJINN AWARD FOR BEST SF NOVEL!

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Summary: Get Your Bad-Ass On! The rumble of a Harley... The gleam of black leather... The shine of polished chrome... The freedom of the open road.... Motorcycles meet magic and mayhem as Lance Cosain, the halfling leader of The Wild Hunt MC, protects his turf and his people from attacks ordered by Dair na Scath, the high king of the fae. Holding his own against rogue fae, redcaps, and pissed-off road gremlins, all Lance wants to do is settle down with his lady. Instead he goes toe-to-toe with the high king’s champion over an ancient dagger and his claim to the throne. Who will triumph? The king of the road or the king of the realm? Either way, the Hunt is on!

Word Count: 84,200
Summary: A Magic in the Isles Romance In 1605, Robbie Elliot—a Reiver and musician from the Scottish borders—nearly went to the gallows. The Witch of the Hermitage saved him with a ruse, but weeks later, she cursed him to an ethereal existence in the sea. He has seven chances to come alive, come ashore, and find true love. For over a century, Robbie’s been lost to that magic; six times love has failed. When he washes ashore on the Isle of Skye in 1745, he’s arrived at his last chance at love, his last chance at life. Highland warrior Ian MacDonald came to Skye for loyalty and rebellion. He’s lost once at love, and stands as an outsider in his own clan. When Ian’s uncle and laird sends him to lonely Skye to hide and protect treasure meant for Bonnie Prince Charlie’s coffers, he resigns himself to a solitary life—his only companion the eternal sea. Lonely doldrums transform into romance and mystery when the tide brings beautiful Robbie Elliot and his broken harp ashore. A curse dogs them, enemies hunt them, and war looms over their lives. Robbie and Ian will fight with love, will, and the sword. But without the help of magic and ancient gods, will it be enough to win them a future together?

Word Count: 93300
Summary: Silya comes into her own, but will she be enough? Silya finally has everything she always wanted: She's the Hencha Queen, head of the Temple, and is mastering her newfound talents. So why does the world pick now to fall apart? Her once-nemesis Raven is off riding dragons, and their mutual friend (and her ex) Aik is nowhere to be found. Meanwhile, a new threat menaces the Heartland from the East. If she can't convince a reluctant city council to prepare for the worst, she may lose everything—and everyone—she's ever cared about. As Silya wields her abilities, dry wit, and sheer determination to save her city, she's joined by Raven and his new friends, just as a dark storm threatens to sweep them all away. Will their aid help tip the scales? And will she and Raven finally find out what happened to Aik? Forget messy. Things just got apocalyptic.

- Fantasy
- Fantasy - Heroic
- Fantasy - High & Other World
- Fantasy - Hopepunk
- Fantasy - LGBTQ+
- Fantasy - Young Adult
- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - First Contact
- Sci Fi - Galactic Empire
- Sci Fi - Hopepunk
- Sci Fi - LGBTQ+
- Sci Fi - Lost Worlds
- Sci Fi - Science Fantasy
- Sci Fi - Terraforming
- Sci Fi - Young Adult
