Word Count: 49504
Summary: What if the side quest is really the main quest? Divine, a healer of the Goddess of Souls, has chased the thief who stole her talisman across half of Trelvania. The talisman is the key to accessing her magic well, and without it, she is powerless. While chasing her betrayer, former girlfriend, and servant of the Goddess of Condemnation, Divine meets Saph, a flirty tavern owner with an eyepatch and a proposition. Saph will help Divine locate her talisman if Divine helps her complete a mysterious quest in a chest. Inspired by RPGs and set in scenic autumn, prepare for an adventure with gods and goddesses, deceitful exes, axe throwing, and fantastical creatures. Can Divine learn to trust again and find romance in the middle of finding her magic?

Word Count: Information not available
Summary: Eight neighbors. Two strangers. One traitor. Near death, young mercenary, Kannen, stumbles toward the lone oasis in an alpine snowstorm. The villagers in this mountain hamlet uncover her secret on a makeshift gurney: an unconscious man with a peculiar jewel in his chest. A darkness pursues her into the mountains, and one among them may have invited it here. As the sun goes down, a fight for survival commences. Kannen learns that the village and its inhabitants harbor terrors of their own. Some of these threaten to sabotage. Others may prove useful. They will have to put their differences aside and work as one if they are to uncover the traitor and live through the night.

