Word Count: 114192
Summary: In the new land of Nanegria, every Elemental’s power is enhanced and strengthened. But unlimited, uncontrollable power is more of a curse than a blessing. What is causing these strange effects? How is it connected with the overwhelming Stone memories that plague Piers’ every waking moment? And can the Elementals persuade the dragons of Nanegria and their riders to join them on their last quest to find the ultimate answer? The final volume in John Beresford’s epic fantasy series The Second Berikatanyan Chronicles brings to a thrilling conclusion the adventures of the seven Elementals and their companions, as they race to an electrifying and unanticipated climax. Fans of high-stakes adventure and intricate world-building will not want to miss this stunning finale.

Word Count: 22700
Summary: When yet another wave of colonizing Felters arrives to strengthen their fortress on the forest’s edge, Velu, an indigenous hunter, knows they bring only pain and death. But with them arrives an intriguing older woman who hunts legends. When Velu learns the woman, Lady Greyback, shares his terrifying visions of the ancient scorpion god, Ajakava, she invites him to research what they mean. But the Felters grow hostile, blaming Velu and the other hunters for deaths in a doomed expedition through the forest. Meanwhile, the visions become ever more persistent, hinting the god is awakening. When a second Felter expedition seeks to extend their reach to the capital beyond the forest, only Velu and Lady Greyback know they will walk straight into Ajakava's clutches. While the lady sees new destruction, Velu sees memories of a long-forgotten massacre. What vengeance does the old god have in store, and for whom? Find out what happens in Ajakava by Chaitanya Murali

Word Count: 21,400
Summary: When do dreams become reality? Orin sells dandelion latex at a no-name market, barely scraping by. Mette is a princess. Maybe. What Orin does know is that for thirty seconds every night, Mette visits Orin in xir dreams. Orin has long since written the fancy ghost woman off as a recurring nightmare, but when Mette insists upon meeting in real life, Orin's inner world turns out to be more substantive than imaginary. Along with best friend Blathnaid, Orin embarks on a journey to discover the truth behind xir otherworldly connection--determined to free xir mind and finally get a good night's sleep. But it's an ancient, planetary magic that binds Orin to Mette, and Orin's dandelions may be their only chance to survive the separation. If you want a fun, queer romp through a sci-fi planet with magic and dragons (of a sort), download Awry with Dandelions today! Note: this book uses xie/xir pronouns for Orin. Genres: Space Opera / Science Fiction / Romance / LGBT Lesbian Non Binary Market: Adult and New Adult

- Fantasy
- Fantasy - LGBTQ+
- Fantasy - Romance
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Sci Fi
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - Dying Earth
- Sci Fi - Frontier
- Sci Fi - Galactic Empire
- Sci Fi - LGBTQ+
- Sci Fi - Romance
- Sci Fi - Science Fantasy
- Sci Fi - Space Opera
- Sci Fi - Weird Sci Fi
Word Count: Information not available
Summary: Enter The Game is where it all begins for Justin. As the teenage son of an International Special Forces agent, Justin has seen the dangers in the world first hand. He's been to more high schools than he can count and can't talk to a girl to save his life. But now, when his dad is left for dead by the powers who employ him Justin must somehow find the courage to locate and rescue him by himself. To do it, he will have to infiltrate the Deceivers - the most covert and deadly Black Ops organization in the world. Based on the popular comic book Black Tide. The fascinating story combines science, history, technology, myth, metaphysics and tales of Atlantis with some of the same issues we face in our world today. Unlike the comic book, this novel is set in Justin’s formative teen years. Justin is an old soul and he is haunted by nightmares from what he thinks might be his previous life. If it was, can he forgive himself? How does a soldier go on after violence?

- Fantasy
- Fantasy - Alternate History
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Dark Fantasy
- Fantasy - Faery & Fae
- Fantasy - Heroic
- Fantasy - High & Other World
- Fantasy - Historical
- Fantasy - Magical Realism
- Fantasy - New Adult
- Fantasy - Paranormal
- Fantasy - People of Color
- Fantasy - Romance
- Fantasy - RPG
- Fantasy - Sword & Sorcery
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Fantasy - Young Adult
- Fantasy – Gods and Heroes
- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Alternate / Parallel Reality
- Sci Fi - Alternative History
- Sci Fi - Apocalyptic Fiction
- Sci Fi - Artificial Intelligence
- Sci Fi - Climate Fiction (Cli-Fi)
- Sci Fi - Clones
- Sci Fi - Colonization
- Sci Fi - Comedy
- Sci Fi - Cyberspace
- Sci Fi - Detective
- Sci Fi - Distant Planet
- Sci Fi - Dystopian & Post-Apocalyptic
- Sci Fi - First Contact
- Sci Fi - Frontier
- Sci Fi - Genetic Manipulation
- Sci Fi - Hard Sci Fi
- Sci Fi - Human Evolution
- Sci Fi - Immortality
- Sci Fi - Lost Worlds
- Sci Fi - Military
- Sci Fi - Mind Uploads
- Sci Fi - Multiverse
- Sci Fi - Near Future
- Sci Fi - New Adult
- Sci Fi - People of Color
- Sci Fi - Pulp
- Sci Fi - Realistic
- Sci Fi - Robots/Androids
- Sci Fi - Romance
- Sci Fi - RPG
- Sci Fi - Science Fantasy
- Sci Fi - Space Exploration
- Sci Fi - SpyFi
- Sci Fi - Superheroes & Villains
- Sci Fi - Terraforming
- Sci Fi - Theological
- Sci Fi - Time Travel
- Sci Fi - Transhuman
- Sci Fi - Uplift
- Sci Fi - Utopian
- Sci Fi - Virtual Reality
- Sci Fi - Weird Sci Fi
- Sci Fi - Young Adult
Word Count: Information not available
Summary: Humans are, so far as we know, the only creatures on this planet who mark the passage of time. As such, we are keenly aware from an early age that time is tick, tick, ticking away. In the end, for all of us, is Death. We fear it. We are intoxicated by it. We run from it and somehow find ourselves wrapped in its dark-robed arms. A small village suffering through a terrifying plague seek a solution from a prophet. A “pig” crawls on his hands and knees through the dark labyrinth of a BDSM dungeon in search of the only thing that can satiate his hunger. Two young men find themselves chased through the woods by a real-life urban legend. A lonely young man finds a boon companion in Death. These stories and more fill Darkest Death, a collection of short horror fiction by W. Dale Jordan, author of The Stop.

Word Count: Information not available
Summary: Mortal. Immortal. Musician. Mage. On a journey from the boroughs of New York to the heart of Tir na nÓg, from innocence to the deepest darkest crevices of her soul, Kara O’Keefe found power and strength in the discovery of self. But with that peace came a hard truth. As a bridge connecting many worlds, none of them held a place for her. She must find her own way, forge her own path. To honor a vow to Granddame Rose, a matriarch of the Kalderaš Clan, Kara joins the Romani caravan, only to find herself even more of an outsider than before. While she strives for acceptance, and to honor her vow, little does she know she has once more become a lure to an ancient and deadly enemy, drawing danger into the midst of her unsuspecting hosts. Once savior of the world, Kara must now save herself and the innocents around her. She has come into her legacy, but where will destiny take her? **** Based on the Eternal Cycle Series of Novels: Yesterday's Dreams Tomorrow's Memories Today's Promise **** Includes six bonus short stories.

Word Count: 135000
Summary: “Aye, well, what is an angel, anyway?” At Samhain, things in Llwyncudd are taking a turn for the strange and bizarre. The red dragon is spotted around town trying to dig its own grave whilst his vessel is happily participating in life elsewhere. Did Stewart’s dragon spirit leave him? Michael, can’t live with the thought. Meanwhile, Dr Lilibeth Blackthorne, PsyD, has moved to town at her brother Sam’s suggestion. Many of its residents are in desperate need of her counselling services and she’s uniquely qualified—even if she’s never particularly seen multiple personalities quite like this. Fairy-halfling Arthen also joins the town after being raised in the local fairy village on the other side. Despite the odd cultural clashes of living in a society that requires silly things like clothing, he is making many new friends and is more special than his former masters would have him believe. Join our friends as they battle their demons from the darker side of the veil in Green Hills and Battlefields—the thrilling fifth book of the Green Hills Series by Celyn Kendrick!

- Fantasy
- Fantasy - Alternate History
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Dark Fantasy
- Fantasy - Faery & Fae
- Fantasy - Fairy Tale / Folklore
- Fantasy - LGBTQ+
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - Mythic
- Fantasy - Paranormal
- Fantasy - Quiet
- Fantasy - Romance
- Fantasy - Weird Fantasy
- Horror
- Horror - Angels & Devils
- Horror - Comedy
- Horror - Fairy Tale/Folklore
- Horror - Ghosts & Haunted Houses
- Horror - LGBTQ+
- Horror - Monsters
- Horror - Mythic
- Horror - Psychic Talents
- Horror - Psychological
- Horror - Shifters
- Horror - Weird Horror
- Horror - Witches
- Paranormal
- Paranormal - Angels & Devils
- Paranormal - Comedy
- Paranormal - Dark
- Paranormal - LGBTQ+
- Paranormal - Magical Beings
- Paranormal - Monsters
- Paranormal - Psychic Talents
- Paranormal - Reincarnation
- Paranormal - Romance
- Paranormal - Shifters
Word Count: Information not available
Summary:
“Is blood thicker than water?”
The answer seems obvious until a half-millennium-old blood feud ignited between twin brothers of a 16th century Scottish Reiver clan revisits violence generation to generation, pursuing their descendants from island to island and finally onto a new continent ,where the familiar proverb is ultimately pitted against this fluid tale of guilt, blood, water, and time.
Rich with magical realism, Is Blood Thicker taps millennia-old folklore to spin a modern fable of love, pain, and family wisdom consumed by a lived code:
‘Drink, Pray, Fight, Feck’ … and a fox.

Word Count: Information not available
Summary: Step into a world beyond the material realm with 'Noncorporeal, ' a spine-chilling anthology packed with haunting tales of ghosts and other ethereal beings. Prepare to be captivated as you journey through stories that will keep you wide-awake, make you question reality, and even elicit a chuckle or two. Get ready for an unforgettable ride into the realm of the supernatural with 'Noncorporeal' - your next stop for spooky delights.

Word Count: Information not available
Summary: Chloe’s first memory is of being carried hurriedly by Tashuhunka through sleeting rain with echoing blasts of thunder as an epic battle raged overhead. Tash, the only boy that wasn’t caught that night, raised her in secret as he also hid in the woods. She is devastated years later when he sends her to live with a family. She feels like she was orphaned twice. Now eighteen, Chloe is starting to hear things that other’s can’t. She feels drawn places she was warned about, and she dreams of boys...but there aren’t any boys in the realm - other than Tash. All the other boys were imprisoned by the witch who believes one of them is the emperor's heir and she wants that power. After the witch won the battle and imprisoned the boys, she cast a spell making everyone forget about them. Now, Chloe has seen the boys in visions. Her friends think she's imagining. Tash knows better. This is what he was afraid of. He tried to protect her from a perilous fate written in ancient prophecies, but as she comes of age, destiny propels her to solve the mysteries of the realm and free the boys. But, how? Magic doesn't work without dust, which is scarce now, and Chloe doesn't have superpowers. She's just a misfit, from the wrong side of the pond. Something inside drives her. She doesn't know she's being brave. She's just following her heart, and not thinking how scary it all is.

- Fantasy
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Dark Fantasy
- Fantasy - Faery & Fae
- Fantasy - Fairy Tale / Folklore
- Fantasy - Gothpunk
- Fantasy - Heroic
- Fantasy - High & Other World
- Fantasy - Knights & Castles
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - Mythic
- Fantasy - Mythpunk
- Fantasy - New Adult
- Fantasy - Paranormal
- Fantasy - People of Color
- Fantasy - RPG
- Fantasy - Steampunk
- Fantasy - Sword & Sorcery
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Fantasy - Young Adult
Word Count: Information not available
Summary: The Fright Factory is here to help you as you labor in the control room, on the assembly line, or mixing the chemicals of inspiration and imagination in huge vats that give off dark and eerie vapors. Here you'll find guidance in drawing up the blueprints of your story along with a selection of tools to help you customize your design. The elements of horror include the setting, the tingle of suspense building into genuine fear, and of course the Monster. Those are the basics. From there horror can become ghost stories, tales of suspense, splatter and/or gross-out horror, and what might be called the O. Henry approach (twist endings). Cross-genre writing mixes in police procedurals, P.I. stories, and medical horror. Romance with monsters has become popular. You can also throw in the weird western, the Elder Gods, and Joe R. Lansdale - a category unto himself. Whether you're telling a weird tale in the classic tradition of Clark Ashton Smith or creating cutting edge steampunk frights, the long and venerable history of the horror story has also spawned a set of clichés you'll want to avoid. Now the whistle shrieks, signalling the beginning of a new shift. Time to set the machinery of the factory in motion as we explore the art and craft of building better horror.

Word Count: Information not available
Summary: WILL YOU BE ONE OF THE INVITED? A forbidden midnight market is coming to town. The Night Bazaar isn't new. In fact, it's as old as civilization. Its first recorded appearance was in Sana'a, around 700 B.C.E. with secretive merchants from the East who presented covered stalls of exotic goods and arcane services. Various mentions appear in obscure and controversial works from around the world. The only common element is that the market opens at midnight, closes before sunrise, and may appear for up to a week in the same city . . . Paris, 1796 . . . London, 1888 . . . Berlin, 1936 . . . San Francisco, 1906 . . . but never in the same venue each night. And never again in the same city. There's just one catch: In order to find it, you must be Invited. Tonight, The Night Bazaar opens in a parking garage somewhere in Manhattan. A whole subterranean city full of antique costumes, alchemical treatments, magical dentistry, palmistry, Tarot, tea leaf-reading, and water-, glass-, and crystal-gazing, oddities and objets d’art, medical curiosities and surgical instruments. Other lost arts and body alterations are offered in certain alcoves. Through the narrow aisles throng jongleurs, freaks, charlatans, mountebanks, faeries, prostitutes, and acrobats. The scents of opium, perfume, tobacco, greasepaint, incense, plastic explosive, alcohol, and sex permeate the air. But each object or service comes with a gift, a curse, or a haunting. (This is the summary of volume one. However, The Night Bazaar anthologies need not be read in any particular order; they are all designed to stand alone as well.) The Bazaar sells that which cannot be had elsewhere. Everything you’ve read about but thought had passed away, or perhaps never existed. How wrong you were! Your guide is Madame Vera, a tall, thin woman of uncertain age, ethnicity, and trustworthiness. The stories within are your invitation to join us. It seems you have already spotted something you desire . . . but don’t head off that way, not just yet. You have all night . . . but not a moment more.

- Fantasy
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Dark Fantasy
- Fantasy - Faery & Fae
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - Slipstream
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Fantasy - Young Adult
- Horror
- Horror - LGBTQ+
- Horror - Lovecraftian/Cthulhu
- Horror - Occult
- Horror - People of Color
- Horror - Psychological
- Horror - Weird Horror
- Horror - Witches
- Paranormal
- Paranormal - Magical Beings
- Paranormal - Young Adult
Word Count: Information not available
Summary: Welcome, Gentle Stranger. The Night Bazaar is open to you, once more. But this mysterious midnight gathering isn’t the usual marketplace. It’s a vendor's faire not constrained by geography or time. One week it appears in present-day New York, the next in . . . well, let’s say 14th century Venice, shall we? For this time, Madame Vera and the other peripatetic denizens of The Night Bazaar return to the Bazaar’s roots. Its origin story and inaugural appearance, as the exotic marketplace pitches its colorful tents in La Serenissima, the city of a hundred canals, host to fancy glassworks, masked revelries, and singing gondoliers. And – you guessed it. Unfortunately, in 1348, to the Black Death. The market's aisles are still crowded with vendors of the rare and unusual, exotic dancers, assorted faeries, jongleurs, acrobats, mountebanks, courtesans, and purveyors of curious objets d’art. Booths feature medical oddities and strange instruments of all sorts. Tents offer passersby unusual, uncanny services. But this time, the Plague threatens the complacent citizens of Venice. Who will survive, and at what cost? The Bazaar always sells that which cannot be had elsewhere, at any price. Everything you’ve read about, but thought had passed away, or perhaps never existed. How wrong you were! For Madame Vera and her staff can take you anywhere, and anytime. You need only be Invited . . . and now you have been. (Volumes of The Night Bazaar can be read in any order; each anthology is designed to stand alone as well. Time is relative, after all!)

