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Summary: Step into a world beyond the material realm with 'Noncorporeal, ' a spine-chilling anthology packed with haunting tales of ghosts and other ethereal beings. Prepare to be captivated as you journey through stories that will keep you wide-awake, make you question reality, and even elicit a chuckle or two. Get ready for an unforgettable ride into the realm of the supernatural with 'Noncorporeal' - your next stop for spooky delights.
Word Count: 26000
Summary: Jealous angels with no genitals discover the passion and ecstasy that humans experience through sex. In revenge, the frustrated but impotent celestial beings banish the men to the wilderness. Will the women save the human race, or will they become the mothers of great evil?
- Fantasy
- Fantasy - Comedy
- Fantasy - Dark Fantasy
- Fantasy - Mythic
- Fantasy - Mythpunk
- Fantasy - Paranormal
- Fantasy - Weird Fantasy
- Fantasy – Gods and Heroes
- Horror
- Horror - Angels & Devils
- Horror - Mythic
- Horror - Weird Horror
- Paranormal
- Paranormal - Angels & Devils
- Paranormal - Comedy
- Paranormal - Dark
- Sci Fi
- Sci Fi - Theological
Word Count: 115000
Summary: From Cornish pit mines to Jorvik back alleys, from the Mercian Court to beyond the North Sea, the Agneson clan continues their adventures across Midgard and the 9 realms: Scheming aldermen, duplicitous monks, slave drivers, dark elves, trolls, ghosts, shapeshifting witches, the legendary Norse Wild Hunt, and… a dragon! With the fall of the Danish army at the battle of Ethandun, historical events scatter the Agneson family: Cub is enslaved in the Devonshire tin mines while Sorven stalks retribution in Jorvik; Kara is unwillingly propelled toward a convenient Saxon marriage while Karl and his crew are castaway on a mythic floating island. Separated and marooned, each is forced to tackle their challenges alone while the forerunner Thorfinn faces supernatural revenge, a battle to lift a Jarl’s curse and the release of his Jotunhiem wyrm in Midgard! Can Cub escape his overseers in the tin pits of Devon? Can Kara evade her Saxon uncle’s plans for her marriage? Will Sorven succeed in his bloody revenge? Can Finn save a Jarl’s daughter and break a mysterious curse? Can the forerunner find and help his scattered family overcome their trials? And what can Finn do with… a pet dragon?!? Based on actual historical events and authentic legends, this epic fantasy follows the paths of the sons and daughters of Agne, Son of Ironfist in the Viking Era circa the year 880. Don’t miss this grand panoramic tale!
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Summary: A Paranormal Excursion in Four Acts. It should have been a simple field experiment. Go in, prove I can do what I claim, and walk out with the cash. If they could see what I see. Feel the helplessness I do when something else takes over. I’ll bet they’re not kept awake at night by the voices in this place. They don’t see the darkness with eyes that follows us all around this estate as we gather proof. This money was going to help my little sister with her surgery. Good intentions and the road to Hell.
Word Count: 38000
Summary: RISE (noun / verb) Eight definitions to inspire writers around the world, and an unlimited number of possible stories to tell: 1) An upward slope or movement 2) A beginning or origin 3) An increase in amount or number 4) An angry reaction 5) To take up arms 6) To return from death 7) To become heartened or elated 8) To exert oneself to meet a challenge Rise features 300-word speculative flash fiction stories from across the rainbow spectrum, from the minds of the writers of Queer Sci Fi.
- Fantasy
- Fantasy - Alternate History
- Fantasy - Candlepunk
- Fantasy - Clockpunk
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Dark Fantasy
- Fantasy - Erotica
- Fantasy - Faery & Fae
- Fantasy - Fairy Tale / Folklore
- Fantasy - Fantasy of Manners
- Fantasy - Gothpunk
- Fantasy - Heroic
- Fantasy - High & Other World
- Fantasy - Historical
- Fantasy - Hopepunk
- Fantasy - Knights & Castles
- Fantasy - Latinpunk
- Fantasy - LGBTQ+
- Fantasy - LitRPG
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - Mythic
- Fantasy - Mythpunk
- Fantasy - New Adult
- Fantasy - Paranormal
- Fantasy - People of Color
- Fantasy - Piratepunk
- Fantasy - Quiet
- Fantasy - Romance
- Fantasy - RPG
- Fantasy - Silkpunk
- Fantasy - Slipstream
- Fantasy - Steampunk
- Fantasy - Sword & Sorcery
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Fantasy - Young Adult
- Fantasy – Gods and Heroes
- Horror
- Horror - Angels & Devils
- Horror - Comedy
- Horror - Fairy Tale/Folklore
- Horror - Ghosts & Haunted Houses
- Horror - Gothic
- Horror - LGBTQ+
- Horror - LitRPG
- Horror - Lovecraftian/Cthulhu
- Horror - Man-Made Horrors
- Horror - Monsters
- Horror - Mythic
- Horror - New Adult
- Horror - Noir
- Horror - Occult
- Horror - People of Color
- Horror - Post-Apocalyptic
- Horror - Psychic Talents
- Horror - Psychological
- Horror - Shifters
- Horror - Splatterpunk
- Horror - Vampires
- Horror - Weird Horror
- Horror - Werewolves
- Horror - Witches
- Horror - Young Adult
- Horror - Zombies
- Paranormal
- Paranormal - Angels & Devils
- Paranormal - Comedy
- Paranormal - Dark
- Paranormal - Ghosts & Haunted Houses
- Paranormal - LGBTQ+
- Paranormal - LitRPG
- Paranormal - Magical Beings
- Paranormal - Monsters
- Paranormal - New Adult
- Paranormal - People of Color
- Paranormal - Psychic Talents
- Paranormal - Reincarnation
- Paranormal - Romance
- Paranormal - Shifters
- Paranormal - Vampires
- Paranormal - Young Adult
- Paranormal - Zombies
- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Alternate / Parallel Reality
- Sci Fi - Alternative History
- Sci Fi - Apocalyptic Fiction
- Sci Fi - Artificial Intelligence
- Sci Fi - Atompunk
- Sci Fi - Biopunk
- Sci Fi - Candlepunk
- Sci Fi - Christian
- Sci Fi - Climate Fiction (Cli-Fi)
- Sci Fi - Clockpunk
- Sci Fi - Clones
- Sci Fi - Colonization
- Sci Fi - Comedy
- Sci Fi - Cyberpunk
- Sci Fi - Cyberspace
- Sci Fi - Decopunk
- Sci Fi - Detective
- Sci Fi - Dieselpunk
- Sci Fi - Distant Planet
- Sci Fi - Dying Earth
- Sci Fi - Dystopian & Post-Apocalyptic
- Sci Fi - First Contact
- Sci Fi - Frontier
- Sci Fi - Furry
- Sci Fi - Galactic Empire
- Sci Fi - Generation Ship
- Sci Fi - Genetic Manipulation
- Sci Fi - Gothpunk
- Sci Fi - Greenpunk
- Sci Fi - Hard Sci Fi
- Sci Fi - Hollow Earth
- Sci Fi - Hopepunk
- Sci Fi - Human Evolution
- Sci Fi - Immortality
- Sci Fi - Latinpunk
- Sci Fi - LGBTQ+
- Sci Fi - LitRPG
- Sci Fi - Lost Worlds
- Sci Fi - Military
- Sci Fi - Mind Uploads
- Sci Fi - Multiverse
- Sci Fi - Mutants
- Sci Fi - Mythpunk
- Sci Fi - Nanopunk
- Sci Fi - Near Future
- Sci Fi - New Adult
- Sci Fi - Nowpunk
- Sci Fi - People of Color
- Sci Fi - Piratepunk
- Sci Fi - Pulp
- Sci Fi - Realistic
- Sci Fi - Robots/Androids
- Sci Fi - Romance
- Sci Fi - RPG
- Sci Fi - Science Fantasy
- Sci Fi - Silkpunk
- Sci Fi - Singularity
- Sci Fi - Slipstream
- Sci Fi - Social
- Sci Fi - Soft
- Sci Fi - Solarpunk
- Sci Fi - Space Exploration
- Sci Fi - Space Opera
- Sci Fi - Space Western
- Sci Fi - Spacepunk
- Sci Fi - SpyFi
- Sci Fi - Steampunk
- Sci Fi - Stonepunk
- Sci Fi - Superheroes & Villains
- Sci Fi - Terraforming
- Sci Fi - Teslapunk
- Sci Fi - Theological
- Sci Fi - Time Travel
- Sci Fi - Transhuman
- Sci Fi - Transistorpunk
- Sci Fi - Uplift
- Sci Fi - Utopian
- Sci Fi - Virtual Reality
- Sci Fi - Wattpunk
- Sci Fi - Weird Sci Fi
- Sci Fi - Young Adult
Word Count: 101190
Summary: Duncan Kyle is an ordinary twenty-something whose simple life of sports, job, and girlfriend comes to a crashing halt late one night when he falls through the floor of his apartment. He finds himself in Malkuth, a desolate, desiccated world where the only living beings are a sardonic Sphinx and her invisible caretakers, who in this frigid place are drawn to anything warm. He is told by the Sphinx that he will have to make his way through ten worlds before he can return to life as he knows it—the ten emanations of the Sephirot. On his journey, Duncan encounters a wild huntress torn between making love to him or killing him; an elderly woman who tries to convince him that he has been ill and dreamed the whole thing; a scarlet-robed judge who sentences him to be whipped and executed for performing evil magic; a kind potter and his daughter who take him in and heal his injuries; and a timid, soft-spoken Methodist minister who helps him survive in a place where all hell breaks loose—literally—once the sun goes down. In every world he visits, though, one thing stays the same. Duncan has to rely on his wits alone to stay alive and find his way to the next portal, and he has to summon the strength of will to keep going—because if he falls for the snare each world represents, he'll never find his way home.
Word Count: 82000
Summary: Does a bear shift in the woods? Well, partially. That was what got grizzly shifter Ted Farnsworth into trouble. He wasn’t trying to break the Secrecy Pact. He just wants people to see the real him. So he signs up with the mate-matching service Supernatural Selection — which guarantees marriage to a perfect partner. Not only will Ted never be lonely again, but once his new beaver shifter husband arrives, they’ll build Ted’s dream wilderness retreat together. Win-win. Quentin Bertrand-Harrington, scion of an incubus dynasty, has abstained from sex since nearly killing his last lover. When his family declares it’s time for him to marry, Quentin decides the only way not to murder his partner is to pick someone who’s already dead. Supernatural Selection finds him the ideal vampire, and Quentin signs the marriage agreement sight unseen. But a mix-up at Supernatural Selection contracts Quentin with Ted. What’s Ted supposed to do with an art historian who knows more about salad forks than screwdrivers? And how can Quentin resist Ted’s mouthwatering life force? Yet as they work together to untangle their inconvenient union, they begin to wonder if their unexpected match might be perfect after all.
Word Count: 100000
Summary: When Shea Ashcroft refuses the queen's brutal order to gas a rioting crowd, he's exiled to the border with an impossible task: overseeing the construction of the largest defensive tower in history. Drakiri refugees hate and fear the tower—it mirrors one from their past that opened a gateway to an unimaginable threat.
Word Count: 76, 000
Summary: She tried to steal treasure from the dragons’ hoard… and stole their hearts instead. To save her sister from a lascivious lord, Venya must steal a piece of treasure from a legendary dragon’s hoard. Dragons haven’t been seen in several generations, so imagine her surprise when she wakes not one, but two dragons from their hibernation. While the battle-honed Onyx is intent on having her for lunch, the graceful Gold appears more curious than angered by the theft. Abyss and Ray have very different ideas about what to do with the thief when they catch her. Abyss wants to punish her while Ray is intrigued by her audacity. After Ray turns his mate’s anger to desire, the dragons set out on a rescue mission, intent on capturing the brazen thief and learning more about her. And to see if her Song matches theirs. Neglected and discarded by her parents, Venya has never bonded with anyone except her sister. Now she has two mighty dragons wanting to woo her and take her as their mate. While she finds delight in their company, she must reassess her own self-worth before she can trust them enough to love them. But the dragons have exposed themselves to the outside world, and many covet not only their hoard but Ray’s golden scales. And when Venya’s closely held secret is revealed, she becomes a prize worth killing for.
Word Count: Information not available
Summary: The world is wide and full of wonders Fleeing her country in order to save it, Princess Jade of Sharren discovers a greater threat. SONG OF JADE: RED WOLF is a standalone DRAGON AGE prequel to the WOODSPELL SERIES and one of the TALES OF ARDONNA. Content Advisory: Contains adult themes and situations and spoilers for River’s Roar
Word Count: 68000
Summary: What price would you pay to rescue a friend from hell? For Logan Conner, the answer is almost anything. Guilt-ridden over trapping his college roommate in a ghost war rooted in Portland’s pioneer past, Logan has spent years searching for a solution. Then his new boyfriend, folklorist Riley Morrel, inadvertently gives him the key. Determined to pay his debt—and keep Riley safe—Logan abandons Riley and returns to Portland, prepared to give up his freedom and his future to make things right. Crushed by Logan’s betrayal, Riley drops out of school and takes a job on a lackluster paranormal investigation show. When the crew arrives in Portland to film an episode about a local legend of feuding ghosts, he stumbles across Logan working at a local bar, and learns the truth about Logan’s plan. Their destinies once more intertwined, the two men attempt to reforge their relationship while dodging a narcissistic TV personality, a craven ex-ghost, and a curmudgeonly bar owner with a hidden agenda. But Logan’s date with destiny is looming, and his life might not be the only one at stake.
Word Count: 108100
Summary: Corentin is a scholar with a secret—his magical Talent allows him to turn into a dragon, and he isn’t alone in that ability. Long ago, dragons were hunted fiercely, until they went into hiding, becoming things of legend. Corentin has traveled the world with one aim—to protect his people and keep their secret safe. Drawn to the principality of Tournai by news of someone close to discovering that secret, he hopes to avert suspicion. His attraction to the too-serious Bastien isn’t convenient for his purpose, but it isn’t something he can ignore either. Lord Bastien, Earl of Ardesia, inherited his title unexpectedly when his parents were killed in a sailing accident along with the parents of his cousin, Prince Philip. Since then, Bastien has devoted his life to the obligations of his family and estate—so much so, that it has caused tension between him and his siblings. His world is further shaken when he receives an anonymous letter informing him that the tragic boating accident may, in fact, have been murder. Bastien throws himself into investigating whether the allegations are true and finding out who killed his parents. As Corentin and Bastien become closer, the mystery of Bastien’s parents’ death draws him further into danger. Corentin feels compelled to protect Bastien, but the threat is closer than they know. Now, Corentin must decide whether preserving his secret—and potentially his people’s safety—is more important than saving the man he loves.
Word Count: 87000
Summary: Professor Bryce MacLeod has devoted his entire life to environmentalism. But how effective can he be in saving the planet when he can’t even get his surly neighbor to separate his recycling? Former Queen’s Enforcer Mal Kendrick doesn’t think his life could get any worse: he’s been exiled from Faerie with a cursed and useless right hand. When he’s not dodging random fae assassins in the Outer World, he’s going toe-to-toe with his tree-hugging neighbor. And when he discovers that the tree-hugger is really a druid, he’s certain the gods have it in for him—after all, there’s always a catch with druids. Then he’s magically shackled to the man and expected to instruct him in Supernatural 101. All right, now things couldn’t possibly get worse. Until a mysterious stranger offers a drunken Mal the chance to gain back all he’s lost—for a price. After Mal accepts, he discovers the real catch: an ancient secret that will change his and Bryce’s life forever. Ah, what the hells. Odds are they won’t survive the week anyway.
Word Count: 106779
Summary: Portents of evil. Dreams of destruction, chaos, death. Feelings of terrible foreboding, heavy as the dark skies before a storm hits. Within twenty-four hours, the sudden and nearly universal presentiment of doom experienced by folks in the peaceful beach town of Furness, California is found to be horrifyingly accurate when a handful of people wake up to find that their friends, families, and loved ones—in fact, most of the inhabitants of the Earth—have simultaneously vanished without a trace. Left behind to make sense of a strange and depopulated world are an odd assortment of people. A wry and jaded psychic who knows good and well that her fortunetelling is a sham—until the day it begins to come true. A kind, idealistic registered nurse. A thirteen-year-old science nerd. A church custodian. An outspoken, pragmatic physicist. A volatile and unpredictable bakery owner. A tough-as-nails ex-Army man with a terrible secret, who is determined that he'll survive this, even if it's at the cost of the others. But they soon discover that they're not the only ones trying to find their way through the empty streets of Furness. Because the cataclysm that took 99% of the Earth's inhabitants did one other thing. It released the monsters.
Word Count: Information not available
Summary: The Fright Factory is here to help you as you labor in the control room, on the assembly line, or mixing the chemicals of inspiration and imagination in huge vats that give off dark and eerie vapors. Here you'll find guidance in drawing up the blueprints of your story along with a selection of tools to help you customize your design. The elements of horror include the setting, the tingle of suspense building into genuine fear, and of course the Monster. Those are the basics. From there horror can become ghost stories, tales of suspense, splatter and/or gross-out horror, and what might be called the O. Henry approach (twist endings). Cross-genre writing mixes in police procedurals, P.I. stories, and medical horror. Romance with monsters has become popular. You can also throw in the weird western, the Elder Gods, and Joe R. Lansdale - a category unto himself. Whether you're telling a weird tale in the classic tradition of Clark Ashton Smith or creating cutting edge steampunk frights, the long and venerable history of the horror story has also spawned a set of clichés you'll want to avoid. Now the whistle shrieks, signalling the beginning of a new shift. Time to set the machinery of the factory in motion as we explore the art and craft of building better horror.
Word Count: 93300
Summary: Silya comes into her own, but will she be enough? Silya finally has everything she always wanted: She's the Hencha Queen, head of the Temple, and is mastering her newfound talents. So why does the world pick now to fall apart? Her once-nemesis Raven is off riding dragons, and their mutual friend (and her ex) Aik is nowhere to be found. Meanwhile, a new threat menaces the Heartland from the East. If she can't convince a reluctant city council to prepare for the worst, she may lose everything—and everyone—she's ever cared about. As Silya wields her abilities, dry wit, and sheer determination to save her city, she's joined by Raven and his new friends, just as a dark storm threatens to sweep them all away. Will their aid help tip the scales? And will she and Raven finally find out what happened to Aik? Forget messy. Things just got apocalyptic.
- Fantasy
- Fantasy - Heroic
- Fantasy - High & Other World
- Fantasy - Hopepunk
- Fantasy - LGBTQ+
- Fantasy - Young Adult
- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - First Contact
- Sci Fi - Galactic Empire
- Sci Fi - Hopepunk
- Sci Fi - LGBTQ+
- Sci Fi - Lost Worlds
- Sci Fi - Science Fantasy
- Sci Fi - Terraforming
- Sci Fi - Young Adult
Word Count: 106100
Summary: Faelen, cousin to the prince and son of a diplomat, has finally come home to Tournai after years away. The pull to return was almost tangible, and the sense of rightness at being back is absolute. He wants nothing more than to put down roots and build a life among family while pursuing his linguistic studies. Becoming involved in magic meant to protect Tournai isn’t part of his plans…and falling in love is even more unexpected and unfamiliar, but he finds himself doing just that as his friendship with Maxen deepens into something more. Maxen, second son of a wealthy merchant family, longs to leave Tournai and visit everywhere he can. All his life, he’s found places on maps and dreamed, planning out routes to get to them. For now, he’s tied to Tournai’s capital city by family obligations and his position in their shipping business. Someday, though, he’ll be able to travel. His sudden attraction to Faelen shocks him, but their friendship soon becomes a necessary part of his life. Love, however, has no place in his plans, especially not love for a royal cousin with secrets who wants nothing more than to stay in one place. For Faelen and Maxen to build something real between them, they must resolve their differences, but when magic goes awry and all Faelen’s secrets are revealed, will Maxen remain at his side?
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Summary: Welcome, Gentle Stranger. The Night Bazaar is open to you, once more. But this mysterious midnight gathering isn’t the usual marketplace. It’s a vendor's faire not constrained by geography or time. One week it appears in present-day New York, the next in . . . well, let’s say 14th century Venice, shall we? For this time, Madame Vera and the other peripatetic denizens of The Night Bazaar return to the Bazaar’s roots. Its origin story and inaugural appearance, as the exotic marketplace pitches its colorful tents in La Serenissima, the city of a hundred canals, host to fancy glassworks, masked revelries, and singing gondoliers. And – you guessed it. Unfortunately, in 1348, to the Black Death. The market's aisles are still crowded with vendors of the rare and unusual, exotic dancers, assorted faeries, jongleurs, acrobats, mountebanks, courtesans, and purveyors of curious objets d’art. Booths feature medical oddities and strange instruments of all sorts. Tents offer passersby unusual, uncanny services. But this time, the Plague threatens the complacent citizens of Venice. Who will survive, and at what cost? The Bazaar always sells that which cannot be had elsewhere, at any price. Everything you’ve read about, but thought had passed away, or perhaps never existed. How wrong you were! For Madame Vera and her staff can take you anywhere, and anytime. You need only be Invited . . . and now you have been. (Volumes of The Night Bazaar can be read in any order; each anthology is designed to stand alone as well. Time is relative, after all!)
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Summary: There are creatures lurking in our world. Obscure creatures long relegated to myth and legend. They have been sighted by a lucky-or unlucky-few, some have even been photographed, but their existence remains unproven and unrecognized by the scientific community. These creatures, long thought gone, have somehow survived; creatures from our nightmares haunting the dark places. They swim in our lakes and bays, they soar the night skies, they hunt in the woods. Some are from our past, and some from other worlds, and others that have always been with us-watching us, fearing us, hunting us. These are the cryptids, and Systema Paradoxa tells their tales. *** Life and Death and Family Secrets... Sheridan Cascaden faces more than memories when she receives a call in the darkest hours summoning her home. Sent away five years prior to safeguard her from the evil that claimed her mother, Sheridan hasn't been back since. She returns to find her home in a disturbing state and her father straddling the Veil, with no explanation of what happened. Not only must she deal with her own demons, but she will have to delve into his if she is to unlock the mystery and save Papa's life. But where lies the line between truth and madness among the shifting shadows? And can Sheridan navigate it before it's too late... for both of them?
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Summary: No one wants to be fooled, but that’s what Frankenstein did to you all. Victor's words were the mere ravings of a coward and madman. The truth is a fickle mistress. I was the one that raided the graveyards and robbed the dead of their terrestrial remains. It was I who pursued your creation across continents when you hadn't the spine to see to it yourself. It was I who held my begotten son in my hands that day. Frankenstein took the glory, took the fame, and horded the money from our misfortunes. The time for my retribution has come.