by
- Sons to Keep: Sister Seekers Prequel
- No Demons But Us: Sister Seekers 1
- Treasure Revealed: Sister Seekers 2
- The Daedal Pit: Sister Seekers 3
- Surfacing: Sister Seekers 4
- Black Witch, Death Mage: Sister Seekers 5
- The Mark of Gold: Sister Seekers 6
- The Guild's Design: Sister Seekers 7
- Battle for Manalar: Sister Seekers 8
- Awake in the Dark: Sister Seekers 9
- Shadows and Hounds: Sister Seekers 10
The Dragon is awake, and he's ready to rejoin the game.
When the Valsharess compelled the novice Sister Sirana to leave for the Surface, she also commanded the Lead Sister Jaunda to leave her beloved city for the dark labyrinth of the underground wilderness.
Jaunda seeks the lair of a legendary creature who's been asleep since before she was born. After spans of searching, she approaches her goal at last, only to discover he just woke up ... and he wants to play.
Meanwhile, Sirana waits for her bodyguard to rise out of an abrupt and powerful sleep. In the aftermath of the Temple City's fall, surrounded by battle-weary refugees and bustling Dwarves, she uncovers wounds among critical allies within the redoubt. The Red Sister must help them heal before they can continue her Queen's unspoken mission.
Sister Seekers is dark epic fantasy for adults with an ever-broadening scope. The saga genre-hops a bit so things never get stale. Found Family is a core theme throughout, and fans of Dungeons & Dragons will find familiar grounds. Perfect for fans of entwined plots, challenging themes, immersive worldbuilding, and elements of erotic horror. Sexuality and inner conflict play into character growth with nuanced intrigue, intense action, and fantastical magic.
SALE!
- Dec 16 - Jan 1: 25% off for End-of-Year Sale! at Smashwords
Cover Artists:
Genres:
Tropes: Antihero, Astral Projection, Band of Brothers/Sisters, Band of Misfits, Becoming a Monster, Beyond the Grave Communication, Cross-Species Friendships, Enemy to Ally, Evolving Powers, Found Family, Immortality, Inaccessible Magic, Lost Civilization, Lucky Novice, Magic Talisman, Powerful Artifact, Pseudo European Society, Psionic Powers, Quest, Redemption Arc, Reluctant Hero, Sex Magic, Wise Mentor
Word Count: 135500
Setting: Underground city, aboveground fort
Languages Available: English
Series Type: Continuous / Same Characters
Tropes: Antihero, Astral Projection, Band of Brothers/Sisters, Band of Misfits, Becoming a Monster, Beyond the Grave Communication, Cross-Species Friendships, Enemy to Ally, Evolving Powers, Found Family, Immortality, Inaccessible Magic, Lost Civilization, Lucky Novice, Magic Talisman, Powerful Artifact, Pseudo European Society, Psionic Powers, Quest, Redemption Arc, Reluctant Hero, Sex Magic, Wise Mentor
Word Count: 135500
Setting: Underground city, aboveground fort
Languages Available: English
Series Type: Continuous / Same Characters
Good thing I like tight places.
Jaunda kept telling herself this around every bend, despite a few spots in that burrow where her breath hitched.
No way I would have gone this way earlier, no matter the spell.
Small bones, broken and gnawed, scraped along the rock beneath her body. She spotted scratches in the rock along with old, dry scales and coarse white hairs stuck in the creases. Occasional strips of rotting cloth stolen from caravans, and patches of soft, cooling moss used for their nests left a trail for the Red Sister to follow.
As for the rest of the desiccated, crumbling dirt beneath her elbows ... Probably drake pellets.
I’ve crawled in worse.