Word Count: 129000
Summary: Aisling helped stop the drug war that would have destroyed all fey in Los Angeles. But now far more than just a single city, state, or even country is at risk. The threat is global. When the fey fled the world on the other side of the veil thousands of years ago, they did so to create a world safe from the danger they left behind. Unfortunately, the veil is growing thinner and no longer completely blocks creatures from the other side from traveling where they want. Deadly beings left behind are coming through to this world with catastrophic results for both fey and human alike. Fighting against beings far beyond anything seen before, and the possible replacement of people in all levels of government, Aisling and her companions find themselves on the run with no safe place to go. There is also a small group of fey, elves in particular, who are willing to risk the destruction of this world to get the power they need. One was a thug thought dead, the other is Aisling’s mother.
Word Count: 126600
Summary: The fight for the Commonwealth comes to an explosive conclusion! The good news is that Captain Vaslisha Tor Dain and most of her rag tag band of mercenaries managed to survive a devastating confrontation with the resurrected ancient enemy the Asarlaí. The bad news is that the Warrior Wench has crash landed on a deserted planet in an unknown galaxy. Priority number one is getting off this dead rock and hopefully reuniting with the rest of their missing crew. Sadly, that’s easier said than done, especially when a supposedly long ago destroyed ship called the Defiant shows up. Vas and the gang can’t seem to catch a break, for just as they are starting work on salvaging the Defiant, Garmainian bounty hunters suddenly appear to claim a prize on Vas’s head. Vas is guilty of a lot of things, but she honestly can’t remember the crime she is accused of committing and as far as she knows hasn’t ever been to Garmainian space. Disturbingly, this crime apparently occurred during the mysterious missing weeks Vas experienced on her recent “vacation”. Vas and her second in command Deven’s to do list keeps getting longer: escape from the Garmainian hunters before they get executed; reunite their small banged up fleet and try to get back into Commonwealth space; find out if their frenemy Marli survived; and of course, finally defeat the Asarlaí for good. Unfortunately during the six months Vas and company have been stranded, the Asarlaí have been on the move….which means time and options are rapidly running out!
Word Count: 112800
Summary: Magic, mayhem, murder, relics, true love, and drunken faeries. Life has been a bit too exciting for Taryn St. Giles. And the troubles are just beginning. Taryn has been through a year of changes—to her and her world. As a digger, she’d searched through the past to find out who the missing elves and Ancients had been. Now she knows the elves and they are helping her uncover the secrets of the Ancients. Secrets she’s not sure she wants to know. A few too many up close and personal encounters with the relics that were left behind leaves her shaken and on the run. Even from the people she loves. The relics were part of a weapon that led to the destruction of the Ancients. Now Taryn and Alric, must get a goddess, hundreds of faeries, and the rest of their friends to work together to destroy the weapon before anyone can use it again. But when her world comes crashing down around her, will Taryn have the strength to do what needs to be done? The world shattering conclusion to the original Lost Ancients six-book series!
Word Count: 102000
Summary: All shook up and nowhere to go. After surviving two previous encounters with ancient relics of mayhem and destruction plus saving her friends and her whole damn city, archaeologist Taryn St. Giles thinks she deserves a beer and a break. Then her world starts to tear itself apart, literally. Earthquakes are unheard of in quiet, sleepy Beccia, but sadly, doomsdays are not, and Taryn is getting uncomfortably familiar with both when she discovers the existence of more pieces of the dangerous relics. With old friends and even older enemies -- and friends who might be enemies after all -- Taryn races against bloodthirsty relic hunters and nightmarish monsters to find a legendary creature carved from a single, giant gemstone. The upheaval rattles her team, tears apart her city, and unleashes a creature that should have stayed dead and buried. And that wants Taryn's blood. Now she'll unearth her biggest adventure yet. Surviving it might be the issue.
Word Count: 126300
Summary: More enemies, more tricks, more explosions! Once again, Taryn has her hands full—but sometimes her hands have talons… Relic hunter Taryn St. Giles spent years with her head down in the dirt, unearthing the secrets of ancient artifacts. Now she is the one being hunted for the secrets of her own past. And if she’s not clever, strong, and very, very lucky, she’ll be the next relic buried. Monsters, magic, and mayhem have haunted her through secret caverns, forgotten elven cities, and some really mediocre taverns. With her beloved Alric and dear friends kidnapped, she’s heading to the southern continent with her remaining stalwart companions where more mayhem awaits—along with stranger monsters and a deadly magic that twists her very flesh and bones. Old mysteries almost destroyed her world once—and Taryn was right there. As long-lost deities and hidden realms return with lethal consequences, she has another chance to discover her destiny and reclaim her power. But if she fails, more than her friends will be lost forever. Join the continuing adventures from the extended Lost Ancients series!
Word Count: 130500
Summary: Death is stalking the fey. Thousands of years ago, the fey races crossed the Veil into the human world to save themselves. Hundreds of years ago, the fey saved humanity from being wiped out by the Black Death. Now something is coming after the fey—from Earth and from beyond the Veil. As a detective with the LAPD, Aisling Danaan has seen it all, and as an elf from a powerful, guarded clan, she sees more than most. But no one has ever seen a fairy explode from iron poisoning. The winged fey who died was one of various fey races that outnumber humans in a world where the Black Death nearly wiped out humanity. Over time, the species mingled, and magic and technology developed equal standing. But the strange and violent murder threatens to unbalance the peace that the fey High Council brought through the Veil. Called out by name by the killer, Aisling must unravel a tangle of secrets reaching deeper and wider than any case she’s ever worked. And one of the most vexing mysteries is super spook Reece Larkin. With badges from too many questionable agencies, the sexy, troublesome spy seems to know more than he’s willing to share—and what he won't tell could kill them. They’ll have to work together to hunt down the source of the poisoning before the entire fey population on Earth is destroyed by the Iron Death.
Word Count: 105000
Summary: Magic. Mayhem. Drunken faeries. Archeologist Taryn St. Giles has spent her life mining the ruins of the elves who vanished from the Four Kingdoms a thousand years ago. But when her patrons begin disappearing too—and then turning up dead—she finds herself unemployed, restless, and desperate. So she goes looking for other missing things: as a bounty hunter. Tracking her first fugitive—the distractingly handsome and strangely charming Alric—she unearths a dangerous underworld of warring crime lords, demonic squirrels, and a long-lost elven artifact capable of unleashing a hell on earth. Chased, robbed, kidnapped, and distressingly low on rent money, Taryn just wants one quiet beer and to catch her fugitive. But there’s more to Alric than his wicked grin—is he a wanted man or the city’s only hope? With menacing mages in pursuit and her three alcoholic faery sidekicks always in her hair, Taryn’s curiosity might finally solve the mystery of the elves… or be the death of her and destroy her world.
Word Count: 114000
Summary: A long-lost elven kingdom, body-swapping ghosts, walking weapons of mass destruction... Archaeologist and part-time bounty hunter Taryn St. Giles has had a Very. Bad. Year. Ever since she and her trio of badly singing, drunken faeries started digging into the mysteries of a certain handsome elven lord, she's been up to her nose in explosions, slavering monsters, and assorted other dangers. Now Taryn, Alric, their friends, and more than a few enemies are racing across the desert to find the last pieces of a lethal relic so they can save their world and finally share a quiet pint of ale. But some secrets are buried deeper than a millennia, and this time, Taryn might not escape unscathed. Actually, she might not even be Taryn anymore...
Word Count: 105000
Summary: Archeology and anarchy? Magic and mayhem? Relics and havoc? All of the above, and Taryn St. Giles just keeps digging. After the destruction caused by the discovery of the glass gargoyle, the last thing archeologist Taryn St. Giles needs is another elven artifact capable of obliterating the world. But her eccentric new patroness seems hell bent on finding exactly that. An unholy companion piece to the glass gargoyle, the obsidian chimera may be far worse, and it may more than just an artifact. It also could prove deadly to anyone who finds it. Struggling to unearth the connection between her overzealous patroness, an outbreak of zombie trolls, and an infestation of flying snakes, Taryn also stumbles upon proof that the elves are still alive. She'll need all the help she can get from old friends and an old adversary who might be more than a friend, because the elves have changed in the thousand years they've been missing. Unfortunately, their murderous spells are not a thing of myth. They want the obsidian chimera back. And they won't let anything, or anyone, stop them from reclaiming it--and the rest of Taryn's world.
Word Count: 106000
Summary: Murderous magic, vanished races, killer relics, and drunken faeries--who knew the end of the world would look like this? Taryn St. Giles thought she knew all about elves. She dreamed of the long-vanished elves as a child and has spent the past fifteen years digging through their abandoned ruins in Beccia. Six months ago, Taryn found out everything she thought she knew about the elves was wrong. Two weeks ago she found out how very wrong she'd been. Taryn and Alric have been captured to answer for crimes against a long-lost people. Crimes that could bring down an entire kingdom and revolve around a small, glass gargoyle. Part of a weapon that destroyed an extremely powerful race, now only known as the Ancients, it, and its fellow pieces are deadly to any who have them. Knowledge of the relics found by Taryn and Alric have spread far. Dangerous bands of long dead creatures, ghosts, and nightmares out of myths are waking up and hunting for the relics. And Taryn. Winner of the RT Book Reviewers' Choice- Fantasy Adventure
Word Count: 114000
Summary: The mayhem returns! New adventures beyond The Lost Ancients original six book series- Taryn, her drunken faeries, and most of her friends, survived the fight for the relics left behind by the missing people known as the Ancients. Now a new adventure awaits as they find there are deeper and older dangers loose in the world. Taryn just wants to have a normal life, hopefully with the love of her life and her crazed drunken faeries. Sadly, hoping doesn’t always make it so. There are dangers moving up from the south, a kingdom far removed from Beccia and all Taryn knows. Hidden messages, killer jewelry, and possessed weapons are all invading her dreams of normalcy. Too many people know who she really is. And they know how to use her as a weapon. Taryn and her friends have to figure out the clues as friends start vanishing. And the faeries really had nothing to do with it. Really. If you miss the mayhem of the faeries—come back around for another ride! While this is a new series-- it is STRONGLY recommended that you have read The Lost Ancients series first. LOTS of spoilers!
Word Count: 138300
Summary: In the thousands of years since the fey fled their homeland beyond the veil, they had never looked back. That was a fatal mistake. Aisling was a Los Angeles detective and a damn good one. She was also a member of one of the most powerful elven families—something she wasn’t good at and worked hard to ignore. An attack on the fey of Los Angeles left hundreds dead, buildings missing, and more questions. The United Kingdom was the focus of the next attack. The veil between the worlds was breaking—creatures whom the fey had fled from were finding their way through with horrific consequences. Now the threat was bigger. The stories Aisling had been told of the other side were wrong and spread to cover up the horrors that had been done when the fey fled. But they were right about one thing—deadly things in the worlds beyond Earth. And the veil between the worlds was falling. The collapse would destroy not only Earth but all the worlds beyond the veil. The Broken Veil trilogy comes to an exciting conclusion!
Word Count: 122400
Summary: The galaxy was in for a world of hurt--chaos unseen since the violent, sadistic Asarlaí ruled. For the first time in her life, Vas doesn't know if she can fight hard enough to stop it. Vaslisha Tor Dain was a simple sort of mercenary starship captain. She fought hard, drank hard, and killed people when all else failed. Those were the good days--blown to interstellar dust when a band of crazed monks tried to resurrect a race of long-dead homicidal rulers: the Asarlaí. Vas and her crew defeated the first wave but at great cost, both professional and personal. Now lying low, she's been taking tedious recovery jobs with a new ship, a new second-in-command, and a galactic government that has gone into hiding but is still on the hunt for her and her ship. But there are noises in the distant corners of the galaxy that the Asarlaí have found new allies and another way to come back from the great beyond. A painful and brutal way that will destroy worlds. In the darkest night of deep space, if she sits too still and thinks too long, she still misses her former ship, scattered in pieces across the universe, and Deven, her former second-in-command, also scattered in pieces across the universe. When what should have been an easy job with easy money backfires in her face, the cosmic conspiracy engulfs her again. The ghost--make that ghosts--of her dead lover appears, as do the deadly, long-gone Asarlaí who want their empire of worlds back, never mind that other beings live there. And Vas realizes lying low was never a possibility, not for the Warrior Wench, and never for her. Death is final. Except when it isn't. But the righteous in battle are always VICTORIOUS DEAD.
Word Count: 110400
Summary: Vaslisha Tor Dain is a mercenary starship captain with a few simple rules: A good ship is better than a great man, in case of confusion always err on the side of blowing someone's head off, and never fall for a telepath or a member of her crew. All of those are about to bite her in the behind. Vas’s life takes a turn for the worse when she comes back to her crew after what should have been a two week pleasure trip to find out she’s actually been gone a month and has no memory of missing time. Her beloved ship, The Victorious Dead, has been sold for scrap and its pieces scattered throughout the galaxy. In addition, there are unmarked ships blowing apart entire planets and the Commonwealth government can’t, or won’t, stop them. And that’s just her first day back. Vas has to fight her crew, the Commonwealth, and a mysterious cadre of warrior monks to get her ship back and save a universe that may not want to be saved.