Word Count: 100000
Summary: Qwyrk is having a bad day; several, in fact. One of the Shadow folk tasked with keeping an eye on humanity, she’s ready for a well-earned break in Yorkshire, but now she’s (literally) run into a girl, Jilly, who just saw something quite supernatural and truly awful happen in her town. As Qwyrk tries to unravel the mystery, layers of villainy are exposed, and she’s stuck with an assortment of unlikely folk that she’d rather not have “helping” her. Together, they confront ancient magic, medieval conspiracies, and the possible end of the world (that again?). It’s not the holiday Qwyrk was hoping for! Qwyrk is the first in a series of four novels about the adventures of a group of misfits at the edge of reality in modern northern England, a world of shadows, Nighttime Nasties, sorcery, intergalactic councils, tacky nightclub attire, an abundance of sarcasm, and even elves… though they are a bit silly.
Word Count: 38000
Summary: RISE (noun / verb) Eight definitions to inspire writers around the world, and an unlimited number of possible stories to tell: 1) An upward slope or movement 2) A beginning or origin 3) An increase in amount or number 4) An angry reaction 5) To take up arms 6) To return from death 7) To become heartened or elated 8) To exert oneself to meet a challenge Rise features 300-word speculative flash fiction stories from across the rainbow spectrum, from the minds of the writers of Queer Sci Fi.
- Fantasy
- Fantasy - Alternate History
- Fantasy - Candlepunk
- Fantasy - Clockpunk
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Dark Fantasy
- Fantasy - Erotica
- Fantasy - Faery & Fae
- Fantasy - Fairy Tale / Folklore
- Fantasy - Fantasy of Manners
- Fantasy - Gothpunk
- Fantasy - Heroic
- Fantasy - High & Other World
- Fantasy - Historical
- Fantasy - Hopepunk
- Fantasy - Knights & Castles
- Fantasy - Latinpunk
- Fantasy - LGBTQ+
- Fantasy - LitRPG
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - Mythic
- Fantasy - Mythpunk
- Fantasy - New Adult
- Fantasy - Paranormal
- Fantasy - People of Color
- Fantasy - Piratepunk
- Fantasy - Quiet
- Fantasy - Romance
- Fantasy - RPG
- Fantasy - Silkpunk
- Fantasy - Slipstream
- Fantasy - Steampunk
- Fantasy - Sword & Sorcery
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Fantasy - Young Adult
- Fantasy – Gods and Heroes
- Horror
- Horror - Angels & Devils
- Horror - Comedy
- Horror - Fairy Tale/Folklore
- Horror - Ghosts & Haunted Houses
- Horror - Gothic
- Horror - LGBTQ+
- Horror - LitRPG
- Horror - Lovecraftian/Cthulhu
- Horror - Man-Made Horrors
- Horror - Monsters
- Horror - Mythic
- Horror - New Adult
- Horror - Noir
- Horror - Occult
- Horror - People of Color
- Horror - Post-Apocalyptic
- Horror - Psychic Talents
- Horror - Psychological
- Horror - Shifters
- Horror - Splatterpunk
- Horror - Vampires
- Horror - Weird Horror
- Horror - Werewolves
- Horror - Witches
- Horror - Young Adult
- Horror - Zombies
- Paranormal
- Paranormal - Angels & Devils
- Paranormal - Comedy
- Paranormal - Dark
- Paranormal - Ghosts & Haunted Houses
- Paranormal - LGBTQ+
- Paranormal - LitRPG
- Paranormal - Magical Beings
- Paranormal - Monsters
- Paranormal - New Adult
- Paranormal - People of Color
- Paranormal - Psychic Talents
- Paranormal - Reincarnation
- Paranormal - Romance
- Paranormal - Shifters
- Paranormal - Vampires
- Paranormal - Young Adult
- Paranormal - Zombies
- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Alternate / Parallel Reality
- Sci Fi - Alternative History
- Sci Fi - Apocalyptic Fiction
- Sci Fi - Artificial Intelligence
- Sci Fi - Atompunk
- Sci Fi - Biopunk
- Sci Fi - Candlepunk
- Sci Fi - Christian
- Sci Fi - Climate Fiction (Cli-Fi)
- Sci Fi - Clockpunk
- Sci Fi - Clones
- Sci Fi - Colonization
- Sci Fi - Comedy
- Sci Fi - Cyberpunk
- Sci Fi - Cyberspace
- Sci Fi - Decopunk
- Sci Fi - Detective
- Sci Fi - Dieselpunk
- Sci Fi - Distant Planet
- Sci Fi - Dying Earth
- Sci Fi - Dystopian & Post-Apocalyptic
- Sci Fi - First Contact
- Sci Fi - Frontier
- Sci Fi - Furry
- Sci Fi - Galactic Empire
- Sci Fi - Generation Ship
- Sci Fi - Genetic Manipulation
- Sci Fi - Gothpunk
- Sci Fi - Greenpunk
- Sci Fi - Hard Sci Fi
- Sci Fi - Hollow Earth
- Sci Fi - Hopepunk
- Sci Fi - Human Evolution
- Sci Fi - Immortality
- Sci Fi - Latinpunk
- Sci Fi - LGBTQ+
- Sci Fi - LitRPG
- Sci Fi - Lost Worlds
- Sci Fi - Military
- Sci Fi - Mind Uploads
- Sci Fi - Multiverse
- Sci Fi - Mutants
- Sci Fi - Mythpunk
- Sci Fi - Nanopunk
- Sci Fi - Near Future
- Sci Fi - New Adult
- Sci Fi - Nowpunk
- Sci Fi - People of Color
- Sci Fi - Piratepunk
- Sci Fi - Pulp
- Sci Fi - Realistic
- Sci Fi - Robots/Androids
- Sci Fi - Romance
- Sci Fi - RPG
- Sci Fi - Science Fantasy
- Sci Fi - Silkpunk
- Sci Fi - Singularity
- Sci Fi - Slipstream
- Sci Fi - Social
- Sci Fi - Soft
- Sci Fi - Solarpunk
- Sci Fi - Space Exploration
- Sci Fi - Space Opera
- Sci Fi - Space Western
- Sci Fi - Spacepunk
- Sci Fi - SpyFi
- Sci Fi - Steampunk
- Sci Fi - Stonepunk
- Sci Fi - Superheroes & Villains
- Sci Fi - Terraforming
- Sci Fi - Teslapunk
- Sci Fi - Theological
- Sci Fi - Time Travel
- Sci Fi - Transhuman
- Sci Fi - Transistorpunk
- Sci Fi - Uplift
- Sci Fi - Utopian
- Sci Fi - Virtual Reality
- Sci Fi - Wattpunk
- Sci Fi - Weird Sci Fi
- Sci Fi - Young Adult
Word Count: Information not available
Summary: An anthology of NSFW heroic fantasy by an eclectic group of authors.
Word Count: 36,000
Summary: King Oeneus has just been given the secret of wine by the god Dionysus. Unable to hold his liquor, the drunken monarch forgets to honor Artemis at the harvest festival. In revenge, the angry goddess sends a crazed wild boar to ravage the kingdom with burning breath and razor-sharp tusks. Nothing can stop it. The befuddled king, desperate to save his land, calls upon the greatest heroes of Greece to hunt the beast. Meleager, the king's son, reluctantly finds himself leading a group of men he doesn't respect or trust. Soon the party of mighty mythical heroes is on the trail of the fearsome monster - but one of them is a heroine! Atalanta is a huntress to match Artemis herself, and quickly wins the heart of Meleager, despite the objections of the others. Will one of the men make the kill, or will they be humiliated when the prize goes to a woman? Will Prince Meleager woo and win Atalanta, or will the gods intervene? Who will die and who will survive in this tale of loves and even greater lusts in ancient Greece? A rip-roaring tale of jealousy and foul play, a family at war with itself and a battle of the sexes - told in Weichsel's unique, no-holds-barred style. A pulse-pounding adventure that will appeal to fans of fantasy and horror, a wild ride through the weirder corners of Greek mythology. Strap on your sandals, grab your spear, and get ready to hunt the wildest boar of them all.
Word Count: 22200
Summary: Jadiera lives a simple life as a courier between the islands of the kingdom she calls home. Hauling small wares isn't exciting--but it keeps a ship under her feet. Until the day she is mistaken for someone so dangerous, people only speak of her in hushed tones. And a bunch of mythological faeries fly into her life. Having a calm and steady life becomes nothing but a wish for Jadiera as she and her new faery companions fight off pirates and evil gnomes. Life will never be the same. This is a standalone novella that ties into The Lost Ancients extended series. It can be read without having read the other The Lost Ancients books.
Word Count: 112800
Summary: Magic, mayhem, murder, relics, true love, and drunken faeries. Life has been a bit too exciting for Taryn St. Giles. And the troubles are just beginning. Taryn has been through a year of changes—to her and her world. As a digger, she’d searched through the past to find out who the missing elves and Ancients had been. Now she knows the elves and they are helping her uncover the secrets of the Ancients. Secrets she’s not sure she wants to know. A few too many up close and personal encounters with the relics that were left behind leaves her shaken and on the run. Even from the people she loves. The relics were part of a weapon that led to the destruction of the Ancients. Now Taryn and Alric, must get a goddess, hundreds of faeries, and the rest of their friends to work together to destroy the weapon before anyone can use it again. But when her world comes crashing down around her, will Taryn have the strength to do what needs to be done? The world shattering conclusion to the original Lost Ancients six-book series!
Word Count: 87000
Summary: Professor Bryce MacLeod has devoted his entire life to environmentalism. But how effective can he be in saving the planet when he can’t even get his surly neighbor to separate his recycling? Former Queen’s Enforcer Mal Kendrick doesn’t think his life could get any worse: he’s been exiled from Faerie with a cursed and useless right hand. When he’s not dodging random fae assassins in the Outer World, he’s going toe-to-toe with his tree-hugging neighbor. And when he discovers that the tree-hugger is really a druid, he’s certain the gods have it in for him—after all, there’s always a catch with druids. Then he’s magically shackled to the man and expected to instruct him in Supernatural 101. All right, now things couldn’t possibly get worse. Until a mysterious stranger offers a drunken Mal the chance to gain back all he’s lost—for a price. After Mal accepts, he discovers the real catch: an ancient secret that will change his and Bryce’s life forever. Ah, what the hells. Odds are they won’t survive the week anyway.
Word Count: 102000
Summary: All shook up and nowhere to go. After surviving two previous encounters with ancient relics of mayhem and destruction plus saving her friends and her whole damn city, archaeologist Taryn St. Giles thinks she deserves a beer and a break. Then her world starts to tear itself apart, literally. Earthquakes are unheard of in quiet, sleepy Beccia, but sadly, doomsdays are not, and Taryn is getting uncomfortably familiar with both when she discovers the existence of more pieces of the dangerous relics. With old friends and even older enemies -- and friends who might be enemies after all -- Taryn races against bloodthirsty relic hunters and nightmarish monsters to find a legendary creature carved from a single, giant gemstone. The upheaval rattles her team, tears apart her city, and unleashes a creature that should have stayed dead and buried. And that wants Taryn's blood. Now she'll unearth her biggest adventure yet. Surviving it might be the issue.
Word Count: 126300
Summary: More enemies, more tricks, more explosions! Once again, Taryn has her hands full—but sometimes her hands have talons… Relic hunter Taryn St. Giles spent years with her head down in the dirt, unearthing the secrets of ancient artifacts. Now she is the one being hunted for the secrets of her own past. And if she’s not clever, strong, and very, very lucky, she’ll be the next relic buried. Monsters, magic, and mayhem have haunted her through secret caverns, forgotten elven cities, and some really mediocre taverns. With her beloved Alric and dear friends kidnapped, she’s heading to the southern continent with her remaining stalwart companions where more mayhem awaits—along with stranger monsters and a deadly magic that twists her very flesh and bones. Old mysteries almost destroyed her world once—and Taryn was right there. As long-lost deities and hidden realms return with lethal consequences, she has another chance to discover her destiny and reclaim her power. But if she fails, more than her friends will be lost forever. Join the continuing adventures from the extended Lost Ancients series!
Word Count: 105000
Summary: Magic. Mayhem. Drunken faeries. Archeologist Taryn St. Giles has spent her life mining the ruins of the elves who vanished from the Four Kingdoms a thousand years ago. But when her patrons begin disappearing too—and then turning up dead—she finds herself unemployed, restless, and desperate. So she goes looking for other missing things: as a bounty hunter. Tracking her first fugitive—the distractingly handsome and strangely charming Alric—she unearths a dangerous underworld of warring crime lords, demonic squirrels, and a long-lost elven artifact capable of unleashing a hell on earth. Chased, robbed, kidnapped, and distressingly low on rent money, Taryn just wants one quiet beer and to catch her fugitive. But there’s more to Alric than his wicked grin—is he a wanted man or the city’s only hope? With menacing mages in pursuit and her three alcoholic faery sidekicks always in her hair, Taryn’s curiosity might finally solve the mystery of the elves… or be the death of her and destroy her world.
Word Count: 114000
Summary: A long-lost elven kingdom, body-swapping ghosts, walking weapons of mass destruction... Archaeologist and part-time bounty hunter Taryn St. Giles has had a Very. Bad. Year. Ever since she and her trio of badly singing, drunken faeries started digging into the mysteries of a certain handsome elven lord, she's been up to her nose in explosions, slavering monsters, and assorted other dangers. Now Taryn, Alric, their friends, and more than a few enemies are racing across the desert to find the last pieces of a lethal relic so they can save their world and finally share a quiet pint of ale. But some secrets are buried deeper than a millennia, and this time, Taryn might not escape unscathed. Actually, she might not even be Taryn anymore...
Word Count: 124500
Summary: Magic and mayhem continue as Taryn, her drunken faery companions, and the rest of their crew find out that the list of people trying to destroy them just keeps growing. And the worst-case scenarios leave Taryn alive. Taryn has spent her life hunting relics. As of late, she’s become the hunted, and going to the south to rescue people she loves only pointed out how bad things were. Saving her friends, exposed a deadly threat to the entire world. The race is on to find allies to fight a massive battle that should have been resolved thousands of years ago. But the list of enemies grows larger, as a unified force breaks apart—sending danger toward Taryn, Alric, and the rest from too many directions. Fighting on many fronts is deadly for a small crew, no matter how fierce they are. And even the faeries find themselves pushed to their limits. Betraying elves, dangerous ghosts, soul-stealing relics, ancient spells, and horrific creatures back from the dead seem to be one step ahead of them. And they know secrets about Taryn’s past that even she didn’t recall. Come along for more adventures from the Lost Ancients series!
Word Count: Information not available
Summary: WILL YOU BE ONE OF THE INVITED? A forbidden midnight market is coming to town. The Night Bazaar isn't new. In fact, it's as old as civilization. Its first recorded appearance was in Sana'a, around 700 B.C.E. with secretive merchants from the East who presented covered stalls of exotic goods and arcane services. Various mentions appear in obscure and controversial works from around the world. The only common element is that the market opens at midnight, closes before sunrise, and may appear for up to a week in the same city . . . Paris, 1796 . . . London, 1888 . . . Berlin, 1936 . . . San Francisco, 1906 . . . but never in the same venue each night. And never again in the same city. There's just one catch: In order to find it, you must be Invited. Tonight, The Night Bazaar opens in a parking garage somewhere in Manhattan. A whole subterranean city full of antique costumes, alchemical treatments, magical dentistry, palmistry, Tarot, tea leaf-reading, and water-, glass-, and crystal-gazing, oddities and objets d’art, medical curiosities and surgical instruments. Other lost arts and body alterations are offered in certain alcoves. Through the narrow aisles throng jongleurs, freaks, charlatans, mountebanks, faeries, prostitutes, and acrobats. The scents of opium, perfume, tobacco, greasepaint, incense, plastic explosive, alcohol, and sex permeate the air. But each object or service comes with a gift, a curse, or a haunting. (This is the summary of volume one. However, The Night Bazaar anthologies need not be read in any particular order; they are all designed to stand alone as well.) The Bazaar sells that which cannot be had elsewhere. Everything you’ve read about but thought had passed away, or perhaps never existed. How wrong you were! Your guide is Madame Vera, a tall, thin woman of uncertain age, ethnicity, and trustworthiness. The stories within are your invitation to join us. It seems you have already spotted something you desire . . . but don’t head off that way, not just yet. You have all night . . . but not a moment more.
- Fantasy
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Dark Fantasy
- Fantasy - Faery & Fae
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - Slipstream
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Fantasy - Young Adult
- Horror
- Horror - LGBTQ+
- Horror - Lovecraftian/Cthulhu
- Horror - Occult
- Horror - People of Color
- Horror - Psychological
- Horror - Weird Horror
- Horror - Witches
- Paranormal
- Paranormal - Magical Beings
- Paranormal - Young Adult
Word Count: 103,000
Summary: In volume three of this widely-praised dark fantasy anthology series, the Night Bazaar, a secret marketplace of the rare, strange, occult, and dangerous, journeys to 19th century London. There, as usual, its vendors will purvey curious services, forbidden wares, and rare objects which cannot be had elsewhere, for any price. The midnight market has operated throughout history in various locales, appearing in a city for one week only, never to return. This time the Bazaar’s proprietress, the enigmatic and unflappable Madame Vera, escorts the reader on an eerie, fantastical British tour in ten linked short stories by various authors. Some tales feature such recognizable luminaries as Sherlock Holmes, occultist Madam Blavatsky, and Queen Anne Boleyn. Several take place during the Bazaar proper, while others occur earlier or later, tied to its 1880 London appearance by a curse or spell – or, by an object found, inherited, purchased, or stolen during the decades since, by the unsuspecting, foolish, or greedy (though seldom the completely innocent). Together, these ten linked stories take readers on a fantastical journey into astonishment, dread, and dark delight. The Night Bazaar still holds everything you’ve read about but thought had passed away, or perhaps never existed at all. How wrong you were! But be warned: as usual, each object or service comes with a gift, a curse, or a haunting. NOTE: THE VOLUMES IN THIS SERIES MAY BE READ IN ANY ORDER YOU LIKE!
Word Count: 105000
Summary: Archeology and anarchy? Magic and mayhem? Relics and havoc? All of the above, and Taryn St. Giles just keeps digging. After the destruction caused by the discovery of the glass gargoyle, the last thing archeologist Taryn St. Giles needs is another elven artifact capable of obliterating the world. But her eccentric new patroness seems hell bent on finding exactly that. An unholy companion piece to the glass gargoyle, the obsidian chimera may be far worse, and it may more than just an artifact. It also could prove deadly to anyone who finds it. Struggling to unearth the connection between her overzealous patroness, an outbreak of zombie trolls, and an infestation of flying snakes, Taryn also stumbles upon proof that the elves are still alive. She'll need all the help she can get from old friends and an old adversary who might be more than a friend, because the elves have changed in the thousand years they've been missing. Unfortunately, their murderous spells are not a thing of myth. They want the obsidian chimera back. And they won't let anything, or anyone, stop them from reclaiming it--and the rest of Taryn's world.
Word Count: 106000
Summary: Murderous magic, vanished races, killer relics, and drunken faeries--who knew the end of the world would look like this? Taryn St. Giles thought she knew all about elves. She dreamed of the long-vanished elves as a child and has spent the past fifteen years digging through their abandoned ruins in Beccia. Six months ago, Taryn found out everything she thought she knew about the elves was wrong. Two weeks ago she found out how very wrong she'd been. Taryn and Alric have been captured to answer for crimes against a long-lost people. Crimes that could bring down an entire kingdom and revolve around a small, glass gargoyle. Part of a weapon that destroyed an extremely powerful race, now only known as the Ancients, it, and its fellow pieces are deadly to any who have them. Knowledge of the relics found by Taryn and Alric have spread far. Dangerous bands of long dead creatures, ghosts, and nightmares out of myths are waking up and hunting for the relics. And Taryn. Winner of the RT Book Reviewers' Choice- Fantasy Adventure
Word Count: 114000
Summary: The mayhem returns! New adventures beyond The Lost Ancients original six book series- Taryn, her drunken faeries, and most of her friends, survived the fight for the relics left behind by the missing people known as the Ancients. Now a new adventure awaits as they find there are deeper and older dangers loose in the world. Taryn just wants to have a normal life, hopefully with the love of her life and her crazed drunken faeries. Sadly, hoping doesn’t always make it so. There are dangers moving up from the south, a kingdom far removed from Beccia and all Taryn knows. Hidden messages, killer jewelry, and possessed weapons are all invading her dreams of normalcy. Too many people know who she really is. And they know how to use her as a weapon. Taryn and her friends have to figure out the clues as friends start vanishing. And the faeries really had nothing to do with it. Really. If you miss the mayhem of the faeries—come back around for another ride! While this is a new series-- it is STRONGLY recommended that you have read The Lost Ancients series first. LOTS of spoilers!
Word Count: Information not available
Summary: When a new witch threat rises, only Hunter Astley can stop them… In the face of dark magic and evil witches, a secret witch-hunting society works tirelessly to keep them at bay. The Malleus Maleficarum Council have strict rules and practises for eradicating magic. Due to their work, witches have been almost forgotten, relegated to myth; but rumours are starting to emerge of a new power that will throw the world into chaos. As the only 7th generation witch-hunter, Hunter Astley is the best the MMC has to offer. With the help of his colleagues, it’s a race to track down this new threat and stop them… in any way he can. Part one of the Witch-Hunter trilogy. Free download from most ebook retailers.
Word Count: 81000
Summary: Tormented by memories of past lives and a general distaste for structure, Sloane dropped out of a prestigious magic college to find themself. During their travels, they came across a curious little creature: a chatty spider that fit snugly in their hands. Unbeknownst to Sloane, this wasn’t a harmless garden or cellar spider. The spider had a thirst that mere flies couldn’t quench. It demanded blood and flesh, and when mice failed to suffice, moved on to bigger and dangerous prey. Sloane appeased it as best they could, but as the spider rapidly shot up in size, turned their focus from butcher shops to farms. Together, they concocted a plan to “solve” a manifested loss of cattle. The spider got a steady supply of food, and Sloane got street cred as a “monster slayer”. “What could possibly go wrong?” – Famous last words of any irresponsible pet owner. So now Sloane has a very real infestation to contend with, along with suspicious rangers and wannabe hunters edging in on their turf. “…I’m gonna need a bigger boot.”
Word Count: 35000
Summary: Rollo is the overworked, stressed-out Head Elf at the North Pole. As he prepares for Christmas Eve, he has to deal with toys that look like they're having sex, terrorist reindeer, and worst of all, the sudden death of Santa Claus. Rollo has to save Christmas after he finds out that Santa is not just dead -- he is undead. 'Twas the Night is a novella of approximately 35,000 words. It is a satire and contains adult language and themes.