Word Count: 112800
Summary: Magic, mayhem, murder, relics, true love, and drunken faeries. Life has been a bit too exciting for Taryn St. Giles. And the troubles are just beginning. Taryn has been through a year of changes—to her and her world. As a digger, she’d searched through the past to find out who the missing elves and Ancients had been. Now she knows the elves and they are helping her uncover the secrets of the Ancients. Secrets she’s not sure she wants to know. A few too many up close and personal encounters with the relics that were left behind leaves her shaken and on the run. Even from the people she loves. The relics were part of a weapon that led to the destruction of the Ancients. Now Taryn and Alric, must get a goddess, hundreds of faeries, and the rest of their friends to work together to destroy the weapon before anyone can use it again. But when her world comes crashing down around her, will Taryn have the strength to do what needs to be done? The world shattering conclusion to the original Lost Ancients six-book series!
Word Count: 102000
Summary: All shook up and nowhere to go. After surviving two previous encounters with ancient relics of mayhem and destruction plus saving her friends and her whole damn city, archaeologist Taryn St. Giles thinks she deserves a beer and a break. Then her world starts to tear itself apart, literally. Earthquakes are unheard of in quiet, sleepy Beccia, but sadly, doomsdays are not, and Taryn is getting uncomfortably familiar with both when she discovers the existence of more pieces of the dangerous relics. With old friends and even older enemies -- and friends who might be enemies after all -- Taryn races against bloodthirsty relic hunters and nightmarish monsters to find a legendary creature carved from a single, giant gemstone. The upheaval rattles her team, tears apart her city, and unleashes a creature that should have stayed dead and buried. And that wants Taryn's blood. Now she'll unearth her biggest adventure yet. Surviving it might be the issue.
Word Count: 126300
Summary: More enemies, more tricks, more explosions! Once again, Taryn has her hands full—but sometimes her hands have talons… Relic hunter Taryn St. Giles spent years with her head down in the dirt, unearthing the secrets of ancient artifacts. Now she is the one being hunted for the secrets of her own past. And if she’s not clever, strong, and very, very lucky, she’ll be the next relic buried. Monsters, magic, and mayhem have haunted her through secret caverns, forgotten elven cities, and some really mediocre taverns. With her beloved Alric and dear friends kidnapped, she’s heading to the southern continent with her remaining stalwart companions where more mayhem awaits—along with stranger monsters and a deadly magic that twists her very flesh and bones. Old mysteries almost destroyed her world once—and Taryn was right there. As long-lost deities and hidden realms return with lethal consequences, she has another chance to discover her destiny and reclaim her power. But if she fails, more than her friends will be lost forever. Join the continuing adventures from the extended Lost Ancients series!
Word Count: 85,000
Summary: In a world of wizards and walled cities, Galabras Nachecko is a necromancer in the seaport metropolis of Golathreon, connecting the living with deceased relatives and associates to answer questions left unresolved at the time of death. Then he is tasked by Duke Simisson’s conniving seneschal to capture the ghost of a notorious land pirate scheduled for execution. He snags the spirit but finds that the assignment has made him a man who knows too much. Nachecko is propelled into a new career—secret agent segueing into diplomat—that leads him far from home, plunges him into perilous adventures, and brings him both true love and tragedy.
Word Count: 105000
Summary: Magic. Mayhem. Drunken faeries. Archeologist Taryn St. Giles has spent her life mining the ruins of the elves who vanished from the Four Kingdoms a thousand years ago. But when her patrons begin disappearing too—and then turning up dead—she finds herself unemployed, restless, and desperate. So she goes looking for other missing things: as a bounty hunter. Tracking her first fugitive—the distractingly handsome and strangely charming Alric—she unearths a dangerous underworld of warring crime lords, demonic squirrels, and a long-lost elven artifact capable of unleashing a hell on earth. Chased, robbed, kidnapped, and distressingly low on rent money, Taryn just wants one quiet beer and to catch her fugitive. But there’s more to Alric than his wicked grin—is he a wanted man or the city’s only hope? With menacing mages in pursuit and her three alcoholic faery sidekicks always in her hair, Taryn’s curiosity might finally solve the mystery of the elves… or be the death of her and destroy her world.
Word Count: 114000
Summary: A long-lost elven kingdom, body-swapping ghosts, walking weapons of mass destruction... Archaeologist and part-time bounty hunter Taryn St. Giles has had a Very. Bad. Year. Ever since she and her trio of badly singing, drunken faeries started digging into the mysteries of a certain handsome elven lord, she's been up to her nose in explosions, slavering monsters, and assorted other dangers. Now Taryn, Alric, their friends, and more than a few enemies are racing across the desert to find the last pieces of a lethal relic so they can save their world and finally share a quiet pint of ale. But some secrets are buried deeper than a millennia, and this time, Taryn might not escape unscathed. Actually, she might not even be Taryn anymore...
Word Count: 148000
Summary: I’ve confronted the half-blood mercenary who has what I need to find Jael, wherever she may be. Neither of us will leave until we reach a bargain which yields what we most desire. The Dragonchild has brought me into a city he knows to its foundations, where I am at a disadvantage. My devout Deathwalker may be content to wait for the coming war between Manalar and the Ma’ab, secure in his value to a newly revealed influence in the conflict, but my position seems neither secure nor desirable to anyone but me. I must dig deeper into the motives of all involved, including my own, to convince the Guild's leaders to lend me their vast knowledge and far reach within strangely familiar plots. I have to succeed for Jael’s sake, for she is my only sister left. In The Guild’s Design, outcasts from the Deepearth dare to reveal resolute hopes waiting within quiet hearts. This time and opportunity must not pass them by, lest the promise of war rend their chances for a future beyond the next conflict. Sister Seekers is dark epic fantasy for adults with an ever-broadening scope. The saga genre-hops a bit so things never get stale. Found Family is a core theme throughout. Perfect for fans of entwined plots, challenging themes, immersive worldbuilding, and elements of erotic horror. Sexuality and inner conflict play into character growth with nuanced intrigue, intense action, and fantastical magic.
Word Count: 124500
Summary: Magic and mayhem continue as Taryn, her drunken faery companions, and the rest of their crew find out that the list of people trying to destroy them just keeps growing. And the worst-case scenarios leave Taryn alive. Taryn has spent her life hunting relics. As of late, she’s become the hunted, and going to the south to rescue people she loves only pointed out how bad things were. Saving her friends, exposed a deadly threat to the entire world. The race is on to find allies to fight a massive battle that should have been resolved thousands of years ago. But the list of enemies grows larger, as a unified force breaks apart—sending danger toward Taryn, Alric, and the rest from too many directions. Fighting on many fronts is deadly for a small crew, no matter how fierce they are. And even the faeries find themselves pushed to their limits. Betraying elves, dangerous ghosts, soul-stealing relics, ancient spells, and horrific creatures back from the dead seem to be one step ahead of them. And they know secrets about Taryn’s past that even she didn’t recall. Come along for more adventures from the Lost Ancients series!
Word Count: 128600
Summary: I escape into a twisted wilderness with a stolen relic protecting me from madness. Behind me is the mysterious stalker from across the plains. He’s caught up to us. My sisters are out there somewhere out, and my unborn is here with me. Struggling to tell guardians from beguilers on a warped battlefield, I worry for all our fates. Somehow, I must bear the terrifying risk of bargaining with Surfacers in ways which ensure enslavement back home. No Red Sister can give up her mission when compelled by her Queen to see it through. Surrounded by allies and enemies alike seeking to influence the only free Davrin Elf on the Surface, I must relearn my limits when confronted by those who have none. The true scope of Etaski's saga arises in The Mark of Gold. Tangible peril meets cryptic visions, forcing a driven few to redefine what it takes to break the shackles of compulsion and forge them as bonds of loyalty. Sister Seekers is dark epic fantasy for adults with an ever-broadening scope. The saga genre-hops a bit so things never get stale. Found Family is a core theme throughout. Perfect for fans of entwined plots, challenging themes, immersive worldbuilding, and elements of erotic horror. Sexuality and inner conflict play into character growth with nuanced intrigue, intense action, and fantastical magic.
Word Count: 105000
Summary: Archeology and anarchy? Magic and mayhem? Relics and havoc? All of the above, and Taryn St. Giles just keeps digging. After the destruction caused by the discovery of the glass gargoyle, the last thing archeologist Taryn St. Giles needs is another elven artifact capable of obliterating the world. But her eccentric new patroness seems hell bent on finding exactly that. An unholy companion piece to the glass gargoyle, the obsidian chimera may be far worse, and it may more than just an artifact. It also could prove deadly to anyone who finds it. Struggling to unearth the connection between her overzealous patroness, an outbreak of zombie trolls, and an infestation of flying snakes, Taryn also stumbles upon proof that the elves are still alive. She'll need all the help she can get from old friends and an old adversary who might be more than a friend, because the elves have changed in the thousand years they've been missing. Unfortunately, their murderous spells are not a thing of myth. They want the obsidian chimera back. And they won't let anything, or anyone, stop them from reclaiming it--and the rest of Taryn's world.
Word Count: 106000
Summary: Murderous magic, vanished races, killer relics, and drunken faeries--who knew the end of the world would look like this? Taryn St. Giles thought she knew all about elves. She dreamed of the long-vanished elves as a child and has spent the past fifteen years digging through their abandoned ruins in Beccia. Six months ago, Taryn found out everything she thought she knew about the elves was wrong. Two weeks ago she found out how very wrong she'd been. Taryn and Alric have been captured to answer for crimes against a long-lost people. Crimes that could bring down an entire kingdom and revolve around a small, glass gargoyle. Part of a weapon that destroyed an extremely powerful race, now only known as the Ancients, it, and its fellow pieces are deadly to any who have them. Knowledge of the relics found by Taryn and Alric have spread far. Dangerous bands of long dead creatures, ghosts, and nightmares out of myths are waking up and hunting for the relics. And Taryn. Winner of the RT Book Reviewers' Choice- Fantasy Adventure
Word Count: 114000
Summary: The mayhem returns! New adventures beyond The Lost Ancients original six book series- Taryn, her drunken faeries, and most of her friends, survived the fight for the relics left behind by the missing people known as the Ancients. Now a new adventure awaits as they find there are deeper and older dangers loose in the world. Taryn just wants to have a normal life, hopefully with the love of her life and her crazed drunken faeries. Sadly, hoping doesn’t always make it so. There are dangers moving up from the south, a kingdom far removed from Beccia and all Taryn knows. Hidden messages, killer jewelry, and possessed weapons are all invading her dreams of normalcy. Too many people know who she really is. And they know how to use her as a weapon. Taryn and her friends have to figure out the clues as friends start vanishing. And the faeries really had nothing to do with it. Really. If you miss the mayhem of the faeries—come back around for another ride! While this is a new series-- it is STRONGLY recommended that you have read The Lost Ancients series first. LOTS of spoilers!
Word Count: Information not available
Summary: In a world of magic, in an empire built on intrigue and the wealth of metals, a young girl named Amarta must sell her visions of the future to keep her family from starving. What happens when Amarta comes to the attention of those with money and power? Will her visions be enough? In a tapestry of loyalty, magic, and gold, Amarta and her strange ability will become the key to everyone’s ambitions. To survive, she must do more than predict the future. She must create it.
Word Count: 115,756
Summary: In a post-apocalyptic world where tyranny and medieval torture reign supreme and witch burnings are an everyday occurrence, a top Witchfinder must confront the very Church he serves when he learns of its dark past and twisted plans for the future. The Church of the Deiparous rules with an iron fist and its rising star, Witchfinder Imperator Malachi Thorne, is committed to leading its cause. Thorne is a man on the fast track to greater things so when a convicted traitor and heretic escapes his grip, he won’t tolerate it marring his perfect record. As he pursues his quarry, he must confront demons, sorcery, and a cult of witches out for his blood. But when Thorne comes face to face with the Church’s dark past and its twisted present, his faith is tested to its limits. Now Thorne must decide who and what he believes in—and what he will do about it.
Word Count: 47000
Summary: Despite constant setbacks, from giant carnivorous plants to fetch quests disguised as life lessons, Meike quickly adapts to life in Glasend. Armed with their growing knowledge of magic, and a thirst for adventure, Meike and friends turn their sights to the neglected Silverstone Mine. But there’s more than gold and silver lurking in its depths… Trolls and kobolds haunt the area, having run out the miners and ransacked the nearby village of Ashfort. Abandoned by their own country, the citizens are desperate for any help they can get. But as the gang comes to find, there’s a reason many have failed to liberate the mine…
Word Count: Information not available
Summary: Two years ago Trotter saved her world and the entire pantheon of Realm from a dark god. Unfortunately, gratitude didn't stop the gods from banning her from Realm when she refused to declare her dominion as a goddess. Now even her lonely refuge in Aevum is destroyed as something violently tilts the world away from the sun, plunging it into permanent night. Once again on her own to save her home, Trotter uncovers a hidden world forgotten by the gods that faces a similar fate. Unable to turn to Realm for help, Trotter will be forced to finally choose a dominion that will let her save both worlds, even if it means losing one forever. However, throughout her journey she is unaware that the terrifying darkness growing within her means another dominion has already chosen her...
Word Count: 121650
Summary: The helpless Noble I was once is no more. I am Red Sister Sirana, watching my city from the shadows. Once silent and disposable, I've found a place among the Sisterhood of Sivaraus, coarse, crude, and stirring to my blood. In crimson uniform I walk among sensual consorts, studious wizards, and sadistic Priestesses. I am an initiate with true influence in my underground city, a power both freeing and addicting. Everyone keeps secrets which bind them up if they jerk on the web too hard, and none are more vulnerable than novices wielding new power. Should my own secret come to the surface, I know I can't survive alone. I won't give up what I've found. Neither will the Sisterhood. Sivaraus will always need new Red Sisters, no matter what strangeness we bring with us. In Treasure Revealed, A.S. Etaski weaves threads of intrigue and action in this second tale of the Sister Seekers, where a new fighter tastes her potential in new connections that she must dare to strengthen by choice. Sister Seekers is dark epic fantasy for adults with an ever-broadening scope. The saga genre-hops a bit so things never get stale. Found Family is a core theme throughout. Perfect for fans of entwined plots, challenging themes, immersive worldbuilding, and elements of erotic horror. Sexuality and inner conflict play into character growth with nuanced intrigue, intense action, and fantastical magic.
Word Count: Information not available
Summary: The sequel to The Seer. Finally liberated from her captor, Amarta—The Seer of Arunkel—travels south to Perripur, her former hunter—and lover—at her side. She needs all the help she can get, because more hunters are tracking her, close behind. As Amarta’s fame spreads across two countries, so does her need to understand herself, and to find others who can also see into the future. Back in Arunkel, the man who once held Amarta's freedom—the queen's Lord Commander and Royal Consort—plays a deadly game with the aristocratic Houses. He must win if his queen and his child are to survive. He has not forgotten the Seer whom he once hunted, and held captive. Amarta has not forgotten him, either. Unmoored—the first book of The Stranger Trilogy—begins new adventures for Amarta, The Seer. Come explore this rich world, follow the court intrigue, and learn the truth about power. Be sure to pick up the other books in the trilogy: Maelstrom and Landfall.
Word Count: Information not available
Summary: The Scathlan elf Kieran journeys through mortal lands in search of new songs and tales to renew his people’s dying culture. His most cherished, most impossible hope is to rediscover the powers of bards from legend in order to wake the queen, in a stupor since the end of the war between his own people and the Leas elves. Kieran accidentally wanders into Leas lands, and a fall from his horse leaves him injured and at the mercy of his enemies. He discovers that the Leas are not entirely as he believed them to be. He develops a friendship with the Leas healer-prince, and the two work together to recreate an ancient technique for melding bardic and healing magic, a technique he secretly hopes will wake his queen. As friendship deepens into love, will they find a way to heal the rift between Leas and Scathlan, or will the old enmity destroy them? The author's debut novel, The Stolen Luck, won a silver medal in the Global Ebook Awards in the category of Other World Fantasy and an Eppie in the category of Fantasy Romance. The first book of her Ravensblood series won a gold medal in the Global Ebook Awards in the category of Contemporary Fantasy.