Word Count: 105000
Summary: Archeology and anarchy? Magic and mayhem? Relics and havoc? All of the above, and Taryn St. Giles just keeps digging. After the destruction caused by the discovery of the glass gargoyle, the last thing archeologist Taryn St. Giles needs is another elven artifact capable of obliterating the world. But her eccentric new patroness seems hell bent on finding exactly that. An unholy companion piece to the glass gargoyle, the obsidian chimera may be far worse, and it may more than just an artifact. It also could prove deadly to anyone who finds it. Struggling to unearth the connection between her overzealous patroness, an outbreak of zombie trolls, and an infestation of flying snakes, Taryn also stumbles upon proof that the elves are still alive. She'll need all the help she can get from old friends and an old adversary who might be more than a friend, because the elves have changed in the thousand years they've been missing. Unfortunately, their murderous spells are not a thing of myth. They want the obsidian chimera back. And they won't let anything, or anyone, stop them from reclaiming it--and the rest of Taryn's world.

Word Count: 106000
Summary: Murderous magic, vanished races, killer relics, and drunken faeries--who knew the end of the world would look like this? Taryn St. Giles thought she knew all about elves. She dreamed of the long-vanished elves as a child and has spent the past fifteen years digging through their abandoned ruins in Beccia. Six months ago, Taryn found out everything she thought she knew about the elves was wrong. Two weeks ago she found out how very wrong she'd been. Taryn and Alric have been captured to answer for crimes against a long-lost people. Crimes that could bring down an entire kingdom and revolve around a small, glass gargoyle. Part of a weapon that destroyed an extremely powerful race, now only known as the Ancients, it, and its fellow pieces are deadly to any who have them. Knowledge of the relics found by Taryn and Alric have spread far. Dangerous bands of long dead creatures, ghosts, and nightmares out of myths are waking up and hunting for the relics. And Taryn. Winner of the RT Book Reviewers' Choice- Fantasy Adventure

Word Count: 114000
Summary: The mayhem returns! New adventures beyond The Lost Ancients original six book series- Taryn, her drunken faeries, and most of her friends, survived the fight for the relics left behind by the missing people known as the Ancients. Now a new adventure awaits as they find there are deeper and older dangers loose in the world. Taryn just wants to have a normal life, hopefully with the love of her life and her crazed drunken faeries. Sadly, hoping doesn’t always make it so. There are dangers moving up from the south, a kingdom far removed from Beccia and all Taryn knows. Hidden messages, killer jewelry, and possessed weapons are all invading her dreams of normalcy. Too many people know who she really is. And they know how to use her as a weapon. Taryn and her friends have to figure out the clues as friends start vanishing. And the faeries really had nothing to do with it. Really. If you miss the mayhem of the faeries—come back around for another ride! While this is a new series-- it is STRONGLY recommended that you have read The Lost Ancients series first. LOTS of spoilers!

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Summary: In a world of magic, in an empire built on intrigue and the wealth of metals, a young girl named Amarta must sell her visions of the future to keep her family from starving. What happens when Amarta comes to the attention of those with money and power? Will her visions be enough? In a tapestry of loyalty, magic, and gold, Amarta and her strange ability will become the key to everyone’s ambitions. To survive, she must do more than predict the future. She must create it.

Word Count: 47000
Summary: Despite constant setbacks, from giant carnivorous plants to fetch quests disguised as life lessons, Meike quickly adapts to life in Glasend. Armed with their growing knowledge of magic, and a thirst for adventure, Meike and friends turn their sights to the neglected Silverstone Mine. But there’s more than gold and silver lurking in its depths… Trolls and kobolds haunt the area, having run out the miners and ransacked the nearby village of Ashfort. Abandoned by their own country, the citizens are desperate for any help they can get. But as the gang comes to find, there’s a reason many have failed to liberate the mine…

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Summary: Two years ago Trotter saved her world and the entire pantheon of Realm from a dark god. Unfortunately, gratitude didn't stop the gods from banning her from Realm when she refused to declare her dominion as a goddess. Now even her lonely refuge in Aevum is destroyed as something violently tilts the world away from the sun, plunging it into permanent night. Once again on her own to save her home, Trotter uncovers a hidden world forgotten by the gods that faces a similar fate. Unable to turn to Realm for help, Trotter will be forced to finally choose a dominion that will let her save both worlds, even if it means losing one forever. However, throughout her journey she is unaware that the terrifying darkness growing within her means another dominion has already chosen her...

Word Count: 121650
Summary: The helpless Noble I was once is no more. I am Red Sister Sirana, watching my city from the shadows. Once silent and disposable, I've found a place among the Sisterhood of Sivaraus, coarse, crude, and stirring to my blood. In crimson uniform I walk among sensual consorts, studious wizards, and sadistic Priestesses. I am an initiate with true influence in my underground city, a power both freeing and addicting. Everyone keeps secrets which bind them up if they jerk on the web too hard, and none are more vulnerable than novices wielding new power. Should my own secret come to the surface, I know I can't survive alone. I won't give up what I've found. Neither will the Sisterhood. Sivaraus will always need new Red Sisters, no matter what strangeness we bring with us. In Treasure Revealed, A.S. Etaski weaves threads of intrigue and action in this second tale of the Sister Seekers, where a new fighter tastes her potential in new connections that she must dare to strengthen by choice. Sister Seekers is dark epic fantasy for adults with an ever-broadening scope. The saga genre-hops a bit so things never get stale. Found Family is a core theme throughout. Perfect for fans of entwined plots, challenging themes, immersive worldbuilding, and elements of erotic horror. Sexuality and inner conflict play into character growth with nuanced intrigue, intense action, and fantastical magic.

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Summary: The sequel to The Seer. Finally liberated from her captor, Amarta—The Seer of Arunkel—travels south to Perripur, her former hunter—and lover—at her side. She needs all the help she can get, because more hunters are tracking her, close behind. As Amarta’s fame spreads across two countries, so does her need to understand herself, and to find others who can also see into the future. Back in Arunkel, the man who once held Amarta's freedom—the queen's Lord Commander and Royal Consort—plays a deadly game with the aristocratic Houses. He must win if his queen and his child are to survive. He has not forgotten the Seer whom he once hunted, and held captive. Amarta has not forgotten him, either. Unmoored—the first book of The Stranger Trilogy—begins new adventures for Amarta, The Seer. Come explore this rich world, follow the court intrigue, and learn the truth about power. Be sure to pick up the other books in the trilogy: Maelstrom and Landfall.

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Summary: For fans of Dungeons and Dragons and Hopeful Dark Fantasy. The adventure continues amid the thieves, spies and politics of Roviere. Birger and his team are on a deadline. A vast invasion fleet is due in five days. However, much must be done before Birger's team can escape and infighting threatens to rip them asunder. To make matters worse, several powerful villains, including Ulfhild, are in town, with their sights locked on another Piece of Divinity. From the quintri Technomancers, who combine magic and technology, to the political battlefield within the Verdantfield Stadium, Roviere's rich landscape provides a myriad of challenges. How will Birger rebuild his team, secure an escape from Roviere while battling against demons, vampires and dark magic? This fast-paced action adventure, about a thief, turned spy and his team of misfits, will have you on the edge of your seat all the way. Grab your copy now.
Word Count: 150722
Summary: It’s raining on Berikatanya. During the day. That hasn’t happened for three hundred years. Stripped of its time displacement before the Battle of Lembaca Ana, the Valley is once again the subject of dispute. Confrontation between the great houses is disrupted by a daytime rainstorm – unheard of since the creation of the malamajan centuries ago. Suspicion falls on the Elementals, especially Lautan, who has not been seen since the battle. Meanwhile, millions of kilometres out in space, the last Prism ship is preparing to make planetfall. Where is Lautan, and why can’t he stop the freakish rainstorms? Can Patrick rediscover his father’s lore and unlock the secrets of the Pattern Juggler in time to help? Or will civilisation be submerged under the influence of the malevolent new Water Wizard? The Elementals continue their adventures in the second instalment of John Beresford’s SF/Fantasy crossover, The Berikatanyan Chronicles. Primordial forces spin out of control in this tale of magic, mystery, and mayhem that will appeal to lovers of Thomas Covenant, Merlin, and Allanon. Get your copy today!

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Summary: The Scathlan elf Kieran journeys through mortal lands in search of new songs and tales to renew his people’s dying culture. His most cherished, most impossible hope is to rediscover the powers of bards from legend in order to wake the queen, in a stupor since the end of the war between his own people and the Leas elves. Kieran accidentally wanders into Leas lands, and a fall from his horse leaves him injured and at the mercy of his enemies. He discovers that the Leas are not entirely as he believed them to be. He develops a friendship with the Leas healer-prince, and the two work together to recreate an ancient technique for melding bardic and healing magic, a technique he secretly hopes will wake his queen. As friendship deepens into love, will they find a way to heal the rift between Leas and Scathlan, or will the old enmity destroy them? The author's debut novel, The Stolen Luck, won a silver medal in the Global Ebook Awards in the category of Other World Fantasy and an Eppie in the category of Fantasy Romance. The first book of her Ravensblood series won a gold medal in the Global Ebook Awards in the category of Contemporary Fantasy.

Word Count: 27000
Summary: Runa, alone, survives the massacre. But a traitorous mage has captured her king’s essence—his vital energy, linked to a long line of wolf-shifter rulers. Unless Runa can recover that power by dawn, the mage will command not only her, but also her kindred. Yet Runa is the weakest of the pack. Her quest will fail unless she finds help, and the dark winter woods is deserted but for a small dog and a young soldier. Prince Paolo is eager for adventure and stirred to action by Runa’s ordeal. As they learn to respect each other’s unique skills, attraction blossoms. But the mage is a trusted figure from Paolo’s past. And he’s filled his lair with marvelous steam-powered machinery and ambitious plans for the prince’s future. Paolo can’t help but have second thoughts about Runa’s story and must choose between his promise to Runa and the life he’d hardly dared to envision. Can Runa recover the king’s essence and protect her kindred? The answers lie in the wolf’s very heart.

