Word Count: 96,000
Summary: A guard and a thief. What could go wrong? Aik has fallen hopelessly in love with his best friend. But Raven's a thief, which makes things … complicated. Oh, and Raven has just been kidnapped by a dragon. Now Aik is off on a quest of his own, to hunt down the foul beast and make them give back his … friend? Lover? Soulmate? The whole not-knowing thing just makes everything harder. Meanwhile, the world of Tharassas is falling apart, besieged by earthquakes, floods, and strange creatures no one has ever seen before. Aik's ex, Silya has gone back to Gullton to try to save her people as the Hencha Queen, and Aik's stuck in a caravan with her mother and a damnable magical gauntlet that won't let him be. He has to find Raven, before it’s too late. Things were messy before … but now they're much, much worse.
- Fantasy
- Fantasy - LGBTQ+
- Fantasy - Young Adult
- Sci Fi
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Artificial Intelligence
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - First Contact
- Sci Fi - Frontier
- Sci Fi - Galactic Empire
- Sci Fi - Hopepunk
- Sci Fi - LGBTQ+
- Sci Fi - Lost Worlds
- Sci Fi - New Adult
- Sci Fi - Science Fantasy
- Sci Fi - Terraforming
- Sci Fi - Young Adult
Word Count: 85,000
Summary: In a world of wizards and walled cities, Galabras Nachecko is a necromancer in the seaport metropolis of Golathreon, connecting the living with deceased relatives and associates to answer questions left unresolved at the time of death. Then he is tasked by Duke Simisson’s conniving seneschal to capture the ghost of a notorious land pirate scheduled for execution. He snags the spirit but finds that the assignment has made him a man who knows too much. Nachecko is propelled into a new career—secret agent segueing into diplomat—that leads him far from home, plunges him into perilous adventures, and brings him both true love and tragedy.
Word Count: Information not available
Summary: The first rule of adventuring: don't split the party. The Dungeon Crawlers should know better. While they've only been trapped in the cursed role playing game they now call home for a short time, most of the party are well-versed in tabletop gaming. Whether in the real world or trapped in a fantasy one, you just don't split the party. Which is why, when Eriko, the group's rogue, decides to let curiosity get the better of her and run off on her own, everyone knows nothing good will come of it. And "no good will come of it" means a pack of feral cannibalistic undead, led by an ancient evil, who takes a special interest in the group's talented, if ridiculous, bard, Tobias. Joined by a shadowy creature whose goals coincide with their own, the rest of the group--Morgan the cleric, Jack the ranger, Cordelia the barbarian, and Tamsin the mage--find that to survive, and rescue their friends, they're going to have to split the party even further. Are they clever enough to get away from a pack of ravenous ghouls alive, or will this be the Total Party Kill they've dreaded since they first arrived in this game world? The Ghoul Slayer's Guide is the third novella in the The Dungeon Crawlers series. Find their earlier adventures in the Players Guide to Dungeon Crawling and the Dungeoneer's Bestiary.
Word Count: 130500
Summary: Death is stalking the fey. Thousands of years ago, the fey races crossed the Veil into the human world to save themselves. Hundreds of years ago, the fey saved humanity from being wiped out by the Black Death. Now something is coming after the fey—from Earth and from beyond the Veil. As a detective with the LAPD, Aisling Danaan has seen it all, and as an elf from a powerful, guarded clan, she sees more than most. But no one has ever seen a fairy explode from iron poisoning. The winged fey who died was one of various fey races that outnumber humans in a world where the Black Death nearly wiped out humanity. Over time, the species mingled, and magic and technology developed equal standing. But the strange and violent murder threatens to unbalance the peace that the fey High Council brought through the Veil. Called out by name by the killer, Aisling must unravel a tangle of secrets reaching deeper and wider than any case she’s ever worked. And one of the most vexing mysteries is super spook Reece Larkin. With badges from too many questionable agencies, the sexy, troublesome spy seems to know more than he’s willing to share—and what he won't tell could kill them. They’ll have to work together to hunt down the source of the poisoning before the entire fey population on Earth is destroyed by the Iron Death.
Word Count: 105000
Summary: Magic. Mayhem. Drunken faeries. Archeologist Taryn St. Giles has spent her life mining the ruins of the elves who vanished from the Four Kingdoms a thousand years ago. But when her patrons begin disappearing too—and then turning up dead—she finds herself unemployed, restless, and desperate. So she goes looking for other missing things: as a bounty hunter. Tracking her first fugitive—the distractingly handsome and strangely charming Alric—she unearths a dangerous underworld of warring crime lords, demonic squirrels, and a long-lost elven artifact capable of unleashing a hell on earth. Chased, robbed, kidnapped, and distressingly low on rent money, Taryn just wants one quiet beer and to catch her fugitive. But there’s more to Alric than his wicked grin—is he a wanted man or the city’s only hope? With menacing mages in pursuit and her three alcoholic faery sidekicks always in her hair, Taryn’s curiosity might finally solve the mystery of the elves… or be the death of her and destroy her world.
Word Count: 80000
Summary: If the Gods were real, could you believe? Hitra, high priestess of Revestre, already has enough on her hands: political upheaval, a distractingly attractive male servant, and an upcoming harvest festival. But when a column of flame from the heavens sends a city into tumult, it upends more than just her schedule. Now, Hitra must deal with a religious schism, ethnic strife…and a God growing out of control.
Word Count: 114000
Summary: A long-lost elven kingdom, body-swapping ghosts, walking weapons of mass destruction... Archaeologist and part-time bounty hunter Taryn St. Giles has had a Very. Bad. Year. Ever since she and her trio of badly singing, drunken faeries started digging into the mysteries of a certain handsome elven lord, she's been up to her nose in explosions, slavering monsters, and assorted other dangers. Now Taryn, Alric, their friends, and more than a few enemies are racing across the desert to find the last pieces of a lethal relic so they can save their world and finally share a quiet pint of ale. But some secrets are buried deeper than a millennia, and this time, Taryn might not escape unscathed. Actually, she might not even be Taryn anymore...
Word Count: 68538
Summary: The Great Forest and Other Love Stories is a collection of short stories, with various settings, including an alien planet, an imaginary country, and places in Virginia, and the end of the world. These gay love stories explore the growth of relationships, and the negotiations of various complications and challenges.
Word Count: 34000
Summary: Dwyn is a young man in the small, isolated northern town of Manicouga, son of the Minstor, and betrothed to marry the beautiful Kessa in a few weeks. Mael is shepherding the remains of his own people from Land’s End, a village farther north, chased out by a terrible storm that destroyed the town. Both are trying to find their way in a post-apocalyptic world. When they meet, their love may change the course of history.
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Summary: Summoned by an aunt he didn’t know he had, Edison Jones heads to a small Welsh village. He’s met by Gavril, the local blacksmith, and the men quickly become good friends. Gavril takes him to Mam Eira. Their kinship is real; she only asks for his presence and help. Encouraged to work in the local copper mine, Edison meets Bleddyn, the man of his dreams. However, it isn’t long before he’s drawn into a web of mystery and magic where people are not always what they seem. Bleddyn is The Guardian of the mine, set there to watch over an ancient, and deadly, adversary. When evil is unleashed, Bleddyn is taken prisoner and Edison must face an age-old evil and rescue the man he loves.
Word Count: 148000
Summary: I’ve confronted the half-blood mercenary who has what I need to find Jael, wherever she may be. Neither of us will leave until we reach a bargain which yields what we most desire. The Dragonchild has brought me into a city he knows to its foundations, where I am at a disadvantage. My devout Deathwalker may be content to wait for the coming war between Manalar and the Ma’ab, secure in his value to a newly revealed influence in the conflict, but my position seems neither secure nor desirable to anyone but me. I must dig deeper into the motives of all involved, including my own, to convince the Guild's leaders to lend me their vast knowledge and far reach within strangely familiar plots. I have to succeed for Jael’s sake, for she is my only sister left. In The Guild’s Design, outcasts from the Deepearth dare to reveal resolute hopes waiting within quiet hearts. This time and opportunity must not pass them by, lest the promise of war rend their chances for a future beyond the next conflict. Sister Seekers is dark epic fantasy for adults with an ever-broadening scope. The saga genre-hops a bit so things never get stale. Found Family is a core theme throughout. Perfect for fans of entwined plots, challenging themes, immersive worldbuilding, and elements of erotic horror. Sexuality and inner conflict play into character growth with nuanced intrigue, intense action, and fantastical magic.
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Summary: Get Your Bad-Ass On! The rumble of a Harley... The gleam of black leather... The shine of polished chrome... The freedom of the open road.... Motorcycles meet magic and mayhem as Lance Cosain, the halfling leader of The Wild Hunt MC, protects his turf and his people from attacks ordered by Dair na Scath, the high king of the fae. Holding his own against rogue fae, redcaps, and pissed-off road gremlins, all Lance wants to do is settle down with his lady. Instead he goes toe-to-toe with the high king’s champion over an ancient dagger and his claim to the throne. Who will triumph? The king of the road or the king of the realm? Either way, the Hunt is on!
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Summary: Third of the Virian Companions Third of the Virian Companions, telling about the lives of various members of the Halloran family and their allies. Trouble is brewing in Viria, exacerbated by the circulation of propaganda suggesting that the influx of immigrants poses a threat to the native population. There is a growing resentment towards off-worlders, fuelled by clever and charismatic community leaders, resulting in acts of terrorism against non-Virians. When Justeen takes up her post as resident priestess in a small Virian town, she has no idea that her family will be exposed to danger. She tries to bring the community together, but some people refuse to embrace her ideas of peace and take action against her. In the aftermath of a devastating terrorist bomb attack, Justeen has to pick up the pieces of her shattered life and move forward for the sake of her young sons. The twins, Ari and Nye, are determined to carve out worthwhile careers for themselves and make their mother proud. There are many challenges ahead for the brothers as they grow and learn. Can the close-knit family hold together and overcome their troubles? Will they manage to deal with their enemies and secure a peaceful future for the next generation?
Word Count: 66,545
Summary: Krish Butala, a werewolf, last of his line, teams up with his best friend Tyler Turner, a witch, and their good friend Matthew Williams, a tribrid. To protect themselves and everyone they know from the rising tensions amongst the various supes factions, they concoct a way to stop the impending war before it kicks off. The nagging ethical dilemma that plagues them is that if they proceed with their plan, they will betray everyone they know.
Word Count: 92460
Summary: Conundrum is a guilty pleasure, M/M fantasy novel that asks what you would sacrifice to save your family and closest friends. That’s the question Takoda Freeman, a young Native American witch, faces. Takoda puts his complete trust in Russell Sands, a werewolf, who says he can help save his loved ones, ignoring that fact that Russell was his father’s nemesis. Takoda risks it all to save his friend and mentor, Jared Mason, from two vengeful Puritans from the past. The ordeal left Jared with the singular longing to change his past. Jared vowed to make it so that he and his father never went to the 17th century when he was a teenager. If Jared successfully changed that event, a new reality would emerge, and Takoda would cease to exist. That sends Takoda on a frightening philosophical journey where he must ultimately decide whether saving his own life is greater than the lives of his friends and family.
Word Count: 105,192
Summary: NEIMUS GRUNDLY TAKES the reigns and becomes the new alpha of an elite order of werewolves. His first day on the job isn’t going so well. He has to deal with his hybrid wolf problem, the werecats, angry witches, and the moral decline amongst his subordinates. Oliver Grimes, one of his wolves, has discovered a way to gift magic. After bestowing himself with powers, Oliver can now create hybrid werewolves with a single bite, putting the pedigree of the pack in jeopardy. Thereby forcing Neimus to call upon the pack physician, who has been separated from the pack for 950 years, to help rid them of hybrid werewolves. In conjunction, Neimus has to walk a fine line with Phelan, the alpha of the werecats, with whom they are on the verge of war. The werecats attacks are more frequent and deadly, but Neimus fears the growing threat of the witches the most. He is thrust into uncharted territory. He must find a way to safely get his pack through these trying times. A challenge he isn’t sure he can manage.
Word Count: 153,500
Summary: The Guardian is a guilty pleasure, time travel, erotic M/M fantasy novel about twin witches Robbie and Rowan, who take a job at a mineral mining company. They soon discover something is lurking in the darkened mine. Robbie and Rowan are thrown back in time and find themselves stranded in the year 1647 with no foreseeable way back. Robbie is maliciously catapulted forward in time to the year 1918. Separated from Rowan for the first time in his life, Robbie is scared and alone. Robbie finds his young grandfather in post-war Connecticut. He is forced to witness a secret relationship between his grandfather and a man. Robbie learns of the existence of werewolves and knows he will need his brother to help him fight in the battle that has the potential of becoming the next apocalypse.
Word Count: 69,153
Summary: Krish Butala believed himself to be the typical college student until his latent werewolf abilities unexpectedly manifested. This came as a big surprise since he was bitten by Josef Cartwright nearly two years ago, and nothing has happened to him in all that time. Krish has to learn how to navigate through his new life without a pack. After accidentally killing a fellow college student, Krish has to figure out how to cover up the murder. He is grateful for all the help Tyler Turner, his roommate has given him, but he isn’t entirely sure he can trust Tyler, seeing that he is a witch. Tyler’s brother Derek and the rest of the witch community don’t trust Krish, and they’re keeping a close eye on him, which makes being a nascent werewolf that much harder. Krish is plagued with haunting, vividly sexual dreams of Josef, his progenitor, which leaves him questioning his decision to leave him. Krish is surprised to find help in the most unlikely of places. An elder werewolf named Luther from another pack. Luther helps Krish and promises to protect him. But at what cost? Krish has to figure out who he can trust and find his path on his own. The Omega is an exciting M/M erotic thriller about werewolves, witches, and other supes.
Word Count: 150,500
Summary: A guilty pleasure novel that combines a thrilling tale of time travel, magic, erotic M/M fun, and adventure. Follow Ehane Freeman, a native American witch, as he journeys back to 1636, right before the Mystic massacre, the darkest time in Connecticut’s history. Ehane is determined to save his ancestor, Sassascus, the sachem of the Pequot tribe, from the massacre. However, his brother, Dohate, is against the idea. He is more concerned with the ramifications of tampering with the timeline. Ehane goes against his brother’s counsel and travels back in time and inadvertently destabilizes the natural course of history, leaving Dohate to clean up his mess, yet again. Dohate and his friends have to assimilate into the 17th century to help nudge history back on course. They fight on the side of the Native Americans as their battle with the Puritans grows to a fever pitch.
Word Count: 84,200
Summary: A Magic in the Isles Romance In 1605, Robbie Elliot—a Reiver and musician from the Scottish borders—nearly went to the gallows. The Witch of the Hermitage saved him with a ruse, but weeks later, she cursed him to an ethereal existence in the sea. He has seven chances to come alive, come ashore, and find true love. For over a century, Robbie’s been lost to that magic; six times love has failed. When he washes ashore on the Isle of Skye in 1745, he’s arrived at his last chance at love, his last chance at life. Highland warrior Ian MacDonald came to Skye for loyalty and rebellion. He’s lost once at love, and stands as an outsider in his own clan. When Ian’s uncle and laird sends him to lonely Skye to hide and protect treasure meant for Bonnie Prince Charlie’s coffers, he resigns himself to a solitary life—his only companion the eternal sea. Lonely doldrums transform into romance and mystery when the tide brings beautiful Robbie Elliot and his broken harp ashore. A curse dogs them, enemies hunt them, and war looms over their lives. Robbie and Ian will fight with love, will, and the sword. But without the help of magic and ancient gods, will it be enough to win them a future together?