Word Count: 75867
Summary: Constance is a wild, stubborn young girl growing up poor in a small industrial town in the late 1800's. Beneath her thread-worn exterior beats the heart of a dreamer and a wordsmith. But at age twelve, she’s orphaned. Running away to join the circus—like kids do in adventure books—seems like such a brilliant idea… or is it?

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Summary: Third of the Vyrdigaan Prophecies, telling the back-story of Edeeshah Modjian. Born into Varagan society where females are prohibited from learning and practising sorcery, Edeeshah faces two tough choices — keep her nascent powers a secret or go to mainland Varathusia and find someone to teach her. Neither of these appeals to her and she chafes against the restrictions imposed upon her. When a third option is presented to her, she embarks on a path which will bring about a dramatic transformation. Follow her journey as she learns important lessons and deals with many challenging situations. Read less

Word Count: 18600
Summary: “Your Path is muddy, Kelnaht, but don’t think avoiding the puddles will make it easier to travel.” Kelnaht, a cloud elf, is a truth seeker caught between love and faith when a murder committed ten days before Solstice reveals an illicit affair between two tree elves he desires more than he can admit. Kelnaht’s former lover Ianys once betrayed him, and the shunned forester Taruif is not allowed to talk to anyone but the guide, their spiritual pathfinder. When Taruif turns out to be the only witness to the crime, Kelnaht must suppress his forbidden feelings or face the ire of the elders. Ianys is terrified the tribe will blame Taruif for the crime, and despite their painful history, Kelnaht tries to keep his impulsive ex-lover from sacrificing his freedom for an impossible love. If Taruif and Ianys’ affair becomes known, Ianys will lose his daughter. Kelnaht finds himself yearning to claim both Taruif and Ianys at the coming Solstice and turns to the guide, who gives him only cryptic advice. It is up to Kelnaht to prove Taruif’s innocence and find a path free of puddles and mud for all three of them. This is the single ebook release of the first Act of A Triad in Three Acts

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Summary: Kerry Vance is a legend, a leather lunged, Grammy nominated, heavy metal madman. When he dies under mysterious circumstances at the beginning of his latest tour, his fans are crushed. To the outside world it looks like just another rock-n-roll tragedy, another talented musician done in by excess. But there is much more at play than his family and friends realize. As his friends try to come to terms with their loss a mysterious woman from Kerry's past comes to them and tells them that Kerry's death was no accident. And, if things are to be set right, they'll have to be willing to put everything on the line.

Word Count: 51004
Summary: Captured! It didn’t matter that Mercy found a cure for lycanthropy or fended off bloodthirsty werewolves in Crowsmirth. Oscar the hunter still found her. Finding herself in a place she never wanted to return to again, her captor insists she play a twisted game. Oscar wants to be the father she never had, and Mercy his doting daughter. Refusal is not an option. Plotting to escape while playing along is dangerous, but Mercy is determined to get home. She must unravel the mystery of her parents’ past and conceal her growing fury if she hopes to see her friends again. Book 4 of The Wolves of Kanta series

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Summary: From all the good things provided by advanced AI to the innocence of discovering new worlds, join our authors as they present uplifting stories of science fiction and fantasy.

Word Count: 96,000
Summary: A guard and a thief. What could go wrong? Aik has fallen hopelessly in love with his best friend. But Raven's a thief, which makes things … complicated. Oh, and Raven has just been kidnapped by a dragon. Now Aik is off on a quest of his own, to hunt down the foul beast and make them give back his … friend? Lover? Soulmate? The whole not-knowing thing just makes everything harder. Meanwhile, the world of Tharassas is falling apart, besieged by earthquakes, floods, and strange creatures no one has ever seen before. Aik's ex, Silya has gone back to Gullton to try to save her people as the Hencha Queen, and Aik's stuck in a caravan with her mother and a damnable magical gauntlet that won't let him be. He has to find Raven, before it’s too late. Things were messy before … but now they're much, much worse.

- Fantasy
- Fantasy - LGBTQ+
- Fantasy - Young Adult
- Sci Fi
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Artificial Intelligence
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - First Contact
- Sci Fi - Frontier
- Sci Fi - Galactic Empire
- Sci Fi - Hopepunk
- Sci Fi - LGBTQ+
- Sci Fi - Lost Worlds
- Sci Fi - New Adult
- Sci Fi - Science Fantasy
- Sci Fi - Terraforming
- Sci Fi - Young Adult
Word Count: 85,000
Summary: In a world of wizards and walled cities, Galabras Nachecko is a necromancer in the seaport metropolis of Golathreon, connecting the living with deceased relatives and associates to answer questions left unresolved at the time of death. Then he is tasked by Duke Simisson’s conniving seneschal to capture the ghost of a notorious land pirate scheduled for execution. He snags the spirit but finds that the assignment has made him a man who knows too much. Nachecko is propelled into a new career—secret agent segueing into diplomat—that leads him far from home, plunges him into perilous adventures, and brings him both true love and tragedy.

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Summary: The first rule of adventuring: don't split the party. The Dungeon Crawlers should know better. While they've only been trapped in the cursed role playing game they now call home for a short time, most of the party are well-versed in tabletop gaming. Whether in the real world or trapped in a fantasy one, you just don't split the party. Which is why, when Eriko, the group's rogue, decides to let curiosity get the better of her and run off on her own, everyone knows nothing good will come of it. And "no good will come of it" means a pack of feral cannibalistic undead, led by an ancient evil, who takes a special interest in the group's talented, if ridiculous, bard, Tobias. Joined by a shadowy creature whose goals coincide with their own, the rest of the group--Morgan the cleric, Jack the ranger, Cordelia the barbarian, and Tamsin the mage--find that to survive, and rescue their friends, they're going to have to split the party even further. Are they clever enough to get away from a pack of ravenous ghouls alive, or will this be the Total Party Kill they've dreaded since they first arrived in this game world? The Ghoul Slayer's Guide is the third novella in the The Dungeon Crawlers series. Find their earlier adventures in the Players Guide to Dungeon Crawling and the Dungeoneer's Bestiary.
Word Count: 80000
Summary: If the Gods were real, could you believe? Hitra, high priestess of Revestre, already has enough on her hands: political upheaval, a distractingly attractive male servant, and an upcoming harvest festival. But when a column of flame from the heavens sends a city into tumult, it upends more than just her schedule. Now, Hitra must deal with a religious schism, ethnic strife…and a God growing out of control.

Word Count: 68538
Summary: The Great Forest and Other Love Stories is a collection of short stories, with various settings, including an alien planet, an imaginary country, and places in Virginia, and the end of the world. These gay love stories explore the growth of relationships, and the negotiations of various complications and challenges.

Word Count: 34000
Summary: Dwyn is a young man in the small, isolated northern town of Manicouga, son of the Minstor, and betrothed to marry the beautiful Kessa in a few weeks. Mael is shepherding the remains of his own people from Land’s End, a village farther north, chased out by a terrible storm that destroyed the town. Both are trying to find their way in a post-apocalyptic world. When they meet, their love may change the course of history.

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Summary: Summoned by an aunt he didn’t know he had, Edison Jones heads to a small Welsh village. He’s met by Gavril, the local blacksmith, and the men quickly become good friends. Gavril takes him to Mam Eira. Their kinship is real; she only asks for his presence and help. Encouraged to work in the local copper mine, Edison meets Bleddyn, the man of his dreams. However, it isn’t long before he’s drawn into a web of mystery and magic where people are not always what they seem. Bleddyn is The Guardian of the mine, set there to watch over an ancient, and deadly, adversary. When evil is unleashed, Bleddyn is taken prisoner and Edison must face an age-old evil and rescue the man he loves.

Word Count: 148000
Summary: I’ve confronted the half-blood mercenary who has what I need to find Jael, wherever she may be. Neither of us will leave until we reach a bargain which yields what we most desire. The Dragonchild has brought me into a city he knows to its foundations, where I am at a disadvantage. My devout Deathwalker may be content to wait for the coming war between Manalar and the Ma’ab, secure in his value to a newly revealed influence in the conflict, but my position seems neither secure nor desirable to anyone but me. I must dig deeper into the motives of all involved, including my own, to convince the Guild's leaders to lend me their vast knowledge and far reach within strangely familiar plots. I have to succeed for Jael’s sake, for she is my only sister left. In The Guild’s Design, outcasts from the Deepearth dare to reveal resolute hopes waiting within quiet hearts. This time and opportunity must not pass them by, lest the promise of war rend their chances for a future beyond the next conflict. Sister Seekers is dark epic fantasy for adults with an ever-broadening scope. The saga genre-hops a bit so things never get stale. Found Family is a core theme throughout. Perfect for fans of entwined plots, challenging themes, immersive worldbuilding, and elements of erotic horror. Sexuality and inner conflict play into character growth with nuanced intrigue, intense action, and fantastical magic.

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Summary: Get Your Bad-Ass On! The rumble of a Harley... The gleam of black leather... The shine of polished chrome... The freedom of the open road.... Motorcycles meet magic and mayhem as Lance Cosain, the halfling leader of The Wild Hunt MC, protects his turf and his people from attacks ordered by Dair na Scath, the high king of the fae. Holding his own against rogue fae, redcaps, and pissed-off road gremlins, all Lance wants to do is settle down with his lady. Instead he goes toe-to-toe with the high king’s champion over an ancient dagger and his claim to the throne. Who will triumph? The king of the road or the king of the realm? Either way, the Hunt is on!

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Summary: Third of the Virian Companions Third of the Virian Companions, telling about the lives of various members of the Halloran family and their allies. Trouble is brewing in Viria, exacerbated by the circulation of propaganda suggesting that the influx of immigrants poses a threat to the native population. There is a growing resentment towards off-worlders, fuelled by clever and charismatic community leaders, resulting in acts of terrorism against non-Virians. When Justeen takes up her post as resident priestess in a small Virian town, she has no idea that her family will be exposed to danger. She tries to bring the community together, but some people refuse to embrace her ideas of peace and take action against her. In the aftermath of a devastating terrorist bomb attack, Justeen has to pick up the pieces of her shattered life and move forward for the sake of her young sons. The twins, Ari and Nye, are determined to carve out worthwhile careers for themselves and make their mother proud. There are many challenges ahead for the brothers as they grow and learn. Can the close-knit family hold together and overcome their troubles? Will they manage to deal with their enemies and secure a peaceful future for the next generation?

Word Count: 90000
Summary: The Height of Land follows the quest of a young man torn between spiritual longing and commitment to his community’s survival in a harsh landscape. Red sacrifices everything to study the long-lost words of the gods. He does not know that he is reading the poetry of Lucille Clifton, Ḥáfiẓ, and Walt Whitman, as well as the Bhagavad Gita, the Bible, and the Tao Te Ching. In a world reborn from catastrophe, these ancient texts take on new meanings. To seek such things is to court peril. Belief in the gods is forbidden. But Red is desperate to know the gods. And he is not searching alone. Forsaking all that is familiar, Red pledges himself to a clandestine church in the city and falls in love with the charismatic priest. But Red may lose both love and faith in defying the church for the sake of a friend. Have the gods truly abandoned the earth, or just Red? What kind of answer can he receive when he has lost the words to ask?

Word Count: 93300
Summary: Silya comes into her own, but will she be enough? Silya finally has everything she always wanted: She's the Hencha Queen, head of the Temple, and is mastering her newfound talents. So why does the world pick now to fall apart? Her once-nemesis Raven is off riding dragons, and their mutual friend (and her ex) Aik is nowhere to be found. Meanwhile, a new threat menaces the Heartland from the East. If she can't convince a reluctant city council to prepare for the worst, she may lose everything—and everyone—she's ever cared about. As Silya wields her abilities, dry wit, and sheer determination to save her city, she's joined by Raven and his new friends, just as a dark storm threatens to sweep them all away. Will their aid help tip the scales? And will she and Raven finally find out what happened to Aik? Forget messy. Things just got apocalyptic.

- Fantasy
- Fantasy - Heroic
- Fantasy - High & Other World
- Fantasy - Hopepunk
- Fantasy - LGBTQ+
- Fantasy - Young Adult
- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - First Contact
- Sci Fi - Galactic Empire
- Sci Fi - Hopepunk
- Sci Fi - LGBTQ+
- Sci Fi - Lost Worlds
- Sci Fi - Science Fantasy
- Sci Fi - Terraforming
- Sci Fi - Young Adult
Word Count: 75000
Summary: Meet Sasha, a young mage in pursuit of a grander destiny, or at least a new lease on life, always fearful of being found out for who she really is. The Heroborn is a fondly deconstructive and dryly humorous Hero's Journey through a land of magic and science. It tells the story of a resourceful, neurodiverse, scientifically minded hero, steadfastly if not always wisely pushing against the odds. With a little help from her unlikely new friends and allies, she stumbles upon secrets she'd never dreamed of – and must make a fateful choice for both herself and her world.

