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Summary: In Night Home: The Vampire Next Door Volume I, the fact that vampires truly exist was almost accidentally made public when a story presented as fiction seemed all too real to an amateur vampire hunter, who at the end, was made to remain silent about the secrets he discovered. But it doesn’t end there: the tale circulates as far as the west coast, where a small community of vampires have been quietly hiding; and to them, also, this story is too close to reality to be just a fantasy. But while they take the time to decide whether to attempt contact with their own kind so far away, they have their own local problems to deal with. A savage and barbaric serial killer, suspected of being a vampire, lurks in their own city, stalking the innocent at night. Will the vampires be able to stop the killer before they are blamed for his acts of extreme horror? And that’s not all. A beautiful yet tragic and suicidal young woman wanders like a lost angel from out of the darkness and into their midst, hoping a vampire will make her end swift and easy.
Word Count: 73,151
Summary: Time travel. For mages, it violates their number one rule: what the Mother has written, let no one unwrite. The Mother writes the destinies of the creatures on the world of Karishian. If her writings were undone, it is feared that Creation itself could be undone. The dark mage Morgorth takes this rule to heart, but there are others who do not. Morgorth is about to claim a stone of power when it is stolen from him by a female mage he hasn't seen in decades. As they struggle for the stone, she activates it, and Morgorth is unwillingly plunged into another time and another place. It isn't long before he realizes what time he's found himself in and there are a few familiar faces. Most notable is a much younger version of Aishe. His mate. Living with a tribe who will be massacred, caring for a young lad who will become his mate, and fighting a battle against a mage who can travel from past to future at a whim—Morgorth's life has never been easy but now he must contend with the will of the Mother. Unable to change the future and the tragedies of Aishe's life, he must decide what his role in his mate's past will be, and ask himself one vital question: how does one defeat time?
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Summary: Collection of twenty-two short fantasy and science fiction stories. A wizard seeking an apprentice won’t take no for an answer, and a would-be apprentice attempts the impossible to find a mentor. A twin discovers her sister’s new job is a lot different than she expects. And what’s the deal with the cat whiskers?
Word Count: 13000
Summary: There are three certainties in modern life: death, taxes, and infuriating customer support. Even when you’re dead, you can’t catch a break. Ainlay Harrison is surprised to wake up as a ghost – and even more surprised to be onboarded into the AfterLife™’s most exciting project: hauntings. After a simple typo leaves Ainlay stranded at the wrong address, the only option is to correct the mistake – but that means going through the most feared and hated monster on either side of the grave: a customer service chatbot. Some things never change … and fighting through undead bureaucracy is enough to make anyone want to die. Will this blasted chatbot be enough to drive Ainlay to end it all? Or is there some way to drill some sense into this infernal bot? This tongue-in-cheek satirical novelette pokes fun at the gruelling realities of customer support and bureaucracy. Ainlay vs Infernal Support is a fun and witty read that’s perfect for fans of the TV series Ghosts and If Found, Return to Hell by Em X. Liu.
Word Count: 22700
Summary: When yet another wave of colonizing Felters arrives to strengthen their fortress on the forest’s edge, Velu, an indigenous hunter, knows they bring only pain and death. But with them arrives an intriguing older woman who hunts legends. When Velu learns the woman, Lady Greyback, shares his terrifying visions of the ancient scorpion god, Ajakava, she invites him to research what they mean. But the Felters grow hostile, blaming Velu and the other hunters for deaths in a doomed expedition through the forest. Meanwhile, the visions become ever more persistent, hinting the god is awakening. When a second Felter expedition seeks to extend their reach to the capital beyond the forest, only Velu and Lady Greyback know they will walk straight into Ajakava's clutches. While the lady sees new destruction, Velu sees memories of a long-forgotten massacre. What vengeance does the old god have in store, and for whom? Find out what happens in Ajakava by Chaitanya Murali
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Summary: Fourteen-year-old Trotter was still just trying to get the hang of the demi-godding business when the apocalypse began. In a world where the other gods have withdrawn from humanity, leaving mortals bitter toward magic, she immediately becomes the prime suspect when the world begins tearing itself apart through magical means. Trotter’s desperate search to prove her innocence leads her to a mysterious little girl named Alice with powers shockingly similar to her own. Apparently, not all of the gods had been as distant as they seemed... Now, with everyone against her and the gods fighting amongst themselves, Trotter is on her own to stop a vengeful god from using Alice to destroy her world.
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Summary: Step through a portal in time - and steal a piece of history! Iria and Madge, witches extraordinaire, have summoned Joshua Norton I, self-declared Emperor of the United States, back from the nineteenth century to help them save the city of San Francisco from a demon of greed. Mammon, their infernal adversary, is running a real estate scam to end all real estate scams, and he's got his own helping hand from the city's past: Etta Place, famous in her day as the accomplice of Butch Cassidy and partner of the Sundance Kid. As Norton dodges mafia foot soldiers alongside another of San Francisco's larger-than-life figures from yesteryear on the fog-shrouded streets of Chinatown long ago, Iria and Madge find themselves face to face with Mammon and Etta in modern day - and trapped in very different timelines. It'll take all their ingenuity, bravery, and prowess to fix time itself, steal the prize, and get these three heroes back together!
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Summary: An innocent girl, a vampire, an old lady, a ghost, and a werewolf must combine their talents to defeat an evil billionaire and his hired professional killer…In Night Home: the Vampire Next Door Book 1, the fact that vampires truly exist was almost made public when a story presented as fiction seemed all too real to a vampire hunter.In After Dark: the Vampire Next Door Book 2, a community of vampires quietly hiding on the west coast needed to defeat a serial killer before being blamed for his acts of terror, while at the same time one of them found himself falling in love with a suicidal young woman who expected him to kill her.In All the Way to the Moon: the Vampire Next Door Book 3, vampires on the west coast consider whether to reveal their existence and communicate with others of their kind. Laura, no longer wishing for death, and finally finding happiness in her young life, discovers to her horror that her wealthy and powerful father intends to kill her. To survive she must flee her new home and leave her new friends behind, and travel far to find safety, unaware that a hired killer is not far behind.Fortunately she has a werewolf to help protect her.
Word Count: 70,034
Summary: Every story has more than one point of view. As the mate to the dark mage Morgorth, Aishe has learned a lot about magick, love, and himself. He tries to find a home with Morgorth, to be accepted into his world; to survive in a world full of magick, treachery, and deception. But all the while he struggles to keep a secret about his past and their intertwined destinies. Despite all the obstacles thrown at both of them, Aishe is determined to stay by Morgorth’s side, no matter what the future brings—even if that future turns dark with death should Morgorth embrace his grim destiny. But when Morgorth leaves with his mentor to collect another stone of power, Aishe is left behind. It is then a surprise attack comes and Aishe, determined to protect and defend his new home, decides to take the invaders on by himself. It might prove too much for him to handle...especially when he learns the one who leads the invaders is a mage. This book allows us a glimpse inside the mind of Lord Morgorth’s better half, a dialen named Aishe: his motivations, his personal sorrows, and his struggle to find a place to call home.
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Summary: Long lost Egyptian gods and goddess. Killer curses. Nettie, Caden, Gaston, and the rest of her friends from the Society of the Unexplainable have survived deadly aliens from the skies, murderous mermaids, and far more. When the Society begins to question some heritage left behind by Nettie's vampire mother, and wants to bring Nettie in for study, Gaston realizes that the Society can't be trusted. Then a rogue Runner, one of the alien beings who work for the Society, is discovered within Gaston's mansion with murderous intent. And the Society claims that none of their Runners are missing. An attack by creatures out of Egypt's past, and no support from the Society’s headquarters, leaves the group in London on their own. Now they face their biggest threat ever on their own--deadly creatures, Egyptian deities, and the spirits of pharaohs coming back to claim what they left thousands of years ago. And, they don't only want Egypt this time.
Word Count: 15500
Summary: When Dominick has to attend a six-day dragon mating ceremony, he wants to avoid speaking to anyone for fear his severe stutter will send possible suitors running. However, Lysander and Zachary, both from different cultures with a thing for redheads, refuse to let him hide. Worse, they actively pursue him, even after Dominick mucks up their first encounter. Against the backdrop of a ceremony that takes testing endurance, strength, and acoustics to new heights, differences between languages, customs, and expectations create an obstacle course where any misstep could send the men home… alone.
Word Count: 129000
Summary: Aisling helped stop the drug war that would have destroyed all fey in Los Angeles. But now far more than just a single city, state, or even country is at risk. The threat is global. When the fey fled the world on the other side of the veil thousands of years ago, they did so to create a world safe from the danger they left behind. Unfortunately, the veil is growing thinner and no longer completely blocks creatures from the other side from traveling where they want. Deadly beings left behind are coming through to this world with catastrophic results for both fey and human alike. Fighting against beings far beyond anything seen before, and the possible replacement of people in all levels of government, Aisling and her companions find themselves on the run with no safe place to go. There is also a small group of fey, elves in particular, who are willing to risk the destruction of this world to get the power they need. One was a thug thought dead, the other is Aisling’s mother.
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Summary: Charlie’s life force is fading. His only hope is an aged martial arts master in the remote reaches of China who, as far as Cappa can tell, doesn’t like him very much. While Charlie and Cappa are away from Z-Tech, William has been raising an empire of his own — one determined to crush any who interfere with his plans for world domination. Worse, he’s sided with the only other organization who had almost succeeded in erasing Z-Tech from the global market, pitting Anne and her friends in a desperate struggle for survival. The enemy has the advantage of numbers, but Z-Tech has Zima — a one-person army in her own right. Only time will tell if she’s enough to offset the overwhelming forces set against Z-Tech, and if San Francisco will survive their battle.
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Summary: A vampire hunter has his sights on Anne Perrin, threatening to unleash the very evil she and her friends are fighting to contain. Robbing Anne of her pulse hasn’t stopped her from living un-life to its fullest: she’s balancing two relationships, has returned to her waitress job, and is trying her best to not eat her customers. But Calum sees through her disguise, and no amount of charm can dissuade him from eradicating Anne and everyone like her from the face of the Earth. While Charlie is out of the country seeking help from the one person who might be able to save his life, Anne is abducted, leaving the rest of the Z-Tech crew with the desperate task of finding her before the vampire hunters finish her off — or a grief-stricken Zima destroys the city looking for her lost love. But Anne’s abduction could be just the first part of a larger, darker plan that may unwittingly unleash the very plague Calum seeks to prevent.
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Summary: As Murmur reels in the wake of the secret her friends tried to keep, her grip on what is real and what is virtual begins to slip. What's more, she's no longer sure who she can trust. Stalked across the continent by a rogue with a vendetta, Murmur is forced to dig deep and develop her abilities before she finds a knife in her back. Suspicion surrounds the AIs as well. Their behaviors are too human, their reports too perfect. Shayla and Laria must uncover the truth before the system raises concerns and Murmur is lost forever.
Word Count: 20000
Summary: A story born in the hollers of Eastern Kentucky. Elizabeth Robinson. An Elizabeth Robinson has lived in the hills of Eastern Kentucky as long as people have built permanent settlements in the lush, green forests. While the mountains recover from the War of Northern Aggression, the simple folk seek the healings of the Robinson women. Three generations, working the ways from the old country, live in isolation. The youngest Elizabeth Robinson, a healer by happenstance, despises her role in the family. She longs for freedom, the wilderness of her youth, an escape from a dark secret. Alone in the forest, she stumbles upon the ghost of a Yankee soldier, Samuel Henry. Determined to help Samuel pass beyond the veil, Elizabeth brings him back to her mountain home. Turning of the wheel of fortune, prosperity changes to misfortune for the Robinsons, and a menacing figure lingers like a thick fog. Generations, built on lies, force Elizabeth to face a bleak reality and make the ultimate sacrifice.
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Summary: One month after her childhood friend Gilbert appeared on the doorstep of her library seeking help in fleeing from the Blue Crescent Brotherhood, Lenna Faircloth - librarian, self-proclaimed dormouse, and lover of all things alcoholic - finds herself in the unlikeliest of situations: roughing it in the forest with her mother's people, the Freewomen of Laur. With his dying words Gilbert bequeathed to Lenna one of three powerful artifacts, dubiously named the Godjewels, and it had formed a unique psychic bond with her that only the wards of the Freewoman settlement could mask from the other parties interested in acquiring her gem. As for Lenna? She's just interested in taking a bath, having a tall glass of wine, and forgetting the past month even happened. APPRENTICE continues the tale of LIBRARIAN and follows the adventures of a young woman forced to confront and discover what it means to be a hero (albeit a sometimes tipsy one), a friend, and a person with far too much power at their ready disposal.
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Summary: Ardulum. The planet that vanishes. The planet that sleeps. Neek makes a living piloting the dilapidated tramp transport, Mercy’s Pledge, and smuggling questionable goods across systems blessed with peace and prosperity. She gets by—but only just. In her dreams, she is still haunted by thoughts of Ardulum, the traveling planet that, long ago, visited her homeworld. The Ardulans brought with them agriculture, art, interstellar technology…then disappeared without a trace, leaving Neek’s people to worship them as gods. Neek does not believe—and has paid dearly for it with exile from her home for her heretical views. Yet, when the crew stumbles into an armed confrontation between the sheriffs of the Charted Systems and an unknown species, fate deals Neek an unexpected hand in the form of a slave girl—a child whose ability to telepathically manipulate cellulose is reminiscent of that of an Ardulan god. Forced to reconcile her beliefs, Neek chooses to protect her, but is the child the key to her salvation, or will she lead them all to their deaths?
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Summary: Ardulum. The planet of myth. The planet of unwanted destiny. The Charted Systems are in pieces. Mercy’s Pledge is destroyed, and her captain dead. With no homes to return to, the remaining crew sets off on a journey to find the mythical planet of Ardulum—a planet where Emn might find her people, and Neek the answers she’s long sought. Finding the planet, however, brings a host of uncomfortable truths about Ardulum’s vision for the galaxy and Neek’s role in a religion that refuses to release her. Neek must balance her planet’s past and the unchecked power of the Ardulans with a budding relationship and a surprising revelation about her own genealogy. Ardulum: Second Don blends space opera elements and hard science into a story about two women persistently bound to their past and a sentient planet determined to shape their future.
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Summary: The planet wakes. Atalant is torn between two worlds. In uncharted space—head of a sentient planet—the new Eld of Ardulum now leads the religion she once rejected. Emn is by her side but the Mmnnuggl war brewing in the Charted Systems—threatening her homeworld of Neek—cannot be ignored. Atalant must return to the planet that exiled her in order to lead the resistance. She must return home a god, a hypocrite, a liar in gold robes, and decide whether to thrust her unwilling people into the truth of Ardulum, or play the role she has been handed and never see her family, or her world, again.