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Summary: As Murmur reels in the wake of the secret her friends tried to keep, her grip on what is real and what is virtual begins to slip. What's more, she's no longer sure who she can trust. Stalked across the continent by a rogue with a vendetta, Murmur is forced to dig deep and develop her abilities before she finds a knife in her back. Suspicion surrounds the AIs as well. Their behaviors are too human, their reports too perfect. Shayla and Laria must uncover the truth before the system raises concerns and Murmur is lost forever.
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Summary: Murmur and Fable are left reeling after Somnia’s servers crash, and nothing is quite the same. Even as they challenge new dungeons, Murmur is haunted by an old enemy who seeks to take her down a dark path. Meanwhile, Laria and Shayla struggle to hide Wren’s prolonged immersion in the game from coworkers and sponsors alike, forcing them to seek out unlikely allies. As more people are made aware of Wren’s predicament, freeing her from Somnia becomes even more crucial. But it seems the game has other plans for her, and not even the AIs know what they are.
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Summary: Well, she's not dead. That's better than Murmur expected. But after Telvar cast her out of the game with all her strings attached, Murmur has more than in-game death to deal with. When some of the abilities of Somnia remain with her, Murmur must figure out where she ends and the game begins. But even as she realizes the complicated nature of her connection to Somnia, more elements of the virtual reality begin to snag. The race for keys continues, and time is running out. Murmur begins to suspect Fable can’t manage the next tier of dungeons alone before the system's instabilities risk inescapable cascades. While Fable struggles to keep their head start, game elements run off script and leave Laria and Shayla floundering for answers. For every problem they solve, two more appear in its place. If they’re not careful, the whole of Somnia will be corrupted.
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Summary: Somnia is evolving, and Murmur is confronted with enemies both old and new. She must lead her guild, Fable, through a dungeon filled with riddles and puzzles to claim the first of twelve keys required to achieve victory. But things are not as they seem: glitches abound, enemies rally against Fable, and unexpected threats move in the shadows. As the system becomes increasingly complex, Laria and Shayla battle through mismatched coding, and Storm Corp discovers they’ve left some anomalies in the game out of their reports. Anomalies like Wren. With the report deadline looming, and errors riddling the system, Laria’s house of cards is about to come crashing down.
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Summary: Voices in her head. Sure, that was how Murmur always imagined fully immersive VR. With the getashi’s growing in influence, Fable's race against the clock is thrown into disarray as the dungeons begin to make their own rules. As a last resort, Fable teams up with Spiral and Exodus to speed things up. But with tensions growing between the groups, it’s a matter of when and not if they’ll be betrayed. Murmur’s team begins to fray as her abilities branch out and start to those around her. Meanwhile, Laria and Shayla run out of ways to hide Wren’s involvement in the more frequent glitches occurring in-game. It’s all they can do to keep the system stable while James nips at their heels. Somnia’s awareness expands in unexpected ways. The threats within and without close in, but the true danger may just be in Murmur’s mind.
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Summary: Discover the class you were born to play. Wren, a seasoned healer, is dismayed when Somnia Online automatically assigns her character, Murmur, to the Enchanter class. Determined to overcome the unexpected setback, she assembles her guild, intent on the coveted #1 spot. Twelve keys stand between her and victory, but finding them is only part of the puzzle. Armed with telepathic abilities, Murmur rises to the challenge. However, old rivals have followed her to Somnia Online desperate for revenge. Intricate quest lines become more dangerous as NPCs absorb powerful artifacts, and Murmur begins to wonder just what sort of AI controls the world. Murmur questions her sanity as the real and virtual worlds mesh together. Everyone is keeping secrets from her, even the AI, and Murmur’s determined to uncover them.
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Summary: Second chances don't come free The system gives Dare no answers, only orders. The other eels are equally as unforthcoming, and Dare must resort to dangerous methods to uncover hidden information, taking chances that risk death if the system in their head disapproves. By poking at the holes in the Second Chance (SC) system, Dare discovers just how blurry its morality truly is. For anyone to escape, it'll take working together. But not everyone wants to be freed, and SC has worked too hard, too long, to give any of them up.
Word Count: 38000
Summary: RISE (noun / verb) Eight definitions to inspire writers around the world, and an unlimited number of possible stories to tell: 1) An upward slope or movement 2) A beginning or origin 3) An increase in amount or number 4) An angry reaction 5) To take up arms 6) To return from death 7) To become heartened or elated 8) To exert oneself to meet a challenge Rise features 300-word speculative flash fiction stories from across the rainbow spectrum, from the minds of the writers of Queer Sci Fi.
- Fantasy
- Fantasy - Alternate History
- Fantasy - Candlepunk
- Fantasy - Clockpunk
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Dark Fantasy
- Fantasy - Erotica
- Fantasy - Faery & Fae
- Fantasy - Fairy Tale / Folklore
- Fantasy - Fantasy of Manners
- Fantasy - Gothpunk
- Fantasy - Heroic
- Fantasy - High & Other World
- Fantasy - Historical
- Fantasy - Hopepunk
- Fantasy - Knights & Castles
- Fantasy - Latinpunk
- Fantasy - LGBTQ+
- Fantasy - LitRPG
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - Mythic
- Fantasy - Mythpunk
- Fantasy - New Adult
- Fantasy - Paranormal
- Fantasy - People of Color
- Fantasy - Piratepunk
- Fantasy - Quiet
- Fantasy - Romance
- Fantasy - RPG
- Fantasy - Silkpunk
- Fantasy - Slipstream
- Fantasy - Steampunk
- Fantasy - Sword & Sorcery
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Fantasy - Young Adult
- Fantasy – Gods and Heroes
- Horror
- Horror - Angels & Devils
- Horror - Comedy
- Horror - Fairy Tale/Folklore
- Horror - Ghosts & Haunted Houses
- Horror - Gothic
- Horror - LGBTQ+
- Horror - LitRPG
- Horror - Lovecraftian/Cthulhu
- Horror - Man-Made Horrors
- Horror - Monsters
- Horror - Mythic
- Horror - New Adult
- Horror - Noir
- Horror - Occult
- Horror - People of Color
- Horror - Post-Apocalyptic
- Horror - Psychic Talents
- Horror - Psychological
- Horror - Shifters
- Horror - Splatterpunk
- Horror - Vampires
- Horror - Weird Horror
- Horror - Werewolves
- Horror - Witches
- Horror - Young Adult
- Horror - Zombies
- Paranormal
- Paranormal - Angels & Devils
- Paranormal - Comedy
- Paranormal - Dark
- Paranormal - Ghosts & Haunted Houses
- Paranormal - LGBTQ+
- Paranormal - LitRPG
- Paranormal - Magical Beings
- Paranormal - Monsters
- Paranormal - New Adult
- Paranormal - People of Color
- Paranormal - Psychic Talents
- Paranormal - Reincarnation
- Paranormal - Romance
- Paranormal - Shifters
- Paranormal - Vampires
- Paranormal - Young Adult
- Paranormal - Zombies
- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Alternate / Parallel Reality
- Sci Fi - Alternative History
- Sci Fi - Apocalyptic Fiction
- Sci Fi - Artificial Intelligence
- Sci Fi - Atompunk
- Sci Fi - Biopunk
- Sci Fi - Candlepunk
- Sci Fi - Christian
- Sci Fi - Climate Fiction (Cli-Fi)
- Sci Fi - Clockpunk
- Sci Fi - Clones
- Sci Fi - Colonization
- Sci Fi - Comedy
- Sci Fi - Cyberpunk
- Sci Fi - Cyberspace
- Sci Fi - Decopunk
- Sci Fi - Detective
- Sci Fi - Dieselpunk
- Sci Fi - Distant Planet
- Sci Fi - Dying Earth
- Sci Fi - Dystopian & Post-Apocalyptic
- Sci Fi - First Contact
- Sci Fi - Frontier
- Sci Fi - Furry
- Sci Fi - Galactic Empire
- Sci Fi - Generation Ship
- Sci Fi - Genetic Manipulation
- Sci Fi - Gothpunk
- Sci Fi - Greenpunk
- Sci Fi - Hard Sci Fi
- Sci Fi - Hollow Earth
- Sci Fi - Hopepunk
- Sci Fi - Human Evolution
- Sci Fi - Immortality
- Sci Fi - Latinpunk
- Sci Fi - LGBTQ+
- Sci Fi - LitRPG
- Sci Fi - Lost Worlds
- Sci Fi - Military
- Sci Fi - Mind Uploads
- Sci Fi - Multiverse
- Sci Fi - Mutants
- Sci Fi - Mythpunk
- Sci Fi - Nanopunk
- Sci Fi - Near Future
- Sci Fi - New Adult
- Sci Fi - Nowpunk
- Sci Fi - People of Color
- Sci Fi - Piratepunk
- Sci Fi - Pulp
- Sci Fi - Realistic
- Sci Fi - Robots/Androids
- Sci Fi - Romance
- Sci Fi - RPG
- Sci Fi - Science Fantasy
- Sci Fi - Silkpunk
- Sci Fi - Singularity
- Sci Fi - Slipstream
- Sci Fi - Social
- Sci Fi - Soft
- Sci Fi - Solarpunk
- Sci Fi - Space Exploration
- Sci Fi - Space Opera
- Sci Fi - Space Western
- Sci Fi - Spacepunk
- Sci Fi - SpyFi
- Sci Fi - Steampunk
- Sci Fi - Stonepunk
- Sci Fi - Superheroes & Villains
- Sci Fi - Terraforming
- Sci Fi - Teslapunk
- Sci Fi - Theological
- Sci Fi - Time Travel
- Sci Fi - Transhuman
- Sci Fi - Transistorpunk
- Sci Fi - Uplift
- Sci Fi - Utopian
- Sci Fi - Virtual Reality
- Sci Fi - Wattpunk
- Sci Fi - Weird Sci Fi
- Sci Fi - Young Adult
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Summary: Death doesn't always kill you... but second chances don't come free. Death is inevitable... Unless the Second Chance (SC) program recruits your particular super power. One last chance at life, in exchange for unquestioning completion of tasks set by the system that brought you back. At first, Dare's assignments seem trivial, inconsequential even. But as the missions progress, they produce more questions and no answers. Unexpected assailants, inexplicable tasks, and too many people Dare knows already in the system. Dare's never believed in coincidences. SC's motives are unclear. Questions aren't tolerated. Punishment is meted out arbitrarily. And SC can terminate the contract, and all participants lives with it, at any point in time. Dare's only chance is to figure out how to fight back without being deleted in the process. ~~ Rise is a Gamelit dark contemporary science fiction story set in the near future and is the first book in the Last Chance series. It touches on death, the afterlife, torture, and the lengths people can be pushed too.
Word Count: 7000
Summary: They’ve been friends since childhood. But can their friendship survive adult reality? Confirmed geeks and childhood friends, Lem and Devon are looking forward to reuniting at a convention. Despite their diverging lives and their fair share of secrets, their shared love of cosplay and science fiction brings them together in ways that nothing else could. But not all friendships are perfect. When their old schoolfriend Nerys joins them for the day, rifts soon begin to show as the three realise how far they’ve grown apart. Struggling with Nerys’s insensitivity and her misguided approach to non-binary gender expression, the group are determined to make the most of their time together and embrace their nerdy selves. But with tensions rising, can their friendship withstand the dramatic ways their lives have changed? A short, thought-provoking backdrop to the author’s White Hart series and her forthcoming Starship Teapot series, Stardust Wake provides an insightful glimpse at complex issues while brimming with passion for all things geek.