Horror stories that radically reinterpret ghosts, vampires, werewolves, and other traditional horror themes. Return to general Horror
Note: these books are currently sorted by release date, with newest first.
Word Count: 32,507
Summary: In Sacrum Umbra you were treated to tales from the shadows, the literary darkness that lives within all of us. Here you will find tales of another sort, the type you might find in the less wholesome end of the collective unconscious and the very depths of the gut. From stories of childhood gone horribly wrong to sex and madness with an impossible cost, this is where you'll find the more gruesome end of the spectrum.
- Horror
- Horror - Ghosts & Haunted Houses
- Horror - Gothic
- Horror - LGBTQ+
- Horror - Occult
- Horror - Psychological
- Horror - Splatterpunk
- Horror - Weird Horror
- Paranormal
- Paranormal - Ghosts & Haunted Houses
- Paranormal - LGBTQ+
- Paranormal - Monsters
- Sci Fi
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - First Contact
- Sci Fi - Weird Sci Fi
Word Count: 47,845
Summary: In the dark heart of our imagination, and the haunted corners our past there are places we fear to tread. As much as we might try to outrun them, as much as we might try to deny their truths, we are owned by their shape, molded by their claws. The story of our being, they form a Sacrum Umbra, a sacred shadow of improbable origin- our own dark heart.
Word Count: Information not available
Summary:
The action-packed conclusion to the award-winning series!
Withrow, Roderick, the Technopagans, the Book People, and all the rest of Withrow’s friends, allies, and accomplices are back again to bring the fight to their enemies – and to finish it once and for all!
The elder vampires have issued their challenge and Withrow has taken them up on it. Now he and the rest of the gang have teamed up to go to where they’ve always known they shouldn’t trespass: the stronghold of the elders, a gated community on the outskirts of Charlotte, North Carolina. Tucked away behind the high walls of their unholy fortress, the elders are ready to spring their villainy on the unsuspecting modern age and only Withrow stands in their way.
Withrow, Roderick, Jennifer, and their friends know they have only one chance to stop these ancient evils from roaring back out of the past – and it will take risking everything and everyone they hold dear if they’re to succeed. Join the fight alongside these unlikely heroes as they risk life, limb, souls, and sanity itself in a no-holds-barred free-for-all against the monsters who stand ready to re-enslave the world!
Word Count: Information not available
Summary:
Withrow Surrett, cantankerous vampire lord of North Carolina, is passing the long winter nights of the off-season in the sleepy resort town of Sunset Beach. When the nights are long and humanity slumbers, where else would a vampire go but the beach? This is no mere vacation for Withrow and his cousin Roderick, though. They’re hunting down a nest of nasty elder vampires who want to take over the world!
Of course it’s not that simple, because for Withrow nothing ever is. Withrow and Roderick - and their team of frienemies, rivals, and allies - soon learn there are stranger things afoot than vampiric machinations among the dunes of Sunset Beach: mysterious mortals, twisted sorceries, and fleeting apparitions. Through sabotage, espionage, and bare-knuckled brutality Withrow must find and stop the elder vampires before they play the ace up their sleeve!
Kick back in the sand with the fourth installment of this vampire and urban fantasy series, perfect for fans of Rick Gualtieri, Jeff Strand, or Christopher Moore.
Word Count: 90000
Summary: Intenze is the newest designer drug. Take it, and nightmares come alive. “Edging” is a better rush than the Tower of Terror. It’s a fraction of the price of a Six Flags admission. And it’s the most addictive high that the tiny suburb of New London has ever known. For Rick Carlson, the junkies roaming the streets don’t even scratch the surface of what worries him. He’s trying to win back his cheating wife. He’s trying to protect his residents at Belmont Assistant Living from their own drug-addled grandchildren. And he’s trying to save his twin boy and girl from their mother’s murderous paranoia. But he can’t save them all. The fears of all those who edge summon the Thirst—a living miasma that thrives on terror. It is bringing a storm. And time is running out.
Word Count: Information not available
Summary: WILL YOU BE ONE OF THE INVITED? A forbidden midnight market is coming to town. The Night Bazaar isn't new. In fact, it's as old as civilization. Its first recorded appearance was in Sana'a, around 700 B.C.E. with secretive merchants from the East who presented covered stalls of exotic goods and arcane services. Various mentions appear in obscure and controversial works from around the world. The only common element is that the market opens at midnight, closes before sunrise, and may appear for up to a week in the same city . . . Paris, 1796 . . . London, 1888 . . . Berlin, 1936 . . . San Francisco, 1906 . . . but never in the same venue each night. And never again in the same city. There's just one catch: In order to find it, you must be Invited. Tonight, The Night Bazaar opens in a parking garage somewhere in Manhattan. A whole subterranean city full of antique costumes, alchemical treatments, magical dentistry, palmistry, Tarot, tea leaf-reading, and water-, glass-, and crystal-gazing, oddities and objets d’art, medical curiosities and surgical instruments. Other lost arts and body alterations are offered in certain alcoves. Through the narrow aisles throng jongleurs, freaks, charlatans, mountebanks, faeries, prostitutes, and acrobats. The scents of opium, perfume, tobacco, greasepaint, incense, plastic explosive, alcohol, and sex permeate the air. But each object or service comes with a gift, a curse, or a haunting. (This is the summary of volume one. However, The Night Bazaar anthologies need not be read in any particular order; they are all designed to stand alone as well.) The Bazaar sells that which cannot be had elsewhere. Everything you’ve read about but thought had passed away, or perhaps never existed. How wrong you were! Your guide is Madame Vera, a tall, thin woman of uncertain age, ethnicity, and trustworthiness. The stories within are your invitation to join us. It seems you have already spotted something you desire . . . but don’t head off that way, not just yet. You have all night . . . but not a moment more.
- Fantasy
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Dark Fantasy
- Fantasy - Faery & Fae
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - Slipstream
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Fantasy - Young Adult
- Horror
- Horror - LGBTQ+
- Horror - Lovecraftian/Cthulhu
- Horror - Occult
- Horror - People of Color
- Horror - Psychological
- Horror - Weird Horror
- Horror - Witches
- Paranormal
- Paranormal - Magical Beings
- Paranormal - Young Adult
Word Count: Information not available
Summary: The Fright Factory is here to help you as you labor in the control room, on the assembly line, or mixing the chemicals of inspiration and imagination in huge vats that give off dark and eerie vapors. Here you'll find guidance in drawing up the blueprints of your story along with a selection of tools to help you customize your design. The elements of horror include the setting, the tingle of suspense building into genuine fear, and of course the Monster. Those are the basics. From there horror can become ghost stories, tales of suspense, splatter and/or gross-out horror, and what might be called the O. Henry approach (twist endings). Cross-genre writing mixes in police procedurals, P.I. stories, and medical horror. Romance with monsters has become popular. You can also throw in the weird western, the Elder Gods, and Joe R. Lansdale - a category unto himself. Whether you're telling a weird tale in the classic tradition of Clark Ashton Smith or creating cutting edge steampunk frights, the long and venerable history of the horror story has also spawned a set of clichés you'll want to avoid. Now the whistle shrieks, signalling the beginning of a new shift. Time to set the machinery of the factory in motion as we explore the art and craft of building better horror.