Word Count: Information not available
Summary: Ardulum. The planet that vanishes. The planet that sleeps. Neek makes a living piloting the dilapidated tramp transport, Mercy’s Pledge, and smuggling questionable goods across systems blessed with peace and prosperity. She gets by—but only just. In her dreams, she is still haunted by thoughts of Ardulum, the traveling planet that, long ago, visited her homeworld. The Ardulans brought with them agriculture, art, interstellar technology…then disappeared without a trace, leaving Neek’s people to worship them as gods. Neek does not believe—and has paid dearly for it with exile from her home for her heretical views. Yet, when the crew stumbles into an armed confrontation between the sheriffs of the Charted Systems and an unknown species, fate deals Neek an unexpected hand in the form of a slave girl—a child whose ability to telepathically manipulate cellulose is reminiscent of that of an Ardulan god. Forced to reconcile her beliefs, Neek chooses to protect her, but is the child the key to her salvation, or will she lead them all to their deaths?
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Summary: The planet wakes. Atalant is torn between two worlds. In uncharted space—head of a sentient planet—the new Eld of Ardulum now leads the religion she once rejected. Emn is by her side but the Mmnnuggl war brewing in the Charted Systems—threatening her homeworld of Neek—cannot be ignored. Atalant must return to the planet that exiled her in order to lead the resistance. She must return home a god, a hypocrite, a liar in gold robes, and decide whether to thrust her unwilling people into the truth of Ardulum, or play the role she has been handed and never see her family, or her world, again.
Word Count: 90300
Summary: It's a time of change, between magic and alchemy. Born the heir of a master woodcutter in a queendom defined by guilds and matrilineal inheritance, nonbinary Sorin can’t quite seem to find their place. At seventeen, an opportunity to attend an alchemical guild fair and secure an apprenticeship with the queen’s alchemist is just within reach. But on the day of the fair, Sorin’s mother goes missing, along with the Queen and hundreds of guild masters, forcing Sorin into a woodcutting inheritance they never wanted. With guild legacy at stake, Sorin puts apprentice dreams on hold to embark on a journey with the royal daughter to find their mothers and stop the hemorrhaging of guild masters. Princess Magda, an estranged childhood friend, tests Sorin’s patience—and boundaries. But it’s not just a princess that stands between Sorin and their goals. To save the country of Sorpsi, Sorin must define their place between magic and alchemy or risk losing Sorpsi to rising industrialization and a dark magic that will destroy Sorin’s chance to choose their own future.
Word Count: 50800
Summary: Never look a mannequin in the eyes! Edi has collected antiques and ghost stories for as long as they can remember. Some old objects buzz with history, and when Edi touches them, they see fragments of the item's story. But are the visions real? Edi desperately wants to believe in the supernatural until a mysterious ghost transforms their mom into a mannequin. Helped by Delilah, a thirteen-year-old psychic, Edi researches local hauntings to untangle how and why their mom became a mannequin. When Edi finally employs their ability to see an artifact’s history, they learn the terrifying truth. The ghost that turned Edi’s mom into a mannequin wants to resurrect herself, and she doesn’t care how many people she murders in the process. If Edi doesn’t put her spirit to rest by the end of the summer solstice, dozens of people will be forever mannequinized, including Edi and Delilah’s moms. Find out what happens in Junk Junction by Sara Codair!
Word Count: 99000
Summary: Look to the skies! Brave adventurers face new relationships and adversity in all sizes, from steampunk dirigibles to harpies, giant bees to garden gnomes, and winged dinosaurs to sky pirates. Isolated mountain peaks, clifftop cities, and battles in the sky abound in this sapphic anthology focused on overcoming challenges awaiting in the clouds. If you like diverse stories with lesbian and sapphic-centric heroines enjoying the thrill of adventure high in the air, buy Lofty Mountains today! With stories by: Seanan McGuire, Rosiee Thor, Rebecca Kim Wells, Maya Gittelman, Carmen Loup, Sara Codair, William C. Tracy, N.L. Bates, L.R. Gould, Robin C.M. Duncan, and J.S. Fields
- Fantasy
- Fantasy - Faery & Fae
- Fantasy - Fairy Tale / Folklore
- Fantasy - Heroic
- Fantasy - Historical
- Fantasy - LGBTQ+
- Fantasy - Mythic
- Fantasy - People of Color
- Fantasy - Piratepunk
- Fantasy - Quiet
- Fantasy - Romance
- Fantasy - Silkpunk
- Fantasy - Weird Fantasy
- Paranormal
- Paranormal - Magical Beings
- Sci Fi
- Sci Fi - Biopunk
- Sci Fi - Climate Fiction (Cli-Fi)
- Sci Fi - Distant Planet
- Sci Fi - Dying Earth
- Sci Fi - LGBTQ+
- Sci Fi - Lost Worlds
- Sci Fi - Weird Sci Fi
Word Count: 85900
Summary: Welcome to the Industrial Revolution. Magic has been banished back to the edges of the continent, and Sorin the Master Chemist has one remaining task: restore the guilds of Gasta Fletcha to save the continent's economy, and its soul. Except the continent has never been more prosperous. Queen Magda is ready to leave the guilds behind and embrace the incoming factories. Sorin’s task of releasing trapped skills from magic amulets is no longer a priority of the crown. Sorin would rather die than give up on the guilds, but Sorin is not the queen and does not get to make these decisions. To make matters worse, the magic of Gasta Fletcha will not be so easily ignored. Sorin would like nothing more than to sort both their personal and professional differences with Magda, but, spurred by a disembodied magic voice from an amulet, they set out on a quest across the continent, hoping to discover a new purpose. What they find instead is a trail of destruction in the wake of a rapidly growing industry: factories with horrible working conditions, children maimed in the pursuit of economic growth, and the devastating loss of guild tradition. It will take a blend of magic, chemistry, tradition, and progress to save the guilds and Gasta Fletcha, and Sorin must decide what is truly in the people's best interest—cultural history or economic prosperity. One choice will cost Sorin their queen. The other will cost them their heritage.
Word Count: Information not available
Summary: Before Ardulum, there was the Mercy’s Pledge. One year after saving the Neek homeworld and redefining the people’s religion, the crew of the Scarlet Lucidity returns to the Charted Systems for a much-needed break. For Nicholas and Yorden, the Systems will always be home, but for Emn and Atalant, too many memories compound with Emn’s strange new illness to provide much relaxation. Tales from Ardulum continues the journey of Atalant, Emn, Yorden, Nicholas, and Salice as they try to define their place in a galaxy that no longer needs them while battling the artifacts of Ardulan colonization. Other stories include Yorden’s acquisition of the Mercy’s Pledge (and his grudge against the galaxy), Atalant’s exile from her homeworld, Ekimet and Savath’s romance, and many others.