J.S. Fields (@Galactoglucoman) is a scientist who has perhaps spent too much time around organic solvents. They enjoy roller derby, woodturning, making chainmail by hand, and cultivating fungi in the backs of minivans.
Fields has lived in Thailand, Ireland, Canada, USA, and spent extensive time in many more places. Their current research takes them to the Peruvian Amazon rainforest each summer, where they traumatize students with machetes and tangarana ants while looking for rare pigmenting fungi. You can find their books at jsfieldsbooks.com and support their writing (as well as get exclusive short stories, Ardulum snippets, and sneak peaks at new works) at their Patreon. Nonbinary, and yes, it matters.
Books By J.S. Fields
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Summary: Welcome to the Industrial Revolution. Magic has been banished back to the edges of the continent, and Sorin the Master Chemist has one remaining task: restore the guilds of Gasta Fletcha to save the continent's economy, and its soul. Except the continent has never been more prosperous. Queen Magda is ready to leave the guilds behind and embrace the incoming factories. Sorin’s task of releasing trapped skills from magic amulets is no longer a priority of the crown. Sorin would rather die than give up on the guilds, but Sorin is not the queen and does not get to make these decisions. To make matters worse, the magic of Gasta Fletcha will not be so easily ignored. Sorin would like nothing more than to sort both their personal and professional differences with Magda, but, spurred by a disembodied magic voice from an amulet, they set out on a quest across the continent, hoping to discover a new purpose. What they find instead is a trail of destruction in the wake of a rapidly growing industry: factories with horrible working conditions, children maimed in the pursuit of economic growth, and the devastating loss of guild tradition. It will take a blend of magic, chemistry, tradition, and progress to save the guilds and Gasta Fletcha, and Sorin must decide what is truly in the people's best interest—cultural history or economic prosperity. One choice will cost Sorin their queen. The other will cost them their heritage.
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Summary: It's a time of change, between magic and alchemy. Born the heir of a master woodcutter in a queendom defined by guilds and matrilineal inheritance, nonbinary Sorin can’t quite seem to find their place. At seventeen, an opportunity to attend an alchemical guild fair and secure an apprenticeship with the queen’s alchemist is just within reach. But on the day of the fair, Sorin’s mother goes missing, along with the Queen and hundreds of guild masters, forcing Sorin into a woodcutting inheritance they never wanted. With guild legacy at stake, Sorin puts apprentice dreams on hold to embark on a journey with the royal daughter to find their mothers and stop the hemorrhaging of guild masters. Princess Magda, an estranged childhood friend, tests Sorin’s patience—and boundaries. But it’s not just a princess that stands between Sorin and their goals. To save the country of Sorpsi, Sorin must define their place between magic and alchemy or risk losing Sorpsi to rising industrialization and a dark magic that will destroy Sorin’s chance to choose their own future.
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Summary: Before Ardulum, there was the Mercy’s Pledge. One year after saving the Neek homeworld and redefining the people’s religion, the crew of the Scarlet Lucidity returns to the Charted Systems for a much-needed break. For Nicholas and Yorden, the Systems will always be home, but for Emn and Atalant, too many memories compound with Emn’s strange new illness to provide much relaxation. Tales from Ardulum continues the journey of Atalant, Emn, Yorden, Nicholas, and Salice as they try to define their place in a galaxy that no longer needs them while battling the artifacts of Ardulan colonization. Other stories include Yorden’s acquisition of the Mercy’s Pledge (and his grudge against the galaxy), Atalant’s exile from her homeworld, Ekimet and Savath’s romance, and many others.
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Summary: The planet wakes. Atalant is torn between two worlds. In uncharted space—head of a sentient planet—the new Eld of Ardulum now leads the religion she once rejected. Emn is by her side but the Mmnnuggl war brewing in the Charted Systems—threatening her homeworld of Neek—cannot be ignored. Atalant must return to the planet that exiled her in order to lead the resistance. She must return home a god, a hypocrite, a liar in gold robes, and decide whether to thrust her unwilling people into the truth of Ardulum, or play the role she has been handed and never see her family, or her world, again.
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Summary: Ardulum. The planet of myth. The planet of unwanted destiny. The Charted Systems are in pieces. Mercy’s Pledge is destroyed, and her captain dead. With no homes to return to, the remaining crew sets off on a journey to find the mythical planet of Ardulum—a planet where Emn might find her people, and Neek the answers she’s long sought. Finding the planet, however, brings a host of uncomfortable truths about Ardulum’s vision for the galaxy and Neek’s role in a religion that refuses to release her. Neek must balance her planet’s past and the unchecked power of the Ardulans with a budding relationship and a surprising revelation about her own genealogy. Ardulum: Second Don blends space opera elements and hard science into a story about two women persistently bound to their past and a sentient planet determined to shape their future.
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Summary: Ardulum. The planet that vanishes. The planet that sleeps. Neek makes a living piloting the dilapidated tramp transport, Mercy’s Pledge, and smuggling questionable goods across systems blessed with peace and prosperity. She gets by—but only just. In her dreams, she is still haunted by thoughts of Ardulum, the traveling planet that, long ago, visited her homeworld. The Ardulans brought with them agriculture, art, interstellar technology…then disappeared without a trace, leaving Neek’s people to worship them as gods. Neek does not believe—and has paid dearly for it with exile from her home for her heretical views. Yet, when the crew stumbles into an armed confrontation between the sheriffs of the Charted Systems and an unknown species, fate deals Neek an unexpected hand in the form of a slave girl—a child whose ability to telepathically manipulate cellulose is reminiscent of that of an Ardulan god. Forced to reconcile her beliefs, Neek chooses to protect her, but is the child the key to her salvation, or will she lead them all to their deaths?
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Summary: When do dreams become reality? Orin sells dandelion latex at a no-name market, barely scraping by. Mette is a princess. Maybe. What Orin does know is that for thirty seconds every night, Mette visits Orin in xir dreams. Orin has long since written the fancy ghost woman off as a recurring nightmare, but when Mette insists upon meeting in real life, Orin's inner world turns out to be more substantive than imaginary. Along with best friend Blathnaid, Orin embarks on a journey to discover the truth behind xir otherworldly connection--determined to free xir mind and finally get a good night's sleep. But it's an ancient, planetary magic that binds Orin to Mette, and Orin's dandelions may be their only chance to survive the separation. If you want a fun, queer romp through a sci-fi planet with magic and dragons (of a sort), download Awry with Dandelions today! Note: this book uses xie/xir pronouns for Orin. Genres: Space Opera / Science Fiction / Romance / LGBT Lesbian Non Binary Market: Adult and New Adult
- Fantasy
- Fantasy - LGBTQ+
- Fantasy - Romance
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Sci Fi
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - Dying Earth
- Sci Fi - Frontier
- Sci Fi - Galactic Empire
- Sci Fi - LGBTQ+
- Sci Fi - Romance
- Sci Fi - Science Fantasy
- Sci Fi - Space Opera
- Sci Fi - Weird Sci Fi