Marie is a multi-award winning fantasy and science fiction writer with a serious reading addiction. If she wasn't writing about all the people in her head, she'd be lurking about coffee shops annoying total strangers with her stories. So really, writing is a way of saving the masses.
Her first fantasy series, The Lost Ancients, starts with The Glass Gargoyle. The rest of the series is complete at six books total. A continuing series follows another adventure and started with The Seeker's Chest.
A space opera trilogy, The Asarlai Wars, launched with Warrior Wench, and continued with the Victorious Dead. The final book, Defiant Ruin, is available now. More adventures in a second trilogy start with Traitor's Folly!
A steampunk adventure, A Curious Invasion, followed by The Mayhem of Mermaids, will conclude in 2023 with An Intrigue of Pharaohs.
Like portal epic fantasy? The Essence of Chaos is the first book in the books of the Cuari series. The third book, Destruction of Chaos, releases in 2023.
Lighter romantic fantasy can be found with the completed Magic & Sorcery Chronicles. Three royal sisters face challenges and romance on their way to the throne.
When not saving the masses from coffee shop shenanigans, Marie likes to visit the UK and keeps hoping someone will give her a nice summer home in the Forest of Dean or in northern Wales.
Marie is also a member of SFWA (Science Fiction and Fantasy Writers Association) and NINC (Novelists, INC).
To find out more about the books, and future series, please visit her website at www.marieandreas.com--especially if you happen to have a small cottage to give her.
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Books By Marie Andreas
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Summary: “There cannot be a war, the nations must hold strong.” Those were the words spoken to Jenna as she and her friends tried to save Traanafaeren from falling to the forces of evil. They were spoken right before Lithunane, the capital of Traanafaeren, was destroyed and war became real. Jenna raced to Irundail, the new capital of Traanafaeren, to find a way to follow the prophecies that would help her as the Protector to stop the end of all worlds by the followers of the dark god Qhazborh. Unfortunately, the original Protector’s knowledge was lost when the woman was mind sacrificed and Jenna was ripped out of Los Angeles and into the woman’s body. She thought she’d have more time to learn everything, but time has run out. War has started the final clock running and there are only two ways it will end. Joining back up with the love of her life, Storm, and more of their friends is bittersweet as they all rush to risk their lives to destroy the portal. Failure to complete that will bring forth horrific monsters and end the world. All of the worlds. Demonspawn, hidden dangers, mysterious cavern worlds with deadly creatures, and menaces from deep in the sea stand in their way. Jenna must find a way with Storm, Ghortin, Crell, and others to save this world from the forces trying to destroy it. The gods and goddesses of old failed eons ago to destroy the portal. But one former graduate student from Los Angeles now must find a way to do it—or die with everyone and everything she knows. Join the final quest and conclusion now!
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Summary: Jenna, Storm, Ghortin, and the rest of the people Jenna holds dear in this new world face a war that will shake the pillars of the Universe and beyond. Join in the explosive conclusion of the Books of the Cuari trilogy!
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Summary: Long lost Egyptian gods and goddess. Killer curses. Nettie, Caden, Gaston, and the rest of her friends from the Society of the Unexplainable have survived deadly aliens from the skies, murderous mermaids, and far more. When the Society begins to question some heritage left behind by Nettie's vampire mother, and wants to bring Nettie in for study, Gaston realizes that the Society can't be trusted. Then a rogue Runner, one of the alien beings who work for the Society, is discovered within Gaston's mansion with murderous intent. And the Society claims that none of their Runners are missing. An attack by creatures out of Egypt's past, and no support from the Society’s headquarters, leaves the group in London on their own. Now they face their biggest threat ever on their own--deadly creatures, Egyptian deities, and the spirits of pharaohs coming back to claim what they left thousands of years ago. And, they don't only want Egypt this time.
Word Count: Click here to reveal124500 (Click here to hide)
Summary: Magic and mayhem continue as Taryn, her drunken faery companions, and the rest of their crew find out that the list of people trying to destroy them just keeps growing. And the worst-case scenarios leave Taryn alive. Taryn has spent her life hunting relics. As of late, she’s become the hunted, and going to the south to rescue people she loves only pointed out how bad things were. Saving her friends, exposed a deadly threat to the entire world. The race is on to find allies to fight a massive battle that should have been resolved thousands of years ago. But the list of enemies grows larger, as a unified force breaks apart—sending danger toward Taryn, Alric, and the rest from too many directions. Fighting on many fronts is deadly for a small crew, no matter how fierce they are. And even the faeries find themselves pushed to their limits. Betraying elves, dangerous ghosts, soul-stealing relics, ancient spells, and horrific creatures back from the dead seem to be one step ahead of them. And they know secrets about Taryn’s past that even she didn’t recall. Come along for more adventures from the Lost Ancients series!
Word Count: Click here to reveal138300 (Click here to hide)
Summary: In the thousands of years since the fey fled their homeland beyond the veil, they had never looked back. That was a fatal mistake. Aisling was a Los Angeles detective and a damn good one. She was also a member of one of the most powerful elven families—something she wasn’t good at and worked hard to ignore. An attack on the fey of Los Angeles left hundreds dead, buildings missing, and more questions. The United Kingdom was the focus of the next attack. The veil between the worlds was breaking—creatures whom the fey had fled from were finding their way through with horrific consequences. Now the threat was bigger. The stories Aisling had been told of the other side were wrong and spread to cover up the horrors that had been done when the fey fled. But they were right about one thing—deadly things in the worlds beyond Earth. And the veil between the worlds was falling. The collapse would destroy not only Earth but all the worlds beyond the veil. The Broken Veil trilogy comes to an exciting conclusion!
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Summary: You have begun your Challenge. Be fleet of mind, gentle of foot, and strong of heart. Blessings of the oracles be upon you. So begins the Challenge that every royal in Astarious has had to complete to be able to be declared an heir to the throne. It must be begun before their twenty-first birthday and they can’t be told of prior Challenges. Piallen has waited impatiently through her two older sister’s Challenges. Anticipating the day that she would not only face her own, but be able to hear their stories. She prefers training with sword and bow out in the woods over anything that takes place indoors. Her excitement at her impending Challenge is based more on being able to prove her skills worthy, than any real love of wanting to be declared heir. She has a feeling that being an heir will involve a lot more indoor time whether she wants it or not. A shocking betrayal and attack from within the palace itself throw all of the careful preparations for her Challenge off and reveals unknown secrets about Piallen and the mysterious magic leak she’s had since she was a child. Fighting off the attackers, she finds herself pulled into a strange land by a powerful and attractive sword wielding mage—but it wasn’t the work of the oracles. After a rousing sword fight, she, the mage, and her grigeen companion, find themselves flung into another kingdom. One where former allies turned enemies are mounting a massive attack. To destroy Astarious. The conclusion of the Magic & Sorcery trilogy!
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Summary: The Challenge is faced by all royals of Astarious who would seek to rule the kingdom. Before their twenty-first birthday they must submit to the will of the oracles to be sent on an unknown adventure. The oracles created the Challenge to make certain the new royals were strong enough and wise enough to rule the kingdom when they return. If they return. As the middle royal daughter, Nevaine already saw the results of one Challenge—her older sister, Lizeth. However, unlike her older sister, Nevaine had no master life plan, nor a goal of ruling the land. She would much rather stay home and read—or work on her formidable knife skills. She wasn’t even certain that she wanted to rule the kingdom. Two days before her Challenge begins, her boyfriend suddenly vanishes, leaving a cryptic note behind—one about another woman. Hurt and furious, Nevaine first refuses to believe anything good about him, but evidence grows that he might have been taken to throw off her Challenge. Portals and foul magic invade the kingdom. And when Nevaine is kidnapped to keep her from leaving on her Challenge, she realizes there is far more at stake than her right to be declared an heir to the kingdom. She finds herself in a distant land with her grigeen companion and surprisingly, her semi-ex-boyfriend. He’s not who she thought he was and his lies could prove fatal for them all.
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Summary: In the lovely land of Astarious, the Challenge marks all royals who would seek to rule the kingdom. Before their twenty-first birthday they must submit to the will of the oracles to be sent on an adventure. Most of the time, they return from their Challenge stronger, wiser, and far more experienced than when they left. Sometimes they come back broken in body or mind. Sometimes they don’t come back at all. As the eldest of three royal sisters and the most powerful spell singer in generations, Princess Lizeth has her fortunate life all planned out: claim her place as heir to the throne, choose a perfect man of royal blood as is the law, and someday ascend as queen. All she must do is pass her Challenge—a lonely, dangerous test of her magic, her ambition, and her very spirit. But before she can prove herself, Lizeth and her two sisters find themselves caught up in intrigue, mayhem, and an alarming number of dead bodies. With the king and queen gone on a vital diplomatic mission, Lizeth is determined to protect her family and her palace. Until the oracles of the Challenge whisk her away unexpectedly. Except she isn’t alone. In contradiction of everything she’s been told, she finds herself in a strange land with her animal companion plus an annoyingly mysterious—and annoyingly handsome—woodsman. And the Challenge isn’t only hers: the fate of her someday kingdom and more may be at stake. The trio must discover why they’ve been summoned so far from home if they ever want to find their way back, and Lizeth must risk everything she holds dear—including her magic—without falling for the man fighting at her side. Her future has never been so uncertain. And it’s not just her future…
Word Count: Click here to reveal22200 (Click here to hide)
Summary: Jadiera lives a simple life as a courier between the islands of the kingdom she calls home. Hauling small wares isn't exciting--but it keeps a ship under her feet. Until the day she is mistaken for someone so dangerous, people only speak of her in hushed tones. And a bunch of mythological faeries fly into her life. Having a calm and steady life becomes nothing but a wish for Jadiera as she and her new faery companions fight off pirates and evil gnomes. Life will never be the same. This is a standalone novella that ties into The Lost Ancients extended series. It can be read without having read the other The Lost Ancients books.
Word Count: Click here to reveal126300 (Click here to hide)
Summary: More enemies, more tricks, more explosions! Once again, Taryn has her hands full—but sometimes her hands have talons… Relic hunter Taryn St. Giles spent years with her head down in the dirt, unearthing the secrets of ancient artifacts. Now she is the one being hunted for the secrets of her own past. And if she’s not clever, strong, and very, very lucky, she’ll be the next relic buried. Monsters, magic, and mayhem have haunted her through secret caverns, forgotten elven cities, and some really mediocre taverns. With her beloved Alric and dear friends kidnapped, she’s heading to the southern continent with her remaining stalwart companions where more mayhem awaits—along with stranger monsters and a deadly magic that twists her very flesh and bones. Old mysteries almost destroyed her world once—and Taryn was right there. As long-lost deities and hidden realms return with lethal consequences, she has another chance to discover her destiny and reclaim her power. But if she fails, more than her friends will be lost forever. Join the continuing adventures from the extended Lost Ancients series!
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Summary: Strange magics plucked Jenna from Earth to a new world and a new body. But now darker forces threaten the new life she’s come to love. She risked everything to defend her kingdom and friends, struggling to channel chaotic Power to defeat a demonspawn king. They won that fight, but the war was only beginning. Now, one by one, the neighboring kingdoms are falling silent, under attack from monsters that shouldn’t exist and from within their own people. The cuari who protect and guide this world have suddenly vanished, and the chaotic plane—the source of all magic—is failing. Jenna is in the body of a Guardian, channeling the voice of a long-lost god, and tasked with averting the coming apocalypse, but this time, magic and destiny might not save the day. Separated from Prince Corin—Storm, who she might love if she had a free moment—and seeking a missing magic book, she’ll be hunted by deadly enemies and haunted by visions of what will happen if she fails while her friends are pushed the limits of their bravery and hope. If she can’t figure out how to end the attacks, free the cuari, and save the chaotic plane, this world will fall—and so will all the others.
Word Count: Click here to reveal129000 (Click here to hide)
Summary: Aisling helped stop the drug war that would have destroyed all fey in Los Angeles. But now far more than just a single city, state, or even country is at risk. The threat is global. When the fey fled the world on the other side of the veil thousands of years ago, they did so to create a world safe from the danger they left behind. Unfortunately, the veil is growing thinner and no longer completely blocks creatures from the other side from traveling where they want. Deadly beings left behind are coming through to this world with catastrophic results for both fey and human alike. Fighting against beings far beyond anything seen before, and the possible replacement of people in all levels of government, Aisling and her companions find themselves on the run with no safe place to go. There is also a small group of fey, elves in particular, who are willing to risk the destruction of this world to get the power they need. One was a thug thought dead, the other is Aisling’s mother.
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Summary: The mayhem returns! New adventures beyond The Lost Ancients original six book series- Taryn, her drunken faeries, and most of her friends, survived the fight for the relics left behind by the missing people known as the Ancients. Now a new adventure awaits as they find there are deeper and older dangers loose in the world. Taryn just wants to have a normal life, hopefully with the love of her life and her crazed drunken faeries. Sadly, hoping doesn’t always make it so. There are dangers moving up from the south, a kingdom far removed from Beccia and all Taryn knows. Hidden messages, killer jewelry, and possessed weapons are all invading her dreams of normalcy. Too many people know who she really is. And they know how to use her as a weapon. Taryn and her friends have to figure out the clues as friends start vanishing. And the faeries really had nothing to do with it. Really. If you miss the mayhem of the faeries—come back around for another ride! While this is a new series-- it is STRONGLY recommended that you have read The Lost Ancients series first. LOTS of spoilers!
Word Count: Click here to reveal126000 (Click here to hide)
Summary: Not her world. Not her body. All her problems. When monstrous hounds chase Jenna Reilly into a ditch outside LA, she finds herself thrown into a world far stranger than Los Angeles -- and trapped in a body that isn't her own. The inhuman man who rescues her has been hunting monsters, and finding Jenna is a clue to a coming apocalypse. Forces of a lost evil from the past are coming back to reclaim their land. Over the centuries, a select group of people had been in place to stop that from ever happening. One of these was the woman whose body Jenna had been slammed into. Unfortunately, the body’s previous owner had been brutally mind-sacrificed by the followers of the dark gods, leaving Jenna with no knowledge of how she was to stop the coming slaughter of the world she was now in. The uncontrolled magical powers that are growing inside her could save this world, or seal its fate in brutality and horror. A brutality that will branch back to Earth after it destroys this world.
Word Count: Click here to reveal130500 (Click here to hide)
Summary: Death is stalking the fey. Thousands of years ago, the fey races crossed the Veil into the human world to save themselves. Hundreds of years ago, the fey saved humanity from being wiped out by the Black Death. Now something is coming after the fey—from Earth and from beyond the Veil. As a detective with the LAPD, Aisling Danaan has seen it all, and as an elf from a powerful, guarded clan, she sees more than most. But no one has ever seen a fairy explode from iron poisoning. The winged fey who died was one of various fey races that outnumber humans in a world where the Black Death nearly wiped out humanity. Over time, the species mingled, and magic and technology developed equal standing. But the strange and violent murder threatens to unbalance the peace that the fey High Council brought through the Veil. Called out by name by the killer, Aisling must unravel a tangle of secrets reaching deeper and wider than any case she’s ever worked. And one of the most vexing mysteries is super spook Reece Larkin. With badges from too many questionable agencies, the sexy, troublesome spy seems to know more than he’s willing to share—and what he won't tell could kill them. They’ll have to work together to hunt down the source of the poisoning before the entire fey population on Earth is destroyed by the Iron Death.
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Summary: Never trust mer-folk! Dr. Nettie Jones is an agent for The Society for the Exploration of the Unexplainable, a secret organization protecting England from unnamed sources. She also recently helped defend Mother England, and possibly the world, from an alien invasion. And she’s half-vampire on her mother’s side. While working in the London Society headquarters, Nettie becomes caught up in a new conspiracy—one coming from the ocean itself. Tracing the attacks to a small area in Northern Wales, Nettie and the rest of the London contingent troop north to try and stop it before things get worse. Fairy tales tell of loving mermaids wishing to come to the land. The truth is far more brutal, and the mer-people want far more than just to come on land for a visit. Join the second adventure in an alternative world where things aren't always what they seem.
Word Count: Click here to reveal112800 (Click here to hide)
Summary: Magic, mayhem, murder, relics, true love, and drunken faeries. Life has been a bit too exciting for Taryn St. Giles. And the troubles are just beginning. Taryn has been through a year of changes—to her and her world. As a digger, she’d searched through the past to find out who the missing elves and Ancients had been. Now she knows the elves and they are helping her uncover the secrets of the Ancients. Secrets she’s not sure she wants to know. A few too many up close and personal encounters with the relics that were left behind leaves her shaken and on the run. Even from the people she loves. The relics were part of a weapon that led to the destruction of the Ancients. Now Taryn and Alric, must get a goddess, hundreds of faeries, and the rest of their friends to work together to destroy the weapon before anyone can use it again. But when her world comes crashing down around her, will Taryn have the strength to do what needs to be done? The world shattering conclusion to the original Lost Ancients six-book series!
Word Count: Click here to reveal126600 (Click here to hide)
Summary: The fight for the Commonwealth comes to an explosive conclusion! The good news is that Captain Vaslisha Tor Dain and most of her rag tag band of mercenaries managed to survive a devastating confrontation with the resurrected ancient enemy the Asarlaí. The bad news is that the Warrior Wench has crash landed on a deserted planet in an unknown galaxy. Priority number one is getting off this dead rock and hopefully reuniting with the rest of their missing crew. Sadly, that’s easier said than done, especially when a supposedly long ago destroyed ship called the Defiant shows up. Vas and the gang can’t seem to catch a break, for just as they are starting work on salvaging the Defiant, Garmainian bounty hunters suddenly appear to claim a prize on Vas’s head. Vas is guilty of a lot of things, but she honestly can’t remember the crime she is accused of committing and as far as she knows hasn’t ever been to Garmainian space. Disturbingly, this crime apparently occurred during the mysterious missing weeks Vas experienced on her recent “vacation”. Vas and her second in command Deven’s to do list keeps getting longer: escape from the Garmainian hunters before they get executed; reunite their small banged up fleet and try to get back into Commonwealth space; find out if their frenemy Marli survived; and of course, finally defeat the Asarlaí for good. Unfortunately during the six months Vas and company have been stranded, the Asarlaí have been on the move….which means time and options are rapidly running out!
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Summary: In an Alternative Victorian London, England has a new queen--she just happens to be undead. Dr. Nettie Jones is a new agent for The Society for the Exploration of the Unexplainable, a secret organization protecting England from unnamed sources. Being half-vampire is an added complication. The Society doesn't yet appreciate Nettie but fate steps in when invaders from a dying planet begin following her the same day Queen Victoria chooses to be turned into a vampire. Things become dangerously interwoven when Nettie discovers that a supposed accident was in fact an act of betrayal by one of the agents of the Society. The first shot in a larger conspiracy Nettie and her fellow Society agents must pull together to thwart the alien invaders, fight off the vampire infestation, and rescue the Queen from becoming the longest ruling undead monarch, even if that rescue is against her will. Grab some tea and download Nettie's gaslamp adventure today!
Word Count: Click here to reveal114000 (Click here to hide)
Summary: A long-lost elven kingdom, body-swapping ghosts, walking weapons of mass destruction... Archaeologist and part-time bounty hunter Taryn St. Giles has had a Very. Bad. Year. Ever since she and her trio of badly singing, drunken faeries started digging into the mysteries of a certain handsome elven lord, she's been up to her nose in explosions, slavering monsters, and assorted other dangers. Now Taryn, Alric, their friends, and more than a few enemies are racing across the desert to find the last pieces of a lethal relic so they can save their world and finally share a quiet pint of ale. But some secrets are buried deeper than a millennia, and this time, Taryn might not escape unscathed. Actually, she might not even be Taryn anymore...
Word Count: Click here to reveal122400 (Click here to hide)
Summary: The galaxy was in for a world of hurt--chaos unseen since the violent, sadistic Asarlaí ruled. For the first time in her life, Vas doesn't know if she can fight hard enough to stop it. Vaslisha Tor Dain was a simple sort of mercenary starship captain. She fought hard, drank hard, and killed people when all else failed. Those were the good days--blown to interstellar dust when a band of crazed monks tried to resurrect a race of long-dead homicidal rulers: the Asarlaí. Vas and her crew defeated the first wave but at great cost, both professional and personal. Now lying low, she's been taking tedious recovery jobs with a new ship, a new second-in-command, and a galactic government that has gone into hiding but is still on the hunt for her and her ship. But there are noises in the distant corners of the galaxy that the Asarlaí have found new allies and another way to come back from the great beyond. A painful and brutal way that will destroy worlds. In the darkest night of deep space, if she sits too still and thinks too long, she still misses her former ship, scattered in pieces across the universe, and Deven, her former second-in-command, also scattered in pieces across the universe. When what should have been an easy job with easy money backfires in her face, the cosmic conspiracy engulfs her again. The ghost--make that ghosts--of her dead lover appears, as do the deadly, long-gone Asarlaí who want their empire of worlds back, never mind that other beings live there. And Vas realizes lying low was never a possibility, not for the Warrior Wench, and never for her. Death is final. Except when it isn't. But the righteous in battle are always VICTORIOUS DEAD.
Word Count: Click here to reveal106000 (Click here to hide)
Summary: Murderous magic, vanished races, killer relics, and drunken faeries--who knew the end of the world would look like this? Taryn St. Giles thought she knew all about elves. She dreamed of the long-vanished elves as a child and has spent the past fifteen years digging through their abandoned ruins in Beccia. Six months ago, Taryn found out everything she thought she knew about the elves was wrong. Two weeks ago she found out how very wrong she'd been. Taryn and Alric have been captured to answer for crimes against a long-lost people. Crimes that could bring down an entire kingdom and revolve around a small, glass gargoyle. Part of a weapon that destroyed an extremely powerful race, now only known as the Ancients, it, and its fellow pieces are deadly to any who have them. Knowledge of the relics found by Taryn and Alric have spread far. Dangerous bands of long dead creatures, ghosts, and nightmares out of myths are waking up and hunting for the relics. And Taryn. Winner of the RT Book Reviewers' Choice- Fantasy Adventure
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Summary: Vaslisha Tor Dain is a mercenary starship captain with a few simple rules: A good ship is better than a great man, in case of confusion always err on the side of blowing someone's head off, and never fall for a telepath or a member of her crew. All of those are about to bite her in the behind. Vas’s life takes a turn for the worse when she comes back to her crew after what should have been a two week pleasure trip to find out she’s actually been gone a month and has no memory of missing time. Her beloved ship, The Victorious Dead, has been sold for scrap and its pieces scattered throughout the galaxy. In addition, there are unmarked ships blowing apart entire planets and the Commonwealth government can’t, or won’t, stop them. And that’s just her first day back. Vas has to fight her crew, the Commonwealth, and a mysterious cadre of warrior monks to get her ship back and save a universe that may not want to be saved.
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Summary: All shook up and nowhere to go. After surviving two previous encounters with ancient relics of mayhem and destruction plus saving her friends and her whole damn city, archaeologist Taryn St. Giles thinks she deserves a beer and a break. Then her world starts to tear itself apart, literally. Earthquakes are unheard of in quiet, sleepy Beccia, but sadly, doomsdays are not, and Taryn is getting uncomfortably familiar with both when she discovers the existence of more pieces of the dangerous relics. With old friends and even older enemies -- and friends who might be enemies after all -- Taryn races against bloodthirsty relic hunters and nightmarish monsters to find a legendary creature carved from a single, giant gemstone. The upheaval rattles her team, tears apart her city, and unleashes a creature that should have stayed dead and buried. And that wants Taryn's blood. Now she'll unearth her biggest adventure yet. Surviving it might be the issue.
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Summary: Archeology and anarchy? Magic and mayhem? Relics and havoc? All of the above, and Taryn St. Giles just keeps digging. After the destruction caused by the discovery of the glass gargoyle, the last thing archeologist Taryn St. Giles needs is another elven artifact capable of obliterating the world. But her eccentric new patroness seems hell bent on finding exactly that. An unholy companion piece to the glass gargoyle, the obsidian chimera may be far worse, and it may more than just an artifact. It also could prove deadly to anyone who finds it. Struggling to unearth the connection between her overzealous patroness, an outbreak of zombie trolls, and an infestation of flying snakes, Taryn also stumbles upon proof that the elves are still alive. She'll need all the help she can get from old friends and an old adversary who might be more than a friend, because the elves have changed in the thousand years they've been missing. Unfortunately, their murderous spells are not a thing of myth. They want the obsidian chimera back. And they won't let anything, or anyone, stop them from reclaiming it--and the rest of Taryn's world.
Word Count: Click here to reveal105000 (Click here to hide)
Summary: Magic. Mayhem. Drunken faeries. Archeologist Taryn St. Giles has spent her life mining the ruins of the elves who vanished from the Four Kingdoms a thousand years ago. But when her patrons begin disappearing too—and then turning up dead—she finds herself unemployed, restless, and desperate. So she goes looking for other missing things: as a bounty hunter. Tracking her first fugitive—the distractingly handsome and strangely charming Alric—she unearths a dangerous underworld of warring crime lords, demonic squirrels, and a long-lost elven artifact capable of unleashing a hell on earth. Chased, robbed, kidnapped, and distressingly low on rent money, Taryn just wants one quiet beer and to catch her fugitive. But there’s more to Alric than his wicked grin—is he a wanted man or the city’s only hope? With menacing mages in pursuit and her three alcoholic faery sidekicks always in her hair, Taryn’s curiosity might finally solve the mystery of the elves… or be the death of her and destroy her world.